From Wild Mage to Wizard King

Chapter 24 Commission

Port City.

The northern port city of the Celtic Kingdom.

Due to its superior geographical location and seaport construction, Port City has become an important hub for commercial trade between the Silver Empire, the Moon Elves, and the North, and is also a direct territory of the Celtic royal family.

During the Rose War, the port cities in the west of the Silver Empire were affected by the war, and Port City, as one of the few cities that was not damaged by the war, took the opportunity to accelerate its expansion and became the dazzling pearl of the Silver Empire in the North Sea.

However, its glory was built on the decline of other cities. With the end of the Rose War, other port cities became active again, and the glory of Port City began to decline inevitably.

Of course, the glory and decline of Port City have nothing to do with Roland and Hela now.

Standing in front of the Adventurer's Association of Port City, Roland strode in, and Hela followed silently behind him.

In the noisy Adventurer's Hall, adventurers from all over the world are busy.

In the rest area, adventurers are shouting while drinking and eating meat.

Warriors from humans, orcs and dwarves drank freely, competing with each other in their drinking capacity. Heavy battle axes and hammers were thrown aside casually.

Wild mages drank ordinary juice quietly. They advocated rationality and basically would not touch any alcohol. They were divided into small groups and whispered something.

Some half-elf archers were wiping and maintaining their beloved weapons, while others were taking out their arrows and carving on them for their own amusement.

A group of dwarves huddled together and ate the food on their table silently, while also fiddling with their equipment.

Halfling waiters shuttled through the crowd, serving the adventurers and delivering the wine and food they ordered to the table.

In the service area, a large number of adventurers came and went, and the commissions posted on the notice board were taken down one by one. Several front desks were constantly busy confirming and registering their respective commissions.

In this busy hall, Roland and Hela's entry was like a drop of water falling into the ocean, without any ripples. At most, a few adventurers looked at them.

In the North, spellcasters are still rare, but they are not particularly rare in Xinar.

In this adventurer association, you can see dozens of wild mages.

Since the first emperor of the Silver Empire is a legendary spellcaster, and the seven major silver families are all spellcaster families, plus the holy land of spellcasters, the gathering place of countless spellcaster schools, the Tower of Truth is also located in Xinar.

Therefore, Xinar has a special yearning for spellcasters. Anyone who can contact the extraordinary in Xinar will choose to go the way of spellcasters, unless they really have no talent in spellcasting, they will choose other extraordinary paths.

Therefore, in this environment of admiration for spellcasters, there are not many spellcasters in Xinar.

Of course, the large number does not mean how strong they are.

Except for the Tower of Truth and the great nobles, most of the spellcasters in Sinar are wild mages without inheritance. The third ring is basically their limit. Moreover, the meditation methods they master are basically not very good, and the spell models they have are also few and weak.

Of course, there are also wild mages with extraordinary talents who rely on their talents and a little incomplete knowledge to grope their way to the fourth ring.

However, after they become fourth-ring mages, there will naturally be schools inviting them, and even if they don’t want to join the school, they can also create their own small school in the Tower of Truth and gain secular recognition.

At this point, they are accepted by the Tower of Truth and are qualified to learn about the latest and most popular research of spellcasters, and to purchase and exchange the extraordinary knowledge, meditation methods, spell models and various extraordinary materials of various schools in the Tower of Truth.

For wild mages, this can be said to be a step to heaven.

Even for Roland, although he will not join the school, when he reaches the fourth ring, he will also create a small school to join the network of the Tower of Truth.

Although Roland didn't care much about extraordinary knowledge, he still needed various extraordinary materials.

Roland took Hela to the notice board in the hall, where the Adventurer Association would publish some simple information for free every few days.

Standing in front of the notice board, Roland ignored the various GGs posted on it and quickly glanced at the free information.

The Rose War ended, and various countries announced that they would stop recruiting adventurers.

Announcements for some nobles to recruit guards.

Several large adventure groups recruited new members.

The beasts that were gradually growing in the mountains in the east, the pirates that were raging on the sea, and the coordinates of some dangerous islands.

There were also various wanted notices from the Celtic government, ranging from banditry on land to pirates on the sea.

Roland stopped his eyes on the coordinates of the dangerous islands.

According to the memory of the previous life, after the Rose War, several islands occupied by the undead and filled with dark elements appeared in the North Sea. In my memory, they became the treasure land for North Sea players to level up in the early stage, until the Silver Empire withdrew its hands and sent several spellcasters to purify these islands.

This kind of place is estimated to breed a lot of extraordinary materials of dark elements. It would be a waste to purify them directly. It is better for me to make use of the waste.

Roland looked at a familiar coordinate and thought silently.

After reading the entire notice board and confirming that there was no useful information, Roland took Hela to the task bar.

After a brief glance, Roland saw a suitable commission.

A commission from the dwarfs. They hope to go to the center of an undead island for a three-day experiment. They want to recruit a spellcaster who is proficient in necromancy to assist in the experiment. Of course, they will be responsible for security protection.

Although the reward is not much, it is just on the way.

Thinking of this, Roland took the commission.

Then, Roland took Hela to the front desk and completed the registration with the commission.

However, this kind of escort commission is not just registered, but also needs to meet with the client in advance to discuss. Therefore, after discussing the time and place of the meeting with the front desk, Roland and Hela left the Adventurer's Association.

After leaving the Adventurer's Association, Roland did not waste time and walked towards the city's Spellcaster Association with a clear goal.

If he remembered correctly, the Spellcaster Association should have a commission from the Silver Empire, a commission to purify the undead island.

Since I have to make the trip anyway, I might as well purify it while I’m at it. It’s an extra reward and it would be a waste not to take it.

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