From game production to global domination
Chapter 28
"First of all, let me first say that the first way to attack the boss is to directly scare!
The difficulty distribution of the monsters in "Elden Law Ring" is very uneven, I believe everyone has a good experience, sometimes everyone will encounter the difficult tree guard in the early stage, but sometimes everyone will also encounter some bosses that can be beaten by slashing casually.
This direct hard-faced method is very suitable for players who are very confident in their skill level.
Here, I think everyone is also the same in life, sometimes encounter some difficult problems, sometimes also encounter some simple small problems, people with high ability, can easily overcome those problems, people with low ability, may not even be able to solve some small problems, I think this is also the philosophical thought that Li Feng old thief wants to express to us.
Then there is the second way to conquer, which is observation.
I think you all know that the boss attack mode in "Elden Law Ring" is very fixed, whether it is the first stage or the second stage, although the attack uses a high damage, there are only a few sets.
When players conquer these bosses, don't give up even if they die once or twice, you just need to carefully observe the boss attack mode and think about what methods can deal with these attacks, you can easily defeat these bosses.
I think this is also what Li Feng wants to tell us, when encountering difficulties in life, don't give up, observe first, think first, look for ways to overcome difficulties, if you can find it, it is to clear the clouds and see the blue sky.
And when it comes to the third method, it is the open world that many players talk about.
The open-world game mode, in my opinion, is a great innovation in the history of gaming.
Players are free to explore a wide location, and what they can encounter and gain is all a matter of luck, and they often encounter surprises in the process of exploration.
I know that players are used to linear games and are very uncomfortable with open-world games for the first time, but sometimes life is like that, and when the environment doesn't adapt to you, you have to adapt to the environment.
When encountering a powerful boss, players may wish to bypass it if they can't beat it.
"Elden Law Ring" does not have many monsters that must be defeated, except for some main bosses that affect the flow of the game, almost all bosses can be bypassed, and the game does not stipulate that players must conquer these bosses.
When you bypass bosses, level up, strengthen weapons, and when you become stronger, challenge again, and you will find that the boss that made you feel powerless is just a stumbling block in the game, and when you become stronger, you can easily kick this stumbling block.
I think this is also the third philosophical thought that Li Feng wants to express to us.
When you encounter difficulties, you may wish to let go first, work hard to improve yourself, and then come back to face these difficulties when you become better.
I have to say that Li Feng combined game production and philosophy to the extreme.
Every time you defeat a boss, you can get a big reward, and when you try to defeat a boss, you will get a fixed item reward in addition to Lune, even if you don't conquer the boss temporarily, you will be more familiar with the mechanics of the game.
I think Li Feng is telling us that as long as we work hard, we will definitely be rewarded.
Then, I'll talk about the mission system and the gameplay.
In the past, we played games where after receiving the mission, we would get the obvious mission goal and the path to the mission location.
But "Elden Law Ring" is different, his main mission has only one from beginning to end, that is, to become the king of Elden, and even when you conquer the main boss, you can only see some unknown video demonstrations, many players are unclear so, thinking that this game has no plot.
The idea is wrong, this game has a rich and huge gameplay story.
And these stories are hidden in the items you harvest!
A costume, a weapon, an ashes, all illustrate the grand worldview of the Elden Law Ring in the description of the object.
Even side quests triggered by NPCs you encounter during the game can be hinted at in the game items.
I have seen some of Li Feng's recorded videos, and he calls this narrative method fragmented narrative!
This narrative method not only immerses us in the open world, but also tells us a truth.
That is, don't forget to observe the corners of life, sometimes an inconspicuous object may be the key to your path!
And another thing that I didn't expect, and even amazed, was the artistry of "Elden Law Ring".
Some say that games are the ninth art, some agree, but many more scoff.
Yes, the game is something that makes many young people addicted and hated by many parents and teachers, because they affect children's learning, affect children's growth, and even affect the three views of many players!
None of the big game manufacturers in China can escape responsibility.
In my opinion, games are indeed something that can be art.
It's just that many manufacturers don't do that, they treat games as commodities, as tools to harvest money, and they don't seriously study games, but study how to get players to spend more money in games.
But seeing "Elden Law Ring", I was shocked!
Really, every frame you see is like an oil painting.
Every corner is full of epic texture!
When you read the text in the item description and understand the plot of the game mission, you will find that "Elden Law Ring" is a world-class epic interpretation!
When you organize these plots into words and into a literary work, you will find that "Elden Law Ring" is definitely a magnificent epic book!
None of the music in "Elden Law Ring" is garbage music in ordinary online games, and each piece of music can be perfectly integrated into the scene and atmosphere at that time.
What's more, different boss battles have different music.
I've counted more than 60 songs in Elden Law Ring alone, and I wonder which game maker puts so much music into the game, and which manufacturer is so good at every music!
I don't know much about music, but I know that many music masters on the Internet are full of praise for the music of "Elden Law Ring"!
To be amazed by the music master, it is definitely master music!
The music in "Elden Law Ring" is all from the same person, the author of the song "Elden Slash King" that has recently become popular on the Internet, Elden, this is definitely a master musical figure, I am curious who this person is.
There are also paintings, I believe you have all seen the opening video in "Elden Law Ring", and the video is one painting after another.
Many people complained that how such a good game only made a PPT at the beginning.
But have you found that the CG of those games in the past often expressed very superficial things, just leaving players with the beginning of a story.
We all know that the birth of a great work is often accompanied by a great story.
However, the paintings in "Elden Law Ring" set a precedent, making the story in the game the story of the painting, whether it is the opening demonstration or the paintings that need to be collected in the game, each painting is shocking.
Another is architecture, I don't know if you have found that the architectural design in "Elden Law Ring" is particularly ingenious.
Unlike linear games, you can only go from beginning to end, design a few random forks and give a map to tell you what to do.
There is no map in Elden Law Ring, and the player's understanding of the map can only be explored step by step, from the room to the roof, from the roof to the ground, the building is huge, but the area that can be explored is larger than the building area!
Sometimes you open a door casually, only to find that the door is a shortcut, sometimes you go up an extra step to an area that you have never been to before, and each exploration is accompanied by surprises, but the area is very connected to each other.
And the design style of the building is very different, from the gloomy cemetery, to the magnificent royal city, to the complex sacred tree, each place has a different scenery.
I think if there is an architectural level in the game design, the producer of Elden Law Ring is definitely a master builder!
Music, painting, drama, modeling, costume design, architecture, landscape design... Each one takes the player's breath away, and each one is reminiscent of art.
Doesn't this still show the artistry of Elden Law Ring?
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