From Wild Mage to Wizard King

Chapter 383 Dangerous Commission

At the southern border between the War Council and the Green Tide, a dozen well-equipped adventurers are hiding in the woods on the hills. They are hidden among the trees. A few people are vigilantly monitoring the surroundings in the trees, while the remaining The adventurers gathered in a circle and discussed quietly.

An adventurer wearing a straw hat touched the adventurer wearing a helmet next to him with his right hand and asked in a low voice.

"Jack, do we really want to do this? Isn't this too risky?"

"What? We're already here and you're scared?"

Jack, who was wearing a helmet, glanced at him and said angrily.

"There is no risk-free job in making big money."

"The War Council, like the Moon Elves, prohibits the slave trade. If it is discovered..."

The Straw Hat adventurer wiped his weapon and said hesitantly.

"Even green-skinned orc slaves are clearly prohibited by the committee. I heard that the slave chambers of commerce have been lobbying for so long, but they have not been able to convince them to open the green slave trade."

"Hmph, if they hadn't banned the green slave trade, do you think anyone would pay such a high price to hire us? Idiot."

Jack snorted and scolded him angrily, and then he continued.

"What are you afraid of? What we captured are greenskins. As long as they can be transported out, will they still go to Sinar to hunt us down because of a few greenskins? Think about the reward for this commission."

"That's right, Mark, we all got out of the sword and gun, we can't lose points."

Another adventurer on the side interrupted.

"Yes, be energetic."

Another adventurer patted Mark and encouraged him in a low voice.

"Grass, it's done."

Mark, who was wearing a straw hat, turned his hat, gripped his weapon, and said.

Hearing Mark's answer, Jack nodded slightly. Then, he raised his head and glanced at all the adventurers present, and said sternly.

"If anyone regrets it, just say it right now. Seeing as we had a happy cooperation in the past, if you regret it now, it's still too late to quit. As for the rules, you know."

After Jack finished speaking, the adventurers present did not speak and went about their own business in silence.

After seeing that no one wanted to quit, Jack nodded with satisfaction and said.

"Since no one wants to quit, let's act as planned and set off in ten minutes."

The ten minutes' rest was fleeting, and soon the group of adventurers took action.

Although this is the border between the War Council and the Green Tide, unlike the northern border, the southern border is relatively loosely guarded.

Because of the existence of the Northern Wall on the northern border, it is basically impossible to sneak through it. As long as you get close, you will be discovered by the magic circle on the Northern Wall.

The defense of the southern border is mainly based on patrols by legionnaires.

Since most green-skinned orcs do not have the habit of hiding their traces and move in groups, the patrols on the southern border can easily detect the approach of green-skinned orcs.

However, the patrol is just a disguise. The main role on the southern border is the green-skin vitality detection device set up by the War Council. Once a living green-skin orc approaches, the special green-skin vitality can be quickly captured and its location locked. .

So while the southern border was ostensibly guarded only by patrols, there were never any major problems for a year.

However, it was okay for the patrol to alert the green-skinned troops, but a team like the adventurers who knew how to evade and hide their tracks was helpless.

Of course, the main reason is that the committee is too lazy to take care of it. After all, who would go to the greenskin-controlled area to seek death? Even if there are some people with ulterior motives lurking into the green-skin controlled area, there is no need to waste resources to intercept them.

No matter what they want to do, they can just go if they want to, and the committee doesn't bother to care. After all, the southern border is too long, and the committee can't waste a lot of resources here just because of this matter. It would be good if they can stop the greenskins.

Because of the War Council's southern border policy, the adventurer team easily avoided the patrols patrolling the border, crossed the border, and entered the greenskin-controlled area.

After the death of Kan'aozu, the green-skinned orcs also had a little fear of the committee. In addition, the legion soldiers stationed by the committee on the border often crossed the border and struck hard at the green-skinned orcs, regularly harvesting the green-skinned orcs' vitality. This will weaken the overall strength of the Green Wave.

Therefore, there are not many green skins in green skin control areas close to the border. The closer to the border, the smaller the number of green skins.

The important advantage that the green tide can sweep through Dongnar is the quantitative advantage. Even if there is a quality advantage later,

That is also based on the huge numerical advantage.

Therefore, in the green-skinned zone near the border of the committee, the green-skinned orcs are very poor in terms of quality and quantity. The most powerful green-skinned tribe killed less than 500 green-skinned orcs. As for the green-skinned extraordinary ones, at most There are only a dozen or even a few low-level greenskins.

Therefore, this elite adventure team that entered the green-skin controlled area did not encounter much danger. They did not go deep and only bullied the cleared green-skin tribe. They came and went freely.

The adventurer team was not complacent because of this. Although they did not accept employment to participate in the coalition's war against the Green Tide, they had heard about the horror of the Green Tide.

Many old version of the adventurers died at the hands of the Green Tide, even those who were stronger than them died, let alone them.

Therefore, the adventurer team, who knew their own abilities well, did not venture deep into the green tide control area. They found a few greenskin tribes on the edge, captured a few greenskin orcs, and then decisively withdrew from the greenskin control area.

When the adventurer team returned to the committee territory with the captured greenskin orcs, they found a bush on the edge of the border and hid again.

Then, several adventurers avoided the patrol team, ran from the greenskin side to the committee side, and pulled out the prisoner car from the previous hiding place.

As the border patrol team just left, they hurriedly pushed the prisoner car across the border.

Then, the adventurers stuffed the unconscious greenskin captives into the prisoner car one by one. Finally, Jack, the captain of this adventure team, walked to the prisoner car and took out a spell scroll from his arms. As Jack tore the spell scroll, a spell power was also projected on the prisoner car, covering up the vitality and breath of the greenskin orcs.

This is not the first time that adventurers have gone deep into the greenskin control area to capture greenskin orcs.

After countless failures, Sinar's client also learned to be smart. After several attempts, he also came up with a way to block detection.

This time, taking advantage of the war committee's second group committee meeting, they thought that the committee was now empty, so they sent adventurers again.

After the spell scroll took effect, Jack immediately waved his hand and called other adventurers to push the prisoner cart together.

This shielding spell can't last long. They have to push the prisoner cart out of the committee's detection range as soon as possible.

Otherwise, if they are caught, they will be arrested by the committee and forced to do labor reform.

The adventurer team hurriedly pushed the prisoner cart and ran quickly according to the planned retreat route. Several adventurers followed behind the prisoner cart and kept cleaning up the traces left by the prisoner cart.

After pushing the prisoner cart into the committee, all members of the adventurer team became very nervous.

Many adventurers have accepted the commission to capture green slaves, but last year, adventurers who accepted the commission basically would be surrounded by the legion soldiers who came after taking green captives into the committee's territory after a few steps.

Then, the green captives were beheaded, and the adventurers who dared to resist were beheaded at the beginning, and the remaining adventurers were all arrested and forced to do labor reform. It is said that none of the captured adventurers have escaped now.

Of course, although they did not escape, some people have seen them doing labor reform at the construction site, and these captured adventurers are sure to be alive.

It is precisely because of this that they dare to accept this commission. If they fail and are caught by the legion soldiers of the committee, they will just surrender directly.

Anyway, I heard from other adventurers that the committee provides food and accommodation during labor reform, and they can be released as long as they do labor reform for a year.

Although a year of labor reform is quite long, considering the huge reward of the commission, this risk is still worth taking. It is better to do labor reform for a year than other commissions with huge death risks.

And the facts have proved that the hidden effect of the spell is still very good.

The adventurer team pushed the prisoner cart and ran for a long time in fear, but did not find any legion soldiers chasing them. They ran to a secret base in the committee's territory smoothly.

After all, the vitality detection of the green-skinned orcs on the southern border was arranged by low-level spellcasters within the committee. When covering the entire border line, the effect is definitely not that strong, and it can still be concealed by some disguise.

After returning to the secret base, the adventurer team did not waste time to rest.

Although the most dangerous first step was successfully taken, there is still a long way to go. They can only relax after the green-skinned orcs are transported to Donnar.

Therefore, after returning to the base, the adventurer team quickly became busy. Some were packing up the things in the base and cleaning up the traces, while others took out a huge amount of sleeping potion and injected it into the green-skinned captives on the prisoner cart.

Some began to camouflage the prisoner cart, pulling out trucks one by one, carrying the goods prepared in advance, and preparing to disguise the adventurer team as a caravan.

Jack, holding a jar of spices, endured the pain in his heart, and sprinkled jars of spices on the green orcs to cover up the smell of the green orcs.

Finally, Jack and the adventurers also brought out several large boxes of various spices, and put the green orcs full of spices into the boxes.

Looking at these spices that were only used to cover up the traces of the green orcs, both Jack and other adventurers

felt extremely distressed.

Spices are sold by gram, which is extremely expensive. These boxes of spices must cost at least several thousand gold coins to get, but they were wasted like this.

Although the spell scrolls Jack used before were also very valuable, he didn't know much about spell scrolls, and didn't know the price of spell scrolls. Naturally, he didn't feel bad about using them, but he really understood these spices.

These are all money.

However, although it was painful, after all, they were not bought by themselves, but sent by the client. Therefore, although Jack and the adventurers felt pain, they still used up all the spices according to the plan.

After packing the green-skinned orcs, the adventurers also loaded the boxes onto the car one by one.

After the disguise was almost complete, the merchant who received the news also brought his caravan to this secret base.

Then, the merchant's men began to move the original goods of the caravan down and replaced them with boxes containing green orcs, while the adventurers helped on the side.

While they were busy, the merchant and Jack were also communicating.

The merchant looked at the boxes that the caravan had replaced and asked Jack,

"How many did you catch this time?"

"Just six, three males and three females."

Jack shrugged and answered.

Hearing Jack's words, the merchant frowned and said.

"Just one male is enough."

"Females are too difficult to catch. Damn, these three females were found by the brothers after they killed seven or eight green tribes. There are only these three. No more can be found. I want to catch them but there are none."

Jack also said helplessly.

"Okay, it doesn't affect me anyway. I'm just a cargo carrier."

The merchant waved his hand and said in a nonchalant tone.

After finishing the business, the two chatted for a while until all the boxes containing green orcs were integrated into the caravan and disguised.

After doing all this, the merchant also commanded his caravan to slowly leave the base and start to move.

The adventurer team also pretended to be hired guards and merged into the caravan.

The whole caravan left the secret base and walked on the road built by the committee, just like other Sinar caravans active in the war committee, running as if nothing had happened.

They didn't even deliberately avoid the towns of the committee, and occasionally they would rest and stay in the town for a night.

Relying on the hidden effect of the spell, and the fact that the committee did not check the goods very strictly, they were not discovered.

Of course, they did this mainly because the committee managed the population flow very strictly. Unless officially transferred, the population flow of the people was strictly restricted. Without permission, they could not move freely.

In particular, outsiders must follow the transportation network of the committee and leave the town's mark on a special piece of paper every time they arrived in a town.

If the troops stationed by the committee randomly check and find that the mark does not match the route, all the people and goods of the entire caravan will be detained.

So, even if they don't want to waste time, they have to spend time to register in various towns. Otherwise, if they only have the mark of coming but not the mark of returning, the border wall will not let them leave.

The Wind Knight Primarch Legion stationed there is not vegetarian.

Moreover, because of the convening of the second plenary meeting of the committee, the army soldiers often randomly check the caravans in the territory of the war committee. If they are caught for this, they will lose a lot.

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