All the game manufacturers present here, they can imagine how wonderful the game will be if these things are added to the game just by thinking about it.

The advantage is that the game has become richer, but the disadvantage is also obvious, the amount of engineering has become larger,

Adding these settings is not a simple increase, every addition of a good setting will drive the whole body of the game.

But no one talked about this issue. Ye Feng mentioned a lot of things in this regard, and the manufacturer remained silent.

The corners of Ye Feng's mouth curved upwards. He looked at everyone, and he was not stingy to say something about civilization.

The game Civilization is very addictive, and many specious elements in it will also interfere with the player's three views, such as "a strong country must conquer the world with arms", "the development of technology trees can be predicted", "order and law are good", "Gandhi is Nuke Maniac" and so on.

Players in the previous life also independently formed a [Civilization Association], and what they resisted was the never-ending "repeat" of civilization.

"But even if we do a lot, the essence of stand-alone games is to fight against AI." The manufacturer of the empire game raised the most concerned issue since its game production, how to keep players from getting bored while fighting against AI, Always be passionate and fresh about the game.

The actions of AI are highly predictable, that is, the possible behavior of AI, and the process becomes imaginable, because everyone can foresee all the actions of AI.

"That's a very good question." Ye Feng nodded, "At the beginning of Germina's establishment, doubts must have arisen in the hearts of everyone here."

He began to use himself as an example, "At that time, everyone must be thinking in their hearts, would an AI backplane be interesting?"

Hearing him here, the large game manufacturers can still sit still, sitting loosely and casually, as if telling everyone that they have never been confused about this issue.

But the small game manufacturer has already nodded his head in agreement, his back is getting straighter and straighter, and everyone's eyes are getting more and more focused. Ye Feng's words really hit their hearts!

In today's exchange salon, they thought it would be great if Ye Feng could share some valuable little things, but they didn't expect Ye Feng to talk about the core points since he made the game.

Does he really want to teach us? !

Everyone glanced at Ye Feng unconsciously. This young man who was only 25 years old was slowly becoming a leader.

"Maybe everyone has also analyzed the soul system, and feel that it is giving positive feedback to the player's soul, and it brings comfort to your soul after spending a lot of effort to defeat a BOSS."

"The positive feedback of the mind is a bit too vain. If we put positive feedback in this game of empire and conquest, then use other methods to let players see the AI's decision."

"If we make this game a turn-based system, we can give the AI ​​a reaction time. During the round, players can also see the AI's strategy and think about what they should do in the next few rounds."

Ye Feng looked at his current game and did not set rounds. Players only need to increase their hand speed and do more things in a short period of time to defeat neighboring countries. "Such things as hand speed are actually not good in strategy management games."

"Because the prosperity of a country should not be associated with the player's hand speed."

As soon as these words came out, the thing that had troubled the manufacturer for a long time seemed to be cleared of the fog, and he felt that a broad road was slowly unfolding before his eyes.

In the previous settings, he set different rates of production growth for countries with different strengths. He wanted to learn some games of the old thief, and made the difficulty gradually, so that the countries faced by players became more and more difficult.

He doesn't think this theory is wrong, and now he doesn't think that the difficulty level setting is a wrong direction.

He just had a wrong perception of difficulty.

There are a lot of content that players can operate, but at a time, the content that a person can operate depends on the speed of the hand.

There is one less charm of strategy in the game!

"What should I do after that?" At this moment, the manufacturer only felt that he had understood EA and Ubisoft and became them.

Today it is obvious that the old thief wants to establish a position, and he himself, he is very happy to be a case!

He is very happy that the old thief can use the game he designed as a case to explain to everyone.

This is an opportunity that fell from the sky!

He has even felt the envious eyes of his peers, and being taught as a dogma by the teacher. Although he will be criticized in public for his shortcomings, it is not a kind of growth.

Turn-based games have a natural disadvantage, that is, players are given 100% power and can start or stop the game at any time;

Turn-based will also naturally cut the game experience.

Players fully control the rhythm of the game in their own rounds, decide their own interactive content, and thus determine the experience they get; but outside the round, the player is a complete bystander; the alternation of rounds in the game is these two states cycle.

"Limiting the amount of information outside the round allows players to pay more attention to "endogenous information" when making decisions—that is, the player's past decisions, existing resources, and future goals."

Seeing that Ye Feng said more and more content, all the manufacturers present stared straight at the game manufacturer.

Today, this salon has turned into a carnival for him alone!

Why not use our game to give lectures! Some manufacturers had smiles on their faces, but their fists were already tightly squeezed behind their backs.

"The turn-based system is naturally fragmented. What we have to do is to connect these rounds."

Ye Feng talked about the things that should exist in the game, such as food, hammers, technology, policies, beliefs, buildings, units, great people, etc., and some less obvious ones, such as worker facilities and land expansion plots.

These are "slots" one after another. The basic mechanism of "slots" is "investment-accumulation-harvest/reinvestment", which constitutes a basic cross-round cycle.

"When the next round comes, players will actively look forward to the rewards of the next round. They also want to know the present and future after the decision, and want to know the decision result after the next round."

"When every next turn makes sense, the sky will lighten up unconsciously."

The manufacturer only felt that his whole body was sweating,

In the past, he had heard that players forgot to rest, sleep, or even go to the toilet while playing Mengya’s games. In order to supervise these ‘adults’, Mengya made a small anti-addiction setting so that everyone would not be in the game. Forget about living.

It never occurred to him that the word 'dawn' would happen to him.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like