From Wild Mage to Wizard King
Chapter 332 The heritage of each tribe
After Siqi opened the way, Roland also received audience requests from all parties of the war committee.
Like the dwarfs, representatives of all parties dug out their own heritage and handed it over to Roland.
The border noble knights led by Odin took out their own assets.
A broken piece of legendary equipment, a nine-ring transcendent core that has been passed down from ancestors to the present and has experienced countless years, a very ancient nine-ring spell scroll, and a broken crystal containing a small amount of legendary power.
Although their family assets were consumed a lot in the battle between the Donnar coalition and the Green Tide, there are still some left in the family.
As an ancient knight family in the Central Kingdom, such as Odin, his family has been born since the establishment of the Central Kingdom and has followed several generations of legendary emperors in the Central Kingdom.
This crystal was once a small piece that she got from the family as an heir. Although it is very small and the legendary power in it is not much, it is something that contains legendary power after all.
Even the people in her clan, including her parents, didn't know that she had obtained the broken crystal, let alone giving it away.
Although the civilian knights had no family inheritance, they also dug out their only family assets.
Some civilian knights who had quietly inherited some of the Donnar knights' inheritance took out the origins they obtained from the knight inheritance.
Although most of them were the origins of the mid-level knights' inheritance, there were only three groups of high-level knights' inheritance.
But this was already the best thing they could take out.
After the Donnar people came, it was the dwarves.
Although the current patriarch of the Silver Clan fled to Sinar with some of his clansmen and joined the dwarf comrades in the Silver Empire, the majority of the dwarves in the Silver Clan chose to stay.
After a simple vote, a dwarf elder of the Silver Clan, as a clan representative, took out the heritage of the Silver Clan.
Three pieces of ancient rune equipment that have been preserved since the period of the Kingdom of Clans.
Although all dwarf clans were complete losers in the dwarf civil war, the Silver Clan was no exception and was one of the failed clans. However, as a clan that did not disappear completely in the long river of history like other clans after the failure, the Silver Clan was able to occupy the Silver Gate.
The Silver Clan naturally has its own abilities. They naturally inherited a very small part of the heritage of the clan countries, such as these three ancient rune equipment.
These three ancient runes are relatively small, two are gem-inlaid rings, and one is a waist ornament similar to a jade pendant.
These three equipments are simply painted with only one ancient dwarf rune, which looks ordinary, but the restrained appearance contains an extremely huge rune power.
This was once the capital of the former patriarch of the Silver Clan to fight against Kan Aozu for a long time.
Although Kan Aozu absorbed more vitality, the fact that the former patriarch, who was only an eight-ring extraordinary, could fight Kan Aozu twice has proved their value.
Moreover, the former patriarch was finally beaten to ashes by Kan'ozu, but these three ancient rune equipments were preserved intact and taken back by the Silver Dwarf Elders who hurriedly ran away with them.
Originally, according to the inheritance, these three rune equipments belonged to the current patriarch of the Silver Clan. After all, these three rune equipments have become the symbol of the patriarch of the Silver Clan in the long history, but because he chose to run to Sinar, he missed them perfectly.
When the dwarf elder who picked up the ancient rune equipment knew that he had also survived, he had already left Donnar, so he left these three equipments in the Silver Clan of Donnar.
After the dwarves, it was the half-elves.
Although the half-elves did not have the good things handed down like humans and dwarves, they also brought good things that only elves had, imitations of the Eternal Tears and the Essence of the Sun.
The Tears of Eternity are a special product of the Moon Elves. In the center of the Moon Island, there is a Well of Eternity that is said to have been built by several Moon Elves. It is said that the first Moon Elves were born under the power of the Well of Eternity.
The Well of Eternity is a lake full of mysterious energy. It is the source of the elements and natural energy of the Moon Island. While drawing energy from outside this world, the Well of Eternity continuously releases energy to maintain the rich elemental environment of the Moon Island.
The Tears of Eternity are highly concentrated energy crystals in the Well of Eternity.
After all, there is only one Well of Eternity. Therefore, for the purpose of expansion, the Moon Elves have also created the technology to imitate the Well of Eternity, which can produce a large number of inferior versions of the Well of Eternity.
However, this inferior version of the Well of Eternity is bound to the Moon Elves. Once the Moon Elves are lost nearby, the Well of Eternity will quickly dry up, and the status of the surrounding Moon Elves will also affect the situation of the Well of Eternity.
If the Moon Elves are full of resentment, the Well of Eternity will produce highly poisonous crazy blood.
In addition, the Moon Elves were determined to thoroughly investigate and hunt down the Moon Elves' slave trade. Although they had some eyes on the Well of Eternity, no one dared to capture the Moon Elves for experiments.
At most, they would invite half-elves with Moon Elves' blood to live there, and use a low-end Well of Eternity to increase the concentration of elements in the surrounding area, just to get some benefits.
The Tears of Eternity that the half-elves gave to Roland this time were all the stocks of all the half-elf tribes with Moon Elves' blood in the War Council.
As for the Sun Essence, it came from the half-elves with Sun Elves' blood.
This is the ability of the Sun Elves' bloodline. It can produce special element crystals by basking in the sun. The longer it is exposed to the sun, the better the quality of the Sun Essence produced.
However, although the Sun Elves do not care about the slave trade, they even almost monopolize the trade of Sun Elves' slaves.
However, the output of Sun Essence is still very unstable.
Unlike the Eternal Tears, Sun Essence is a very violent and dangerous substance. Sun Elves can rely on Sun Essence to give themselves a short-term high combat power.
Even if they can't beat the explosive species, they can use it to self-destruct and commit suicide. Many Sun Elves that were sold were directly killed by the Sun Elves because the slave owners didn't pay attention and let the Sun Elves come into contact with the sun, or let them commit suicide successfully.
Even if the Sun Elves slaves are brainwashed, once they come into contact with the sun, no matter how brainwashed they are, the Sun Elves will quickly get out of the brainwashing state and explode with people.
Even if the Phoenix Empire has studied it for many years, they have no way to solve this problem.
Therefore, if you want to rely on Sun Elves slaves to obtain stable Sun Essence, even the Phoenix Empire can't do it.
And like the Well of Eternity, the Sun Essence is also affected by the Sun Elves' mental state. Even if the Sun Elves are forced to produce Sun Essence by force, the quality is not much better, and there may even be fire poison.
Although half of the half-elves in Donnar are of Moon Elves and Sun Elves blood, the Sun Elves are not born arrogant, but the social environment makes them so.
The desert elves of the same origin do not have as many problems as the Sun Elves.
Therefore, among the half-elves with Sun Elves blood in Donnar, although there are some who are cerebral palsy that meet the stereotype of Sun Elves, most of them are ordinary day elves. Like the half-elves with Moon Elves blood, they just want to live a stable life and don't want to make any big news.
They were also massacred by the Green Tide and had a blood feud with the Green Tide. After witnessing Roland's efforts over the years, they also took the initiative to take out the Sun Essence they have accumulated over the years.
After the half-elves came, there were halflings and goblins.
Although the origin of halflings comes from Sinar, the Lilliputian country destroyed by the Kobolds, the legend says that the Kobolds annexed the Lilliputian country and expelled all halflings from the Lilliputian country.
Like the dwarves, the halflings were forced to leave their homes.
However, unlike the dwarves, the halflings were absorbed and accepted by humans.
Until Littorio established the Silver Empire, the halflings were directly classified as a subspecies of humans.
And Donnar, influenced by the Silver Empire, also regarded these dwarves who looked like humans as their own people.
However, due to their shorter height and dislike of fighting, the halflings still suffered some discrimination in the martial Donnar.
In the game, although halflings are not suitable for traditional knights and most spellcaster professions, they are very suitable for main professions such as archers, engineers, and mechanics.
Although the advantages in these main professions are not as good as those of elves, half-elves and dwarves.
However, halflings have the best advantages of all races in auxiliary professions, and almost all auxiliary professions have racial bonuses.
In addition, the initial luck of the halflings is the highest among all the optional races, which is very suitable for auxiliary professions. They also have natural magic resistance attributes, which can be immune to and weaken most of the negative effects of the same-level equipment.
As a race with a high luck value, the halflings sent Roland a treasure that Roland had never expected.
A large piece of Tears of the Moon Goddess.
Tears of the Moon Goddess is a very rare magic meteorite, which can only be mined in small quantities from meteorites that fall from the sky.
This magic meteorite was once considered to be an omnipotent philosopher's stone, which can undertake almost any work. Moreover, with the development of the times, the role of Tears of the Moon Goddess has not only not decreased, but has become greater and more important.
In the world, Tears of the Moon Goddess are very precious strategic materials, which are basically priceless. Unless it is an important exchange of interests, it is impossible to buy them with ordinary gold and silver treasures.
Even the high-level spellcasters supported by the entire Silver Empire probably use a few grams of Tears of the Moon Goddess, and they consume them very distressedly.
The Tears of the Moon Goddess brought by the halflings weighed a full five kilograms.
If the spellcasters of Sinar knew about this, it is estimated that a lot of high-level spellcasters would come to grab it.
In addition to the surprise brought by the halflings, the goblins also brought surprises to Roland.
Like the dwarves, goblins are an intelligent race born in the Dragon Spine Mountains. However, unlike the dwarves who founded the Kingdom of Clans, the goblins had a much worse start.
But when they were born with wisdom, the dwarves had already occupied the Dragon Spine Mountains. As latecomers, the goblins, who were still in the primitive tribal period, were completely unable to defeat the Kingdom of Clans and were directly suppressed.
It was not until the collapse of the Kingdom of Clans that the goblins absorbed part of the legacy left by the collapse of the Kingdom of Clans, and then they imitated the structure of the dwarf clans, established the goblin clan, and imitated the exchanges between the dwarves and the various countries of Donnar, and then slowly began to truly become an intelligent race.
However, unlike the timid dwarves, the goblins were much bolder about the legacy left by the Kingdom of Clans.
The history of being suppressed by the dwarves for countless years has made the goblins greedy, mean, evil, cunning and good at deception.
In the fear of being slaughtered by the dwarves at will, any goblin will frantically pursue power and wealth.
In anger at being betrayed by dwarf-tamed goblin slaves, each goblin learned to be wary of all other goblins in the clan, including his own family.
Unwilling to be teased by the dwarves, every goblin had the madness to commit suicide rather than be teased by the dwarves.
Always keep three daggers hidden in your body, one for your enemies, one for your friends, and one for yourself.
They are greedy, they are despicable, they are evil and cunning, they are short-sighted and stupid, and all of this is just to gain that slight sense of security.
For them, greed for security is enough to outweigh the fear of death. Life is just the cheapest commodity. Therefore, as long as they see the possible power and wealth in the dwarf ruins, there will be endless greedy goblins. Rushing into it like crazy.
In the war council ruled by Roland, the goblins gained this slight sense of security.
Although goblins often commit petty thefts because of their habitual greed, they are then caught by the village officials sent over and hanged on a big tree at the entrance of the village for public punishment.
Moreover, killing must be punished with life, and hurting others must be punished accordingly.
But in the War Council, goblins are equal to other races and are treated equally. Life safety is guaranteed, rights and obligations are equal, and all kinds of benefits are provided.
As long as they are willing to work hard, have enough to eat, and have a place to live, and if they are eager for power and want to make progress, the War Council will also develop promotion channels for them.
Whether it is administration, military, or industry, they are all open to goblins.
However, even so, the goblin only had a little trust in Roland.
Until Roland and the War Council discussed a retreat and planned to allocate the newly discovered gem lands in the Dragon's Back Mountains to the goblins as a retreat, the goblins didn't think so.
It wasn't until the War Council actually dispatched personnel and resources to repair the Gem Land according to the goblin's habits and requirements, and transported a large amount of food to the Gem Land, that the goblins were a little hesitant.
After the Gem Land was finally restored and the goblins began to move into the Gem Land, they actually witnessed the restored Gem Land and received all-round training, teaching them how to develop agriculture in the caves, how to use the various buildings in the Gem Land, and how to Rely on terrain to avoid green-skinned orc attacks
They even considered whether several goblin clans would fight with each other after losing the shackles of the war committee. They organized them to form a goblin clan council and let them try to rule and manage the gem land. .
Although it may not be useful, it is still better than nothing.
Although Roland just felt that the goblins were a bit miserable and had no place to run and could only burrow into the Dragon's Back Mountains, so he paid a little attention to them.
As for if Roland fails, whether they will fight with the silver dwarves who come to regain their lost territory in the future is beyond Roland's control.
After witnessing all this, the goblin clans under the rule of the committee finally came home.
As a goblin clan that has dug countless dwarf ruins in the Dragon's Back Mountains, they naturally found a lot of good stuff.
Therefore, several goblin clans combined and directly sent a total of five high-level extraordinary gems to Roland.
However, three of them were given by the head of the goblin clan, and the other two were given by two ordinary goblins who sneaked to the village official's house late at night and handed them to the village official for delivery.
Although these gems are not as good as legendary gems like black crystal, they are still very precious.
To be honest, Roland has an idea of what humans, dwarves and half-elves can come up with. After all, Roland knows them very well and can guess what they have on hand.
Therefore, basically everything they could come up with was within Roland's expectations.
However, the halflings and goblins surprised Roland.
Roland didn't have a deep impression of halflings. In Roland's impression, halflings had never been a powerful and wealthy race. The only impression he had was that the auxiliary professions were relatively famous, especially cooking.
Roland originally thought that the halfling would cook him a mysterious meal or something. After all, in Roland's memory, the buff provided by the meal cooked by the halfling chef was not small.
Although Roland didn't think that the halfling chef in Donnar could cook a big meal, after all, if he really knew how to cook a big meal, he could live a prosperous life in Sinar, and there was no need to go to Donnar.
However, Roland was not sure. What if a chef really gave him a surprise?
Well, there was indeed a surprise, but instead of a chef, there was a large piece of Luna Tears.
As for the goblins, Roland's only impression of them was their imaginative gadget technology in the late game.
After the dwarves left the Old World and all moved to the New World, the goblins became the race in the old continent with the most advanced gadget technology. Even the dwarves could not compare to the goblins in terms of gadgets.
If it were a late-stage goblin, Roland could guess what the goblin could bring out. It must be various kinds of strange equipment or accessories.
In the later goblins, the strange weapon technology is no longer so unbelievable, and the safety and stability are also a little higher, and they will not explode at the slightest disagreement.
Although the appearance may be a bit ugly, in terms of cost performance, it is definitely the highest grade, and in some areas it is not inferior to or even better than the dwarf gadgets.
You can say that the goblin weapon is ugly, but you can never say that it is not easy to use.
However, before the goblins mastered the strange machine, Roland had no idea what good things the goblins could have.
Therefore, Roland was also extremely surprised by the five high-level extraordinary gems sent by the still very weak goblins.
How many goblins would have to die to break through the ruins and get these things?
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