Game Design: It is Very Simple For You To Fill In?

Chapter 13 Cell people? Garbage that can't even attack through walls!

In the absence of punishment, players may not care about death.

After death after death, players found that the map of this game is like blood flowing continuously, and after each death and rebirth, there will be a different game experience.

It has a complete set of map generation logic, and the designer splices the preset map templates to generate a new map.

Coupled with random props, equipment, and enemies, every restart will produce subtle differences.

Players can't predict the content behind, every time is a new experience.

If Ye Feng used "Digging the Ground for Ascension" to allow players to break through the defenses and attract the basic Death Cell users, then now, he is completely using the charm of the game to conquer the players.

Since the release of the game, the sales volume has been increasing day by day. In just one week, this 49 yuan game has already sold millions.

Various game areas are discussing related content, such as how to choose a genre, how to choose a weapon, how to perfectly block...

Yes, perfect parry.

Blocking the enemy's melee attack instantly is considered a parry, long-range attack is not counted, and holding the shield all the time is not counted, and a character "parry" will appear on the character's head.

Rebounds ranged attacks, invalid melee attacks.

At the very beginning, players would not even use shields. Everyone switched from blood blades to electric whips, then from electric whips to bows, and then from bows to throwing torches.

Later, when it came to multi-cell, parry became a skill that must be mastered.

Moreover, the more you play this game, the easier it is to get on top.

In the smooth swing of the knife, the blood of the monster was splashed, and the drums of the background music became more and more intensive.

The jumping lightning wrapped the monster, and the thrown torch caused the gathered monsters to burn quickly. At that moment, the brain was overwhelmed by the cool feeling, and the operation in the hand seemed to be out of the control of the brain.

The heart beats faster, quickly supplying oxygen to the brain.

The speed in his hands increased, until all the monsters on the field were cleared, and finally he let out a long breath.

It's like pouring a bottle of cool mineral water directly into the mouth into the stomach in the scorching summer, or raising your head to breathe after holding your breath underwater for a long time.

Even the deadly fast-paced drums are interspersed in endless battles, which is jokingly called; the strongest sound game!

The YogaGame people were silent. A month ago, they strongly suppressed this designer, thinking that it was impossible for this person to stand up again.

But only a month later, the other party fought a beautiful turnaround.

Without any hesitation, he switched platform development, relying on the scattered fans accumulated in the previous game, he insisted on breaking out of the game ocean.

"Brother Yin, have you seen the latest news? The designer hasn't spoken yet, but Yogame has spoken first instead." Dai Xiaomei was playing games online with Brother Yin.

"I see." Brother Yin sighed, "To be honest, yogame's eating this time is really ugly."

The other party even invited a well-known game reviewer to make a long game review for Dead Cells.

Although these game reviewers did not reveal that Yogame invited them to do the review, but these things may deceive outsiders, but they will definitely not deceive gamers in the circle.

[Game evaluation: The game is too simple, it only took half a day to clear it, the game does have a comfortable feel, but it has a complicated equipment system, in addition to scroll mutation and other complicated things.

The design is excellent, but for a simple game, these things are too ostentatious. If you have the time to design so many equipment settings, you might as well improve the quality of your game. 】

"I see, haha, I laughed when I saw it." Brother Yin couldn't help laughing.

"I also laughed at that time. He wrote too hastily. He probably quit the game to write a review after killing the king. He thought it was over after passing the level." Dai Xiaomei said while laughing.

"At that time, I thought I was finally free from the torment of this game. I thought I was finally done, but I didn't expect that TM's stemmed from 0 cells to 1 cell." Dai Xiaomei couldn't help complaining.

She thought it was the limit of the game at the beginning. When playing Hand of the King, her whole body was in a state of high tension.

Although it was hard to get here, no one wanted to die and start over.

"His evaluation just came out, right? Unexpectedly, it will be sprayed soon." Brother Yin watched with a painful face as his protagonist was beaten to death by a group of mobs.

He has reached Cell 3 now, and he has grown so much now than before.

Sometimes he can even recall the time when he just played Dead Cells, when he was the happiest.

I just got acquainted with the game mechanism, and kept trying to clear the zero cell. Although I was very good at that time, I couldn't recognize all the monsters, couldn't do a perfect block, and didn't even know how to use a shield.

But at that time, his mind was relaxed, and he could feel free to experience the weapons he wanted to play with.

Up to now, he has been trembling even when he hits a mouse.

Sometimes he saw those mobs seemed to understand their inner voice:

Cell people? Garbage that can't even attack through walls.

want to run? My TM teleports over there and it's just a knife! With a curse? It's time for my mice, bats, and reptiles to show their talents!

Brother Yin took a breath, temporarily closed the game, and clicked on the evaluation information.

Sure enough, after a period of silence at the beginning, the players began to spout wildly under that evaluation.

[The reviewer's name is Xiao Huang, right? I won't believe any of the games you tested in the future. 】

[Some time ago, I read his review about another game, and I wanted to play it at the time, but now I read his review about Dead Cells, which directly overturns what he wrote before. 】

[People are not wrong, zero cells are very simple, hahaha, I have already written a comment to the designer. 】

[I've been tortured so much that I've lost my mind, yet you guys still fill in it very simply? 】

[Can you delete the game questionnaire? 】

[Don't delete it, it's very simple to fill in next time! 】

...

Brother Yin looked at the reply below seriously, he didn't say much, and he didn't follow up to answer something.

Players are the most difficult group to fool, because as long as people who play the game will have their own understanding and feelings.

Everyone can feel the sincerity of the game production team.

Now the things that this reviewer is raving about are often the players' favorites.

People are born with a desire to explore, and this game allows players to explore spontaneously instead of being trapped in a single-threaded channel.

For example, not long after the game, you will encounter the first unsolvable difficulty, a high ground that cannot be climbed, but you can see that there will be interactive vines on the ground.

This is actually a tutorial, telling players that there are difficulties that cannot be solved immediately, and implying that there will be a solution to this problem.

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