Game Design: It is Very Simple For You To Fill In?

Chapter 712: Bionic humans are incredibly low-cost.

Yinzi watched Connor look back indifferently and did not comfort the girl who was crying after being frightened on the ground.

He pulled out the magazine of the pistol, separated the bullets and threw them to the road.

The former captain hesitated to speak behind him, but Connor still left indifferently.

After finishing the first plot, Yinzi returned to the flow chart, where he could see the choices he had made, the paths he had not chosen, and the unlocked possibilities.

The divergence points of every major event can be seen here.

Looking at the unlit flow chart and the huge tree diagram panel, Yinzi realized how meticulously the game was made.

You will face many choices on the road of life. Different choices are like the butterfly effect, which will lead to various endings.

In the past, he thought of freedom as being able to do whatever he wanted in the game.

The freedom he now sees is that making different choices leads to different outcomes.

"Damn it, the old thief always has his own understanding of the game." When he saw the distribution of different routes, the shock in his eyes was beyond words.

In many games he has played, most of the choices are directional.

Even for pre-budding games, some choices are no exception. The plot will not be greatly affected. Most of the choices are to increase the player's sense of involvement and will not affect the process and content of the game.

At most, there are different dialogue choices, and NPCs will also have different dialogue feedback.

He only saw a similar degree of freedom in Big Cousin. Obviously, the game is now even more selective.

It also represents an incredibly tedious job.

At this time, the barrage has begun to have a variety of discussions, and most people are watching the live broadcast and playing their own games.

It’s not just to read the guide, it’s just to have the feeling of playing a game with friends.

Everyone talked about their choices when playing games.

'I was shot in the head by Daniel...'

‘He fell down the building with the little girl on my side. ’

‘So many choices and endings? My end is the same as the boss's. ’

‘Didn’t your snipers shoot him dead? One shot to the head! ’

‘No, in the end my Connor rushed up and rescued the little girl. ’

Seeing everyone's choices and the results, Yinzi was immediately stunned. This kind of game feels really unprecedented.

This type of game runs counter to the development direction of modern video games that focus on playability, emphasizing simplified interactivity and operation, using completely cinematic lenses and scripts to narrate, and placing the main focus on dialogue and puzzle solving.

"It's so novel, like an interactive movie!" Yinzi couldn't wait to continue the game.

This is a very new ‘movie-viewing experience’, no longer a two-hour compact narrative, but an immersive experience lasting more than ten hours.

For a long time, whether it is game design or movies, the ending and plot development have always been unable to satisfy everyone.

What if the director's power is given to the player?

"I used to hate the screenwriter for force-feeding me, but now it's finally time for me to decide the fate of the protagonist..." He laughed. Fans were also constantly discussing the process of their choice, and some were not satisfied with the ending they chose. Most decided to play through it again, ending with another option to try out the new results.

Yinzi soon started the second plot. As soon as he entered the game, he saw a little girl appearing in front of him.

After the picture became clear, he saw clearly that it was a store.

It cannot move except to rotate its own perspective.

And on the merchandise platform in front of him, there was also a 'person' standing. Just like himself, this person followed the customers with his eyes and kept turning his head. He was wearing a bionic uniform, with his hands behind his back and said nothing.

The salesperson is still introducing the advantages of androids to customers entering the store.

For just tens of thousands, you can bring home an almighty android.

Soon, a middle-aged man with oil stains on his clothes walked up to him. From their conversation, he learned that 'he' was now something that had been damaged and then repaired, and his previous memory had been erased.

Her name is Kara. ’

But the picture changed, and he found that his perspective changed to that of a man.

This man is neither Kara nor the Connor from before.

"Strange." Yinzi was a little uncomfortable seeing the sudden change in the protagonist, but he soon adapted to it.

Budding games sometimes use different narrative techniques, and you only need to be patient to understand the entire content immediately.

He walks on the street,

Here we can see that the androids are indeed what the players think, becoming tools to serve mankind, doing things that they cannot do themselves, and handling some chores.

Some are picking up children, some are running with their owners, some are repairing roads on the roadside, and some are serving the elderly...

There are all kinds of people, of course, there is also a certain type of people on the roadside.

Unemployed.

The system asked him to follow the navigation, but some human voices roaring in resistance could be heard in his ears.

"We have families to support, and these androids are taking our jobs."

"Machines, machines should serve us, not take our place."

"That's right! Ban the androids! Now! Ban the androids immediately!"

"With an unemployment rate of 35%, millions of people cannot find a job..."

Yinzi frowned slightly as he listened to the group of people on the roadside holding up placards of resistance and shouting about banning androids.

But now he is on a mission to go to the paint store to pick up a box of paint for his master.

The waiters in the store are also androids.

On the road, he saw many stalls, many protesters, and many homeless people...

Just like what the protesters said, many of them have lost their jobs because of the androids.

"Everyone has seen that there are many unemployed people. I saw many comments calling them losers, scum, etc." Yinzi sighed.

An unemployment rate of 35% is already terrifying.

But many people in the barrage believe that these people attribute their incompetence to the androids.

"In fact, this is entirely caused by the high unemployment rate, which is as high as more than 30%. Some people may not understand what this concept is."

"In the past, the unemployment rate in Daxia was 5%. An unemployment rate of 5% has already caused a lot of employment difficulties. As for the unemployment rate of more than 30%, by comparison, in 2013, Afghanistan's unemployment rate was 35%. More, this is the unemployment rate during the war. An unemployment rate of more than 30% basically means that one out of every three people is unemployed."

"And you can see from the game that the unemployed and displaced people include agriculture, industry, sales, service industries, etc. Generally speaking, once people in these industries lose their jobs, it is difficult to find other jobs because these jobs have been If bionic people replace us, we will have no income and no leisure, which will inevitably cause social problems."

"We are desperate. Even if you try to sell skin and flesh, you may not be able to compete with the bionics."

Cultivating a qualified profession requires a lot of time and financial resources, especially for doctors. As for bionic people, the cost is terrifyingly low.

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