Game Across the World
Vol 3 Chapter 1087: not simple monster
The vanguard troops entered the wormhole early, but Shen Chen's core group planned to rest for a night, and the next morning to refresh their spirits before proceeding with the strategy.
This is due to the special circumstances of opening Ahn'Qiraj.
[Scenario Battle Dungeon]: Only for those who accept the mission or the scene open to the faction, there is no limit to the number and progress of the raiders.
Very simple, because the entrance to the wormhole was completely controlled by Shen Chen, and at the same time, with the help of Shurima, he entered Ahn'Qiraj in advance, and there was a time limit, so the rules were naturally different.
In this type of campaign dungeon, the decisive factor for the number and strength of the raiders is the battlefield environment. The killed mobs and leaders will not be resurrected as the progress progresses. Of course, they will not appear according to the original dungeon rules. Fight!
Everything tends to be true. Of course, after the first kill is completed, it can still appear repeatedly in subsequent dungeons.
......
It took 8 hours for the whole group to gather in front of the wormhole in the highlands.
After handing over the battle report to Shen Chen, the preparations for the early wasteland reclamation and assault work did not go well, and even said that it seemed a little embarrassed.
"The Aqir people of the wormhole had long anticipated our arrival. They held a warm welcome ceremony. It took us three hours to barely break through that area."
The battle report stated the responsible environment in the wormhole, especially the cooperation between the home environment of the wormhole and different types of mobs, which made the vanguard elite team suffer a lot!
The first is the [Slime Depression]; this is a low-lying section of the wormhole passage, presumably to bypass the beetle wall, in this area, a large number of worm corpses are piled up.
These corpses were soaked in the green mucus, and they had already exuded an unbearable abnormal smell, and were affected by corruption, which was extremely unfriendly to players who entered here.
Reduces overall speed by 50%, and increases this effect to 75% when attacked; this alone makes just a few hundred channels a nightmare.
As soon as you step into the mucus, you can feel the viscous juice, wrapping the thighs above the knees, which greatly restricts the movement; not to mention the nausea and corruption value of the mucus itself.
1500 points of natural damage per second, for current players, the pressure is not too big, but it will add a negative effect of [Stinky Catalyst].
At the top of the passage, there were more than 2 teams of [Zola Stinger] left behind. This was originally a small monster, and it was not a big threat to elite players.
This little monster has 2 main skills, [Scattering Sting] and [Stinging Dash].
The former is similar to the hunter's multi-shot, inflicting natural damage to 8 enemies in a certain area in front, and superimposing the negative effect of [Stinging Pollution] reducing natural resistance by 10%.
This skill is combined with the deceleration of mucus, which can cover almost all the players who enter, and the deceleration of 75% in an instant is simply difficult!
At this time, the damage of the channel and the mobs is not high. Of course, the commander thinks that he can break through the past, at least 50 yards, and the warriors charge and the knight's free aura to send the front row to these mobs, and this illusion is no longer. became a problem.
So, with several layers of pollution that could not be dispelled, and the [Stinky Catalyst], each time it was attacked, a double debuff of the current number of layers * 1% of the health and natural damage would explode, and the team accelerated and stepped forward.
The damage value is increasing every tick, but the pressure of the treatment is still not too big.
until......
Into the 40-yard range, the melee class immediately launched a charge.
They have been educated, this is Ahn'Qiraj, the lair of the Aqirs, the mighty power bestowed by the ancient gods! Even mobs can't be looked down upon like this!
Stinging sprint, Zola Stinger flapped his wings, turned into a diving fighter, and slammed into the charging warrior player.
The charge is almost unstoppable at the law level, but this skill can actually stop the momentum of the charge!
Not just blocking, but according to the distance of the first 5 seconds, the enemy will be knocked back 3 times its distance, and it will hit the wall directly, only to be stunned and stagnant to retreat!
This is bad. The tank in the front row is instantly sent back to the starting point, leaving behind a lot of dps and healers. Where are we?
At this time, the Zola Stingers instantly focused their fire, and the negative buffs superimposed on these players immediately became a reminder.
Mage refrigerator, hunter tortoise shell, knight's holy shield... But not all of them have life-saving skills, such as priests, shamans, including some furious warriors and wild Germans, their life-saving is damage reduction rather than invincibility , During the retreat process, people kept falling.
When the whole group returned to the starting point, they took a deep breath and lost nearly half of their members. This is the top raiding group in existence!
Even Shen Chen can feel the difficulty of this. Of course, it is not completely without half a point. The distance of hundreds of yards, if all the Paladins are brought... It is really impossible to accelerate the group, and add one person to the hand of freedom. A holy shield.
Of course, the raiding group selected by Shen Chen was not weak, and the methods they used were also very clever.
The mage double flashes to close the distance, plus the thief's cloak and sprint, using the mage as a springboard, rushes directly in front of the stinger, and then it's a one-on-one delay time, once the skills are read, kidney shot, sap, gouge, just hold it up The main force arrived to support, and then a wave of fire was concentrated.
However, everyone thought that this was the difficulty in front of the leader, but they didn't think that this was just the easiest way of Ahn'Qiraj's underground defense.
[Incubator Room] and [Obsidian Corridor] are the levels that really make it difficult for these top players to move!
The hatching room is the front-line support node for the Aqirs. After all, the access to the Temple of Ahn'Qiraj is relatively narrow inside the wormhole, and it is not easy to deploy the power of the rear swarm.
It is located around the wormhole passage, which can be ignored in principle, but the mobs that are constantly being refreshed here may not be tolerated by the raiding team to ignore it.
The environmental effect here is [parasitic worm eggs], that is, after entering the hatching room, 1% of the real life value is absorbed every second, which is used to sample this parasite, which hatches after the parasite absorbs 10,000 lives. And out, with 160 times the blood volume of life-sucking.
This kind of little monster's blood volume does not seem to be high. If it is set on fire, it can be cleaned up in a few seconds, but it has 3 extremely disgusting special effects.
Not controlled by hatred, it will only pursue the player who hatched it; attacks and skills have interruption effects, which are terrifying threats to legal professions.
However, the last one is the core of the high difficulty of the incubation room. If there are other players around 8 yards when it is killed, it will explode, causing a certain amount of natural damage and parasitic again!
Once you accidentally let this guy hatch among multiple players and then be killed, then in the status bar, there will be multiple parasites... Before cleaning up the hundreds of millions of blood in the incubator's nest , you have to face more than one or two waves of egg hatching!
When the team entered the incubation room for the first time, it was not clear how terrifying the effect was, and some members even joked: "Just 1% life, 200 blood if you explode, how can you handle me?"
But in the final strategy, the blood volume of the hatching worm nest was destroyed by half, and the highest number of layers reached 12!
12% of the health value is deducted every second, and in less than 10 seconds, hundreds of small bugs are hatched, chasing the healing charge...
If a wave of aoe explodes at this time, with the limitations of the hatching nest site and the density of personnel, the end result is that the entire group is instantly killed by 100% of the maximum health damage per second, leaving a place of bugs.
Fortunately, the team cooperated quite well. UU Reading www.uukanshu.com stopped and withdrew in time. The bugs were not chasing fast, and they couldn't catch up with the players who were accelerating in the corridor. They were finally cleaned up by the blizzard and flame rain.
Withdrawal is withdrawn, and the loss is not too big, but how to win the subsequent hatching nest, you must know that there are more than 10 nests under investigation in this corridor, each of which is the same, and the hatching is made by itself mobs.
Of course, this did not stymie the command.
Bugs put a lot of pressure on spells and healing, but not entirely.
If you don't fight, the damage of these little bugs is not high. By pecking people, I am afraid that it is not a big threat to melee combat, especially the plate armor profession!
Warriors, especially fury warriors; knights, mainly anti-riding and a small amount of milk riding; of course, there are Xiongde, milk Germany, witchers.
These occupations either don't need to read articles and have self-recovery ability, or their skills are instant and life-saving ability is sufficient; even Daisy is required to lie down and bear the whole process after rejuvenation.
Then slowly grind it for several hours, and it can be regarded as winning this area.
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