Game Design: Is it possible? CaiGou

Chapter 345: Cyber ​​quantum mechanics: God rolls dice? I play with probability (please subscribe)

On that day, the award ceremony ended.

Cai Gou's speech directly became a hot topic. All colleagues in the game industry, no matter what their previous impressions of Cai Gou were, gave him a thumbs up.

Every game designer dreams of building a game world that can be called the ninth art.

That's right!

Every one!

Even if he is just a game producer who makes a web game, he still has the most pious heart for the ninth art in his heart.

Therefore, Cai Gou's words, to the players, are nothing more than one of Cai Gou's many acceptance speeches, but to his peers, it is an extremely inspiring spiritual encouragement.

Cai Gou won the highest honor of this year's Journey Cup, the Journey Station badge.

His acceptance speech is like a journey station in the desert, becoming a beacon.

On the official website of Game Paradise, when many game designers repeatedly chewed and savored Cai Gou's speech, Cai Gou had already returned to the Taipingdao headquarters with his team.

Late at night, after washing up, Cai Gou wiped his wet hair and sat alone in the rocking chair in the living room. He called out the storage space and looked at the [S-level · Item Treasure Box] and [Advanced · Material Treasure Box] with a satisfied smile.

Cai Gou got up and walked to the refrigerator, took out a can of iced cola, pulled the pull ring, took a sip, and whispered in a chilled moment: "Open!"

[Congratulations to the host for opening the S-level · Item Treasure Box and obtaining——]

[S-level Item: Open]

[A-level Item: Pigeon]

[Emotion Value x9999999]

"Huh?!!!"

An S-level Item Treasure Box opened two top-level items?

An S-level item is open!

An A-level item pigeon!

Even if this wave of harvest is an S-level item treasure box, it is full of gold. Cai Gou can't wait to click on the item details to check it out.

[Term: Open]

[Level: S-level]

[Note: Players, go wherever you want! ]

In his previous life, Cai Gou was a senior designer in the game industry. He was very good at game types and was naturally familiar with the famous open games.

Open games are actually open world games. The concept of open world in the game is opposite to the linear and structured game world.

Open world is a video game design concept, which means that the virtual world in the game is open and players can explore, act and interact freely.

Open world games usually have non-linear game progress. Players can play at their own pace and preferences, rather than according to the plot and tasks preset by the game designer.

This type of game usually has a vast map, rich tasks and activities, diverse characters and storylines. Players can freely explore and discover in the game and experience the diversity and depth of the game world.

Among them, the open world is further divided into story open and scene open.

Story open means that you can do other things when the plot is halfway developed.

For example, you can go back to a town you have been to before to shop, or explore places that are not related to the current plot, talk to NPCs that are not related to the current plot, and search for treasures in places that are not related to the plot.

The scene is open, which means that you can go to any place you want at any time, not just where the plot is going.

As an open world game, it has the following characteristics:

First: The game map is large.

For an open world game, a large enough map is a must.

Because only games with super large maps can realize its open world settings and gameplay.

After all, for an open world game that focuses on exploration gameplay, if the map is too small, then the exploration gameplay is impossible to realize.

Second: Super high degree of freedom.

Players of open world games have enough freedom, and all scenes in the map should be open to all players according to the settings of the open world.

Therefore, players can freely explore every corner of the map and move freely in every corner of the map.

Third: Focus on exploration gameplay.

The setting of the open world is mainly designed for the exploration gameplay of the game.

Therefore, a truly open world game must be based on exploration, or exploration is an important gameplay in the game.

Fourth: non-linear task system.

Different from the linear task system of other types of games, most open world games use non-linear task systems to advance the game.

Players will randomly trigger some side quests during the exploration process, which not only advances the game process, but also makes the player's exploration more interesting.

Fifth: There are many tasks.

If the open world game is just a large map, then there is no playability.

What's more important is to fill the large map with various interesting tasks, so that players will have more fun when exploring.

Therefore, most open world games have many tasks, and they are hidden in the huge map, waiting for players to explore and trigger.

If you really want to make a thorough summary of the open world game type.

In fact, all open world games belong to large-scale MMORPG role-playing games.

Representative works of open world games include: [The Legend of Zelda: Breath of the Wild], [The Witcher 3: Wild Hunt], [Red Dead Redemption], [Elden Ring], [The Elder Scrolls V: Skyrim], etc.

The upper limit of this type of game is extremely high, and there are many works that can be called the ninth art of gaming.

After obtaining the open entry, the system's multi-entry store, the above-mentioned famous games, and even more open world games opened the door to Cai Gou.

For Taipingdao, which is about to establish its own game platform, it is really a timely rain.

Cai Gou nodded happily: "It is better to come early than to come in time. With this open entry, this wave will be a great harvest!"

That's what he said, but Cai Gou didn't forget another entry. He tapped his finger to call up the panel details.

[Entry: meat pigeon]

[Grade: A grade]

[Remarks: Cyber ​​Quantum Mechanics·God rolls dice, I play with probability]

The Rogue game is a type of game that follows the gameplay of the game "Rogue", which was jointly developed by two software engineers 1Toy and Glenn Wichman on the UNIX system and ran on the mainframe.

Meat pigeon is also the Chinese transliteration of [Roguelike]. The ancestor game of its genre "Rogue" was rated by the authoritative gaming magazine [PC WORLD] in 2009——

[One of the ten greatest games in history]

[Rogue] is a game born in the 1980s. It uses ASCII-encoded text to display enemies, treasures, props, passages and walls, etc.

Players can explore an unknown dungeon and strive to push their limits. When the player dies, the progress will not be saved and a new game needs to be restarted.

The map and content of each round are randomly generated to ensure there will be no repetitive experience.

Elements such as "turn-based", "permanent death" and "randomly generated maps" are combined to form the charming game "Rogue".

These elements were later widely used in various games, so people called games with these features [Rogue-like].

Meat pigeon type games have the following characteristics——

First: Generate randomness.

Each new start of the game will randomly generate game scenes, enemies, treasures and other different things.

And every adventure of the player will be unique and cannot be copied.

What's more, as long as the player is willing, the role played by the player can be set to be randomly generated.

For example, enemies, weapons, or even just the skin of a character or the river in the scene.

Second: One-way process.

When you are playing a meat pigeon game, the only function of the archive function is to record your current game progress. Whenever the archive is read, the corresponding progress will be cleared until you make the next archive.

This archive mechanism ensures that players cannot use the [S/L method] to reduce the difficulty of the game.

Even among gamers, manual backup of archives is regarded as cheating and despised.

Third: irreversibility.

In most meat pigeon games, each character has only one life, and the death of a character means that the player will lose that character forever.

Whether you are the protagonist, an enemy, an object or a scene. Even in the eyes of many Meat Pigeon players, one of the greatest charms of Meat Pigeon is to experience every different death and failure, and try your best to be yourself at the moment.

Fourth: The game is non-linear.

Strict yet flexible game rules give the meat pigeon game a high degree of freedom.

In the game, players can use their imagination and use various means to achieve whatever they want to do, whether it is common sense or incredible, with the sole purpose of solving the problems they encounter in the game.

Fifth: the simplicity of the picture.

In fact, [Rogue], the originator of the meat pigeon game, is generally considered to be one of the first adventure games to have a graphical interface, although this [graphical interface] is too abstract.

However, many meat pigeon games will directly use ASCII characters to represent the game screen out of tribute to [Rogue], which leads to the fact that the protagonists of many games have the same name - @.

Sixth: System complexity.

The complexity of [Rogue] itself far exceeds any other work of the same period.

Meat pigeon games may include an immeasurable number of elements in one game.

Such as geology, climate and biological distribution, as well as the combat system that is as detailed as skin, muscles, blood, bones and fat, and even scars and sequelae will be left after the battle damage is healed.

In some games, there may be hundreds of causes of death, thousands of creatures, and tens of thousands of items.

It can be said that except for meat pigeon games, there is no traditional game that can have so many elements regardless of cost.

Nowadays, meat pigeons, as a game element, are widely used in various games, adding icing on the cake to many games.

The meat pigeon game type itself has gradually derived many genres with the development of the game, such as——

Card game: "Slay the Spire", "Alina of the Arena", "Backpack Hero"

This type of game is centered on strategy and construction. Players need to use the cards in their hands to fight and choose the appropriate card combination and timing.

Card game is full of challenges of wisdom and decision-making, because every time the game is played, the enemies, events and card combinations faced by players are all new.

Shooting pigeon games: "Neon Abyss", "Gunfire" and "Goblin Pinball"

This type of game emphasizes shooting and reaction ability. Players need to use various guns to shoot and eliminate enemies.

In shooting RPG games, players need to constantly adapt to various guns and ammunition, as well as different terrains and enemies.

Exploration RPG games: "Rain Adventure 2", "Lost Castle" and "Small Bone Hero Killer"

This type of game focuses more on exploration and collection. Players need to find resources and props on the map to unlock new areas and content.

Exploration RPG games usually have large open worlds, full of unknown adventures and challenges.

Overall, RPG games are deeply loved by players for their randomness and strategy.

It not only provides a rich gaming experience, but also allows players to challenge themselves in the game and explore endless possibilities.

Whether players like strategic card games, exciting shooting games, or exploration adventure games, they can find their own fun in RPG games.

It can be said that the RPG entry is also very valuable in the A-level entry, which is basically equivalent to the quasi-S-level entry.

An S-level treasure chest can open two top-level items in a row. What else can't be satisfied with?

Cai Gou strikes while the iron is hot and summons the material treasure chest and chooses to open it.

[Congratulations to the host for opening the advanced material treasure chest and obtaining——]

[D-level items: materials x5]

As expected, the number of material items opened in this advanced material treasure chest is the same as the last time.

Although material items can only increase personal level experience, they cannot expand the game types and number of system multi-item stores.

But five material items are also quite terrifying for the growth of personal level experience.

An award speech at the award ceremony, with such a big harvest, what else do you want?

Cai Gou called up his personal panel to check the harvest this time——

[Name: Cai Gou]

[Personal level: Level 5 (14/15)]

[System module: Item weight lever]

[Technical module: Augmented reality technology]

[Level 6 unlock: Sleeping game cabin technology]

[Emotion value: 79812763]

[Item: Hardcore (S) Reality (S) Story (S) Stitching (S) Horror (S) Open (S) Strategy (A) Abstract (A) Cultivation (A) Music (A) Pigeon (A) Management (B) Racing (B) Simulation (C) Puzzle (C) Racing (C)]

Although the implementation of the first annual plan of Taipingdao consumed a lot of emotion value.

But because of the feedback and supplement of emotion value of new and old games, as well as the acquisition of emotion value in the treasure chest, the total emotion value jumped to the 80 million mark.

However, among them, Cai Gou still values ​​his personal level the most.

Because after this wave of treasure chest harvest, Cai Gou only needs one more experience item to upgrade his personal level again and obtain a new sleep game cabin technology.

The overall sense game cabin is so top-notch, how powerful the sleep game cabin is, most people dare not even think about it.

"Bah!" Cai Gou spat, "Coward, I dare to think about it!"

[Monthly Ticket][Recommendation Ticket]

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