Game Design: It is Very Simple For You To Fill In?
Chapter 462 Is this freedom? There is no way he can finish killing this monk!
Whether it's fun or not is a very subjective feeling.
Some people like the ultimate graphics, some like twists and turns of the plot, some like challenging levels, and some like exciting competitions.
Sitting in front of the computer, wearing a headset, yelling to report points to teammates, enjoying the fun of big production and "high points".
Or chatting with friends on voice, laughing at each other's "shady" operations, and playing a very "rough" multiplayer online game. It's all fun.
Affected by aesthetic habits, gaming habits, fans, and economic conditions, everyone has completely different judgments on the same game.
Even if you think a game is fun and you praise it to the sky, players who don't like the game will just think you are annoying and a brat.
"Games, as an interactive 'art', cannot be evaluated based on fun."
Yinzi began to talk about the incidents he encountered in the game. When he was passing by the street, he saw a construction team working on it. He also performed a small task here and helped the supervisor inside recover the stolen money.
The money was stolen by a small worker inside. Yinzi followed him in the middle of the night and found the box he had hidden under a tree hole in the distance, which contained exactly what he had stolen.
I thought the plot would end when the mission was completed.
He originally thought that this was like all games, that the roadside scene was just a sudden event that would disappear after it ended.
But when he came here again later, he found that the buildings here had already risen from the ground.
After confirming that the map was the location of the previous construction, he felt extremely shocked.
"Under those details, I would even subtly believe that this city or village or even the people were real, and then gradually began to develop feelings for him."
"In the game, we are free to do our own thing. In terms of gameplay, the horse riding system, guns, fishing, decryption, etc. are all so realistic that they can't be more realistic. It's a great experience."
"I believe the old thief also knows this. There are too many fun games in Suiya. Suiya needs diversification, and so do the games."
"But I think this game must be the most realistic plot that everyone has ever put into a game to experience this game."
"Please calm down and play this game, you will definitely experience its charm." This is also the reason why Yinzi went to the wheat.
This time, players’ evaluations of “Red Dead Redemption” are almost polarizing.
Just like the fan just joked, this game is good at everything but not fun.
But this is not Bu Ya’s fault. In this fast-paced era, players are more willing to enjoy this fast-paced game market. Few people are willing to calm down and experience a game. Everyone prefers the start of League of Legends. Do it, or just pick up the gun and fight as soon as the battlefield is over.
Even other games will prepare some soldiers as appetizers at the beginning.
If you die, you'll have to start over again, but that's not the case with this game. It's more like a breathing Wild West, where every move is very real.
The reason why everyone cannot calm down and enjoy slow-paced games is not because people cannot slow down, but because people cannot live in two worlds.
Because the old thief has really built a real world, where random events are happening in every corner, and the NPCs also have real-person AI and memories.
Either be friendly with them or draw a sword against them.
Shen Keke fell into silence, "I will carefully record everyone's words and make them into edited videos. Next, we will open the official rating channel. Any player can enter and leave their own comments about the game. Any rating you give will be the best for this game." Bad consideration.”
The content of the First Game Report has been edited and released by specialized operations at the moment the live broadcast ends.
[This is the ideal open world, with unprecedented realism. 】
[Ma Ya has spent all his efforts to create a virtual world for players that is as close to reality as possible. If it is really possible for a virtual world like the "Oasis" in the movie "Ready Player One" to appear in the future, then the world in Red Dead Redemption will undoubtedly be the closest. That one. 】
Later in the article, there are previous interviews with other players.
Under the wave of public ratings and players who have personally tried the game, the advantage of professional media ratings is being gradually weakened, so the first game report ends with interviews with players.
In this era where media ratings are becoming less and less important, why do players still read reviews? Of course, these are not a score to everyone.
Score is a means, not an end.
As soon as the article was published, players flocked to it.
'This is my ideal open world. There may not be any superpowers, but it would be great if I could sit around a campfire with my friends at night, drink wine, go hunting and fishing, and occasionally go to a gun bank or hijack a train. . ’
'Although everyone says that the world of Lao Thief is perfect, I still found bugs. I kill NPCs here, and every time I kill them, I will respawn someone when I come here the next day. I think this game is still a cold code. ’
‘One thing to say, an old thief will never make this kind of mistake. If you really find a BUG, you can save the video and go to Moya to ask for the bounty. ’
‘Brother, if you have money, let’s spend it. Don’t keep it to yourself. Share this bug with me and I will test it. ’
…
What everyone is talking about is the rules set by Sprout in the early days. For example, if there is some inappropriate content in the game, or a bug that has been reported but has not been fixed, as long as it is reported, no matter how many people report it, you can finally ask Sprout for a reward. gold.
The player directly shared the bug he saw and marked a point on the map.
The monk is on the edge of a cliff in the grizzly bear area of the map.
"There is a monk wearing red robes here. At first I saw him sitting here by himself with no one else around, so I killed him directly. Who knew it would be refreshed the next day." The player complained quickly.
"I killed him several times later and found that he would refresh every time. The monk here is like a scenic spot."
This problem should not appear in open world games. Since it flaunts freedom and perfects the real world, there should not be such signpost-like characters standing on the top of the mountain.
When the players came to the edge of the cliff after twelve o'clock, they saw the monk sitting on the edge of the cliff meditating.
He closed his eyes tightly and ignored what was happening outside the window. No matter what the player did, he would not open his eyes.
One person thinks of the degree of freedom that the old thief advertises. If the monk is automatically refreshed in this position, then instead of killing him, he is tied up and placed far away. Will the NPC be refreshed in this position the next day?
Thinking about it, he directly took out the rope of his sin.
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