The generator is a necessary condition for opening the gate. When the player repairs a certain number of motors, the escape gate can be opened.
If a butcher is chased during the repair and has to give up repairing the generator, the repair progress of the generator will be saved.
Of course, the player who plays the role of the butcher can also choose to destroy the generator that has not been completely repaired. Once the generator is destroyed by the butcher, the progress of the repair by the fugitive will slowly regress.
Therefore, in this case, fugitives generally choose to divide labor in order to repair generators more efficiently.
For example, assign a fugitive to contain the butcher, and take the initiative to let the butcher chase him, so that the two can help other teammates buy more time to repair the generator.
After all, the faster the generator is repaired, the faster the escape door will open, and the greater the hope of the fugitives that they will escape.
Obviously, Fang Zheng designed it this way from the beginning.
Therefore, many buildings and obstacles were placed on the map of "Dead by Daylight".
The fugitive who is in charge of containing the butcher can slow down the butcher's pace of chasing himself by using terrain, turning windows, and lowering the plank.
With these obstacles, the fugitive who is responsible for containing the butcher can better contain the butcher, instead of blindly and unilaterally being hunted down.
It is precisely because of the addition of these obstacles that a battle of wits and courage has been launched between the butcher and the fugitive.
The intense and exciting chase greatly increased the competitive and playability of "Death by Daylight".
In addition, the fugitives can also obtain some props, such as blinding the butcher’s eyes with a flashlight, saving people with a medical kit, and so on.
"Brothers, is it my illusion? Why do I always think this butcher will be walked by the fugitive?"
Little sister Dai looked at the general gameplay of the game, and was a little suspicious in her heart.
In the eyes of Dai Xiaomei, there is only one butcher and four fugitives. As long as everyone cooperates and tacitly cooperates, isn't it as simple as walking a dog to contain a butcher?
Not to mention that there are so many items in the map that can be used by fugitives.
Therefore, I think it is difficult to play the butcher in "Death by Daylight", and correspondingly, it should be much easier to play the fugitive.
"Old woman, are you stupid! What you can think of, what old thief Fang can't think of?!"
"Wake up, looking at the gameplay, you know that the core of "Death by Daylight" is the balance mechanism. As long as the old thief Fang doesn't kill, he will never let the butcher or the fugitive be too strong."
"I also think that the old thief Fang will not make such obvious mistakes. The butcher is definitely not easy."
"Keep on looking down, what's the use of discussing here for a long time? In the end, it's not up to the old thief Fang to design it?"
The friends in the live broadcast room disagree with the opinions of the little girl.
What can Fang Zheng think of everything they can think of?
If the butcher is really so difficult to play, then in the game "Death by Daylight", who else wants to play the butcher~
Once no player is willing to play the role of a butcher, there are only fugitives who are still playing a fart!
Therefore, the balance mechanism between the butcher and the fugitive is the core of "Death by Daylight". Once this balance is broken, the game can be declared dead.
Obviously, in the opinion of the water friends, Fang Zheng will never make such a mistake.
Seeing the barrage of the water friends, the little girl nodded with deep approval.
However, it is necessary to enter the game to experience it in person. She just read the introduction to the gameplay and said casually.
Even she herself felt that Fang Zheng would not make such idiotic mistakes.
In the game, fugitives can use various props to contain the butcher, repair the generator and open the door to escape.
But as a killer who harvests hope for the evil spirits, the butcher naturally has its own characteristics.
The map of "Death by Daylight" is full of sharp barbs. These hooks are the medium through which the butcher and the survivors sacrifice to the evil spirits.
During the chase, the butcher hooked the fugitive he had chopped down.
When the fugitive is hooked for the third time or the reading ends after the hook, the fugitive will be swallowed by the evil spirits.
Therefore, the fugitive saw his teammate being sacrificed by the butcher and needed to look at the right time to rescue.
Seeing these dumb girls understand in their hearts.
The essence of the game "Death by Daylight" is player confrontation, but the survivors pay more attention to cooperation and division of labor.
In the game, the survivors must be separated to contain the butcher, and the remaining survivors should hurry up to repair the generator; during this period, if teammates are sacrificed, they must be separated to continue to contain the butcher, and then take the opportunity to rescue and be sacrificed. Teammates...
It can be said that this process is a test of the tacit cooperation between fugitives.
Compared with the survivors, because there is only one butcher, there is no need for cooperation and division of labor.
However, while the butcher wanted to chase the fugitive to sacrifice him, he also wanted to prevent the fugitive from repairing the motor to open the escape door.
Therefore, Dai Xiaomei thinks that the player who plays the butcher needs to have a better view of the overall situation.
A qualified butcher must know when to chase the fugitive and when to interfere with the fugitive to repair the motor.
If the fugitive who blindly chases is responsible for containing his fugitive, then other fugitives can be very comfortable repairing the motor.
"Fuck, this design is amazing, how did the f*ck Fang thief come up with it?"
"Complex and ingenious setting, is this the'farmer and the four power thieves'? Love it!"
"The fugitive needs to make corresponding decisions under the strong pressure of the butcher, and the butcher needs to do everything possible to prevent the fugitive from escaping. This feels like a sudden come~"
"233~ It's so fun to fight with others, this "Death by Daylight" is simply my favorite~"
The water friends learned about the gameplay mechanism of "Death by Daylight", and everyone was moved. There were even 0.3 many players eager to try it.
"Death by Daylight" has unexpected fun whether it is playing a fugitive or a butcher.
As a fugitive, you can pin down the butcher and play dog-walking tactics, which can definitely make the butcher alive; and as a butcher, you can enjoy the pleasure of chasing and killing.
No matter who you play, as long as you have good skills, your sense of accomplishment is absolutely full.
Thinking of this, many water friends' backhands are like turning off the live broadcast room of the little girl, and then go to the game to experience it by yourself.
But soon, the water friends were stunned.
The reason why their selves are still in the little girl’s live broadcast room at this time, isn’t it because they have a dark face and can’t enter the server?
Gan! I bought a watch last year!
PS: Guiqiu the big guys for a lot of support, please! ! ! .
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