On the Internet, the major game media seemed to have negotiated well. They bombarded the Internet early in the morning. Almost all the headlines of the major game media were occupied by words such as ‘Resident Evil’ and ‘Temple.’
In the morning, when the players turned on the computer, there was a feeling that the world had changed suddenly, and discussions about "Resident Evil" were everywhere.
As if "Resident Evil" entered thousands of households overnight, it was known to all players.
As the official media of the Game Supervision Committee, Game Daily will naturally not miss this opportunity to report in detail on the recently launched "Resident Evil" by Palace.
Compared with other media, players still trust the data of the Game Daily. After all, it is the official media of the Game Supervision Committee and has a high degree of credibility.
"Resident Evil's ten-day mad volume nearly ten billion!"
Game Daily’s report on "Resident Evil" has a simple and rude title, which directly puts the revenue of games and movies in the most conspicuous position.
When the players saw this title, they took a breath.
The income in ten days is nearly 10 billion, which is not the rhythm of going to heaven~
"According to the official disclosure of the palace, as of 12 o'clock in the morning of the 900 days yesterday, "Resident Evil" sold 30 million copies, and the box office was 3.7 billion. There were nearly 400,000 players converted from the movie. The power of the game adaptation of the movie can be seen. One spot."
Game Daily, in the report, made a detailed report on the data of "Resident Evil", especially for the movie.
As the official media of the Game Supervision Committee, Game Daily naturally wants to report every detail in detail so that other game companies can learn from the palace.
However, the success of the palace is really not that easy to replicate.
Take this "Resident Evil" as an example. As a stand-alone game, it can have such a big profit, and under the buyout system, the game adaptation of the movie is indispensable.
Judging from the reports revealed by the palace alone, the movie has brought nearly 400,000 new users.
This number may sound small, but adding the number of users in the palace itself and the recent increase in the number of users will reveal how terrifying this number is.
Although Palace’s recent game revenues can be described as step by step, continuously hitting new highs, but (bgad) is in terms of the number of users, and the growth has not been so impressive for a long time.
Without him, the reason is naturally that the starting point of the palace is too high.
The palace just appeared in the eyes of the players, and it attracted a large wave of players with its unique "flappybird" and "overcoming difficulties with Bennett Foday".
The subsequent "League of Legends" pushed the number of players to the pinnacle.
For a time, in the game world, no one knows that the palace is mentioned, and the follow-up games of the palace also let the players see that their likes are not in vain.
Palace’s games are more exciting than one, and Fang Zheng himself makes players love and hate.
I love it because Fang Zheng made these exquisite games, but I hate it because Fang Zheng has changed their wallets.
Just because of letting their wallets deflate, Fang Zheng even launched a "free" game frantically, letting them see what is called free is the most expensive.
Especially the thing called the conversion rate of players paid is not only made players love and hate, but other game companies are also very jealous.
Under this circumstance, Palace’s game revenue has been rising wave after wave, constantly setting an example for companies in the same industry.
But even so, the number of users in the palace has not skyrocketed as before.
In other words, after "League of Legends" and "Overwatch", the palace has basically attracted most players in the game industry, and there are very few incremental users that can be generated.
And now, a game-adapted movie, a "Resident Evil", has brought Palace in revenue of 3.7 billion, and at the same time it has brought nearly 400,000 new customers to Palace.
How can this behavior of developing new users prevent the official media of Game Daily from focusing on it?
In the final analysis, the expansion of the gaming circle is a good thing for the entire gaming industry, and the road of game adaptation movies that was once considered a failure has been reopened.
The explanation is not to say that this road is not good, but that the game companies that have taken this road are lacking in strength.
This wave of behavior in the palace can also be regarded as a booster for the entire game industry.
"Hiss~ Ten days of madness rolls tens of billions, do so many people like horror games now?"
"I drop ghosts, does this game really have such a charm?"
"Upstairs, the charm of "Resident Evil" is only known if you have tried it."
"Shocked my mother for a whole year. Is this the power of our players?"
"There are 3.7 billion in movies alone, and there are more and more money-making methods for Old Thief Fang~"
"The key is that the old thief Fang can still succeed. When it comes to emptying our wallets, the old thief Fang has never let us down!"
Regarding the report of the Game Daily, the players were a little dumbfounded.
As an ordinary person, everyone does not have a very specific concept of tens of billions. This number is just a very abstract number for most people.
But this does not prevent players from feeling that, you must know that the popularity of "League of Legends" has been high, and its newly launched skin revenue is only in the over 1 billion yuan.
The income of "Resident Evil" is nearly ten times that of "League of Legends", although a part of the income of "Resident Evil" is the income brought by the movie box office.
But this part of the income is also where the hall's own ability lies, which also allows many players to see the strength of game adaptation movies.
However, for players, quality is the most important.
As long as the quality of your game is good, and the plot and quality of the adapted movie are of a passing IQ, then they will not hesitate to contribute the small money in their hands.
But for game manufacturers, this wave of behavior in the palace can be described as re-enabling them to see the road of game adaptation movies.
In the past, many game manufacturers have gone this way, but there was only one ending.
That is, after consuming the goodwill of the original players of the game and getting ridicule from outsiders, he left the game in a hurry.
Because of the experience of these game manufacturers, latecomers basically ignore this path by default, thinking that this path is already a different path.
However, now the palace slapped them with their behavior, awakening them from their own wishful thinking.
It's not that this road is impassable, but that their strength is too poor.
PS: Guiqiu the big guys for a lot of support, please! ! ! ! ! .
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