Future Super Intelligent System
Chapter 97 Industry history
At noon the next day, Liu Fan and Liao Xue arrived at the hotel ahead of time. Liao Xue first introduced to Liu Fan the person who was coming today: Feng Wei.
Feng Wei has been exposed to illustrations and special effects since elementary school Chinese painting and university. Later, he worked for animation and game companies for a long time. He has been involved in many well-known domestic animation IPs and classic Chinese-style game screen productions. In the past two years, Feng Wei has been working in small Daoguo guides some of their comics and is one of the best figures in China in this industry.
As for this meeting, Liao Xue said that Feng Wei proposed it on his own initiative. Litchi World asked Feng Wei to take time to help make some things for Liu Fan's traditional handicraft dissemination project, so Feng Wei also knows that the leader of this project is Liu Fan. Fan, this made the Lychee World draw a thread.
Liu Fan understood the situation, and after chatting with Liao Xue for a while, a middle-aged man with a height of about 170, wearing a gray peaked cap and a white T-shirt knocked on the door and walked into the box.
"Teacher Feng, you are here."
Liao Xue stepped forward to greet her, and Liu Fan stood behind her and waited for her to shake hands before respectfully, "Mr. Feng, hello."
Feng Wei looked Liu Fan up and down several times, "Hello, hello, you are really young."
Feng Wei seemed to be a bit restrained, and Liu Fan didn't care too much, so he quickly asked him to take a seat, "Teacher Feng, please sit down, let's have something to eat first."
"You guys eat, I'm not very hungry." Feng Wei waved his hands after sitting down, and asked anxiously, "Does Liu always want to make a Chinese-style game?"
Seeing Feng Wei like this, Liu Fan also spared the greetings, nodded and said, "Yes."
"Does Mr. Liu know anything about this industry?"
"To be honest, I don't know much about it."
"Why don't you do this? Let me tell Mr. Liu about the development process and development of this industry first, and then you can carefully consider whether you really want to do this." Feng Wei suggested.
Liu Fan nodded and sat up.
"Actually, the first thing I came into contact with was Huaxia, which was dominated by Huaxia style. Later, I came into contact with the branch of Huaxia style games in Huaxia games. But in my opinion, the situation of these two things is very similar. Over the years, Huaman and Huaxia style Games are actually developing very fast, but apart from a few high-quality ones, most of the Huaman and Huaxia style games are of low quality and rough, I believe this is obvious to all.
So why does this happen? In many people’s eyes, it’s because the investors want to make quick money. No one is willing to spend money in it, and no one wants to spend money and have to wait for several years before they can make a high-end movie. Quality works, this is indeed a reality, but there is actually a deeper problem.
There are also countless bad movies and bad games in foreign countries. To really compare, you should not compare the works made by those who pursue bad movies, but compare them with good works. We can't come up with one that can compare with "Dream Quest". "Travel Notes" and "Frozen" are comparable works. Is it because we are not able to do special effects now? No, more and more works in the small island country are produced by our Chinese team. Not long ago, the Shanghai team also participated in Disney's new project next year. Huaxia's current level of special effects is at least sufficient to meet the needs of the Huaxia market.
But we are extremely lacking in upstream talents, such as producers, screenwriters, directors, etc. Doesn't Liu always feel a little familiar? That's right, in fact, Huaman and Huaxia games have the same root problem as your technology industry. The people who do the front-line work are very good, but once it comes to the design level, we have nothing to do.
The lack of upstream coordinating talents in Huaman and Huaxia-style games is very obvious. For example, Pixar will take into account the eye distance between young users and adult users when making animations. I have never heard of anyone in China who can pay attention to this. details. The key reason for this shortage of talents is that our education and experience in this area are seriously insufficient. After all, ten years ago, Huaman still focused on young works such as "Three Thousand Questions of Naughty Blue Cat" .
I believe that if there is a company in your technology field that can realize the full-process design of top chips,
The country will chase after you to invest money. Similarly, if there are Huaxia companies that can come up with good plans and good books, in fact, some companies are willing to invest. Now Huaxia has really jumped out of the era of lack of money. We have now entered the era of shortage The age of talent.
But education and experience are two things that cannot be rushed, and we can only wait patiently, so Huaman and Huaxiafeng games have been finding a way out for themselves. Are we temporarily not developing because of a lack of talents? This is of course not possible. In the beginning, everyone took the import route, digging out so-called talents with high salaries from abroad, but found that the works produced were still far from the expected results.
Everyone finds that importing into China will obviously be unacceptable, and there will be too many import swindlers. Many foreign ordinary employees can become experts and directors in China after packing it. In those years, we were cheated of too much money by imported goods.
And besides the production, we also encountered a big problem, that is, it is too difficult to export culture. Back then, "The Return of the Great Sage" had a box office of 956 million. Manga's cultural output is promising, but what is disappointing is that after "The Return of the Great Sage", only one "Big Fish and Begonia" has a decent box office, and a large number of Chinese-style games are littered with corpses.
At that time, everyone realized that we have been receiving cultural imports in the past ten years, but very little cultural export. Almost all Chinese people can more or less understand and accept European and American culture and ideas to a certain extent, but few Europeans and Americans understand Chinese culture. result.
Therefore, Chinese culture is difficult to understand abroad. This leads to the fact that even if you have a good book, investors will still have a gap with foreign investment when they come to invest. Why did "Coco" dare to invest 225 million yuan, because it is aimed at the global market, but our work It may only be for the Chinese market, how dare we invest so much.
But an incident in the past two years made everyone think again, that is, Huaxia online novels are popular abroad. When people talk about movies, they will think of Hollywood. Well, when it comes to large-scale games, Blizzard comes to mind. In fact, it is really difficult for Huaxia to break out of the imperial hegemony established by others.
But in the field of online novels, Huaxia is at the forefront. For companies engaged in Chinese comics and games, the greatest significance of this matter is that the popularity of Huaxia's online novels, especially fantasy novels, proves that Huaxia culture is actually popular and There are overseas markets, so while improving ourselves, we must also try to find another way to find a new way to open the market.
How to find this method has become a topic that many companies are most concerned about now. After all, they can’t stop doing Huaman and games and go to novels, and this is the reason why I came to see Mr. Liu today, because you let I saw a very new way! "
Speaking of this, Feng Wei finally stopped and looked at Liu Fan quietly...
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