[Aura]

1. [Advanced Dead Aura]: All attributes of friendly undead creatures are increased by 60%. (Original 30%, the effect of the professional disaster characteristic is doubled.)

2. [Defense Aura Lv17]: Within a range of 340 meters, all friendly double defenses are increased by 17%, and the effects cannot be superimposed.

The following are the data after the two auras are added.

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[Mount Space]: 1/1

[Frost]

[Mythical Mount]

[Frost Dragon King]

[High-level Undead Creature]

[Level: 10]

[Experience Value: 1.2% (1.2 million/100 million)]

[Loyalty: 100] (Affected by the Death Overlord profession, loyalty will never decrease.)

[Movement Speed ​​Bonus: Sea, Land, and Air +800%]

[Health Value: 4.224 billion/4.224 billion]

[Mana Value: 3.52 billion/3.52 billion]

[Attack Power: 2.112 million]

[Spell Strength: 1.76 million]

[Physical Defense: 2.0592 million]

[Magic Defense: 1.6474 million]

[Elemental Resistance: Ice 80%, Death 70%, Shadow 60%, Other 40%. 】

[Skills: Frost Dragon Breath, Dragon Might, Size Reduction, Basic Ice Spells, Frost Freeze]

[Frost Dragon Breath]: Causes 500% spell strength ice damage to the target within a 5-meter radius every second, with severe injury and burn effects, lasting up to 30 seconds.

Attack distance 50 meters, cooldown time 120 seconds, consumes 2000 mana points per second.

(Attack range and attack distance are proportional to size.)

[Dragon Might]: Dragon King-level pressure, shocks all creatures within 1000 meters, reduces all attributes of creatures with a life level lower than the Frost Dragon King by 10%-50%, and the lower the life level, the stronger the shock effect.

(When the level gap between the two sides is too large, the effect of Dragon Might will be weakened.)

[Size Reduction]: Can reduce the size to a certain extent, making it easier to fight or enter inaccessible places.

[Frost Freeze]: Passive effect, doubles the freezing probability and effect of all ice spells.

(The king of the frost dragon clan, a powerful mythical creature.)

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[Summoning Space]: 1340/1340

(The player's spirit bonus coefficient for skeletons is 0.6)

1. Elite Skeleton Warrior 540

[Elite Skeleton Warrior]

[Level: 20]

[Strength: 43318]

[Physique: 43318]

[Agility: 43318]

[Health: 433.18000/433.1 80,000]

(1 point of physique = 20 points of health, 15 before sublimation)

[Attack power: 216,600]

(1 point of strength = 2.5 points of attack power, 2 before sublimation)

[Physical defense: 76,000]

(1 point of physique = 1.5 physical defense, 1 before sublimation)

[Skills: Heavy attack Lv9, Wild charge Lv9]

[Heavy attack]: (E) Level 9, Max, swing the weapon to hit the target, causing 190% physical damage, cooling time 30 seconds.

[Wild charge]: (B) Level 9, Max, rush to the target at 300% speed, causing 300% damage. Depending on the difference in strength between the two sides, the target can be stunned for up to 5 seconds.

Charge distance 10-100 meters, cooling time 60 seconds.

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2. Elite Skeleton Archer 400

[Elite Skeleton Archer]

[Level: 20]

[Strength: 43318]

[Constitution: 43318]

[Agility: 43318]

[Health: 649,800/649,800]

(1 point of constitution = 15 points of health, 12 before sublimation) (Specific value 649770, rounded to two decimal places)

(1 point of constitution = 15 points of health, 12 before sublimation)

[Attack Strength: 86,600]

(1 point of strength = 1 point of attack power, 0.75 before sublimation)

(1 point of agility = 1 point of attack power, 0.75 before sublimation)

[Physical defense: 40,500]

(1 point of constitution = 0.8 physical defense, 0.5 before sublimation)

[Skills: Double Shot Lv9, Deadly Sniper Lv9]

[Double Shot]: (E) Level 9, Max, instantly shoots two arrows, causing a double blow to the target, each arrow causing 99% physical damage, cooling time 30 seconds.

[Deadly Sniper]: (B) Level 9, Max, concentrate on a powerful sniper with a maximum range of twice, causing 450% physical damage to a single target, and the critical hit rate is doubled.

During the guide2 seconds, cooling time 60 seconds.

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3. Elite Skeleton Mage 400

[Elite Skeleton Mage]

[Level: 20]

[Spirit: 43318]

[Agility: 43318]

[Constitution: 43318]

[Health: 433,200/433,200]

(1 point of constitution = 10 points of health, 8 before sublimation)

[Spell Power: 108295]

(1 point of spirit = 2.5 spells =Magic strength, before sublimation 2)

[Physical defense: 25,300]

(1 point of constitution = 0.5 physical defense, 0.33 before sublimation)

[Magic defense: 30,400]

(1 point of spirit = 0.6 magic defense, none before sublimation)

[Skills: Fireball Lv9, Sea of ​​Fire Lv9]

[Fireball]: (E) Level 9, Max, release a fireball to attack the target, causing 220% of the spell strength of fire damage.

Casting time 1.5 seconds, cooldown time 30 seconds.

[Sea of ​​Fire]: (B) Level 9, Max, release a sea of ​​fire, causing 100% of the spell strength of fire damage to the target within 30 meters around the target every second.

Casting time 3 seconds, lasts 9 seconds, cooldown time 60 seconds.

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[Commander Space]: 20/20

1. Headless Knight 20

(Headless Knight receives a player's spirit bonus coefficient of 1)

[Headless Knight]

[Level: 20]

[Strength: 72196]

[Constitution: 72196]

[Agility: 72196]

[Spirit: 72196]

[Health: 7.2196 million/7.2196 million]

(1 point of constitution = 100 health points)

[Attack power: 72,200]

(1 point of strength = 1 point of attack power )

[Physical Defense: 168,900]

(1 point of Constitution = 2 points of Physical Defense)

[Magical Defense: 168,900]

(1 point of Spirit = 2 points of Magical Defense)

[Elemental Resistance: Death 20%, Shadow 20%]

[Skills: Death Charge Lv9, Headless Immunity Lv9]

[Death Charge]: (S) Level 9, Max, rushes to the target at 900% speed, causing 900% damage to all enemies along the way, and the strength effect during the charge is increased by 900%, unstoppable, and not affected by control skills.

Charge distance: 10-200 meters, cooling time 60 seconds.

[Headless Immunity]: (S) Immunity to all negative effects that are effective against the head, such as blindness, dizziness, etc.

[Legion]: Summon Shadow Knights to join the Legion, the maximum number of summons is equivalent to 42.5% of the player's commander's summoning space, decimals are discarded, and the minimum number of summons is two.

[Command]: Defense aura Lv17, within 340 meters, all friendly forces' double defense is increased by 17%, the effect cannot be stacked.

(Headless, naturally won't get dizzy.)

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[Legion Summons]

1.1, Shadow Knight 160 (attributes are 50% of the Headless Knight)

[Shadow Knight]

[Level 20]

[Strength: 36098]

[Constitution: 36098]

[Agility: 36098]

[Spirit: 36098]

[Health: 3.6098 million/3.6098 million]

[Attack Power: 36,100]

[Physical Defense: 84,500]

[Magic Defense: 84,500]

[Skill: Shadow Charge Lv9]

[Shadow Charge]: (B) Level 9, Max, rushes to the target at 300% speed, causing 300% damage to all enemies along the way, and the strength effect is increased by 300% during the charge.

Charge distance: 10-100 meters, cooling time 60 seconds.

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