Future Mecha God of War

Chapter 92 Muchen’s plan

The items in the redemption list are very complete, from mechas to weapons and equipment, to various detection instruments, as well as small defensive force fields specially designed for use by mechas.

Prices also range from high to low, ranging from a minimum of 500 points for a common extreme mecha to a maximum of 50,000 points for a disaster-level mecha. The span is quite large.

The models of mechas that can be redeemed here are similar to those in the game. The mainstream mechas in the game are basically available here, but the three limited edition mechas are not in the exchange list.

The two most expensive mechas in the exchange list were Light Angel and Dark Shura. Seeing the price of 50,000 points, Mu Chen doubted that anyone would be able to exchange them for them by the end of the game.

The most annoying thing is that he also found the options of mecha repair and mecha charging in the exchange list.

There's nothing much to say about mecha repairs. Just like in the game, the price varies depending on the degree of damage. The most expensive one is half the exchange price of the mecha.

But if you want to get it repaired, you must first send the mecha back here. Those mechas that have not been completely scrapped but have lost their ability to move may have to be abandoned.

The price of mecha charging is based on the level of the mecha, 10 points for a common level, 20 points for an enhanced level, 50 points for an elite level, and 200 points for a disaster.

In other words, if there are no points, the mecha will be useless if it runs out of energy.

Even if you have points, you still have to come back here first.

This setting is closer to reality, but it is not so friendly to gamers. After all, everyone is used to automatically restoring full energy after the battle.

This kind of gameplay that requires constant attention to the remaining energy of the mecha may not be adaptable to everyone for a while.

"If the mecha is destroyed during the game, my teammates can redeem it and get it back online, right?" Liu Qinyan suddenly asked.

This point was not explicitly mentioned in the competition rules. Mu Chen thought for a moment and replied: "According to the current settings, it should be like this, but before getting clear information, don't try it easily."

Being the guinea pig for this kind of thing, they won't compete with other teams.

After studying outside the munitions warehouse for a while, Mu Chen and the others obtained some more information. At the end of the exchange list, there was actually an information selling service, ranging from the overall situation on the battlefield to the specific defensive forces in a certain enemy area. Prices Also ranging from 20 points to 100 points.

Among these projects, Mu Chen also saw a service called "Loading the Map of the Explored Area", which cost 20 points.

Well, it was indeed not expensive, but when he took a look at the map in his mecha's intelligent system that only lit up a small area, and all locations needed to be marked manually, he suddenly felt bad.

The offline questions they have always been concerned about finally have answers.

Players are not prohibited from going offline during the game, but safety can only be guaranteed if the mecha is parked in the hangar. If it is parked outside the base, or even though it is within the base, it is not parked in the hangar in accordance with the regulations. , all consequences caused by it are the player's own responsibility.

Xiaoyu couldn't help but saw this news on a less conspicuous electronic display on the side of the military supply depot. The operator of this game is really fucked. Mu Chen can completely imagine those who park and place mechas randomly. What consequences will there be for the players.

After scanning all the services and prices provided in the munitions system into the mecha's intelligent system, Mu Chen led a few people to a remote corner, and then said directly in the team channel: "I guess we can get it in the base. That’s all the information, now let’s discuss the next plan!

Let me tell you what I think first. If you have any comments, you can interrupt me at any time.

First of all, we must get the map first. This matter has the highest priority. Without the map, we will be a fool in this battlefield. No matter what we do, it will be troublesome. Everyone agrees with this, right? "

"agree!"

"No comment."

Seeing that no one had objections to his statement, Mu Chen continued: "The map only requires 20 points, which is very cheap, but getting these points means that we need to kill at least one enemy mecha of the same level as us.

Of course, we can also complete other tasks, but I took a look and found that the least time-consuming clearing task also takes at least two hours. If you include the round-trip time to the task location, it will probably exceed three hours.

And if we can find the enemy, with our strength, it won't even take 10 seconds to kill a mecha of the same level.

Therefore, the only problem we face now is how to find the enemy faster?

My opinion is that instead of taking on other missions, we divide into three groups and go out to find the enemy mechas and then kill them.

Lao Liu and I will act alone. Qinyan, you take Lao Zheng and Xiao Yu. We will set off in three directions. No matter which group gets 20 points first, the others will rush back immediately. After getting the map, we will plan the next step. plan. "

After Mu Chen finished speaking, the others remained silent and were all considering the feasibility of this plan.

Among the ways to obtain points provided by the mission system, only the kill reward is fixed. There is no need to accept the mission in advance. Every time an enemy is killed, the settlement will be based on the enemy's mecha level. 20 points for the common level and 20 points for the enhanced level. 100, elite level 500, disaster level 2500.

Just like the experience points gained from killing monsters in other games, you get them as long as you kill them.

Compared with the points required to redeem mechas of the corresponding level, this reward point is indeed a little less, but in Mu Chen's opinion, this is the most stable and easiest way to obtain points in this knockout competition.

And compared with other tasks, it can advance and attack, retreat and defend, and is subject to the least restrictions. It is currently the most suitable task for the God of War team to perform.

Other tasks are of course good, but they take a long time, have time limits, and the task risks are uncontrollable. For the God of War team, where every second counts, it is completely undesirable.

For example, in the mission of clearing out enemy mechas, if you kill the enemy mechas during the mission, you can also get kill rewards. Plus the rewards of the mission itself, it seems to be a good deal.

But the number and strength of the enemy mechas is a big pitfall in itself, not to mention the points will be deducted if the mission fails.

The same is true for other tasks. The benefits of these tasks are different, but one thing is the same. They are all team area tasks.

A team task means that the entire team of five people must perform it together. If one person is missing, the system will not determine the success of the task.

Regional missions mean that during the execution of the mission, the entire team's range of activities can only be limited to a certain area. If they encounter an enemy that they cannot beat, they will not be able to run away. Otherwise, not only will they not get points, but they will also be punished. The system deducts points.

Once the points are negative, the entire team will be directly eliminated, and the risk is not small.

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