Game Development Giant
Chapter 123 We Want
"Of course, there will be new games.?..."
Jester faced the players below. Although his tone was a bit dull, what he said was still very confusing: "We have prepared many games that you have never seen for the launch of Dreambox, and only a small number of people have passed our There were about a few hundred people selected for testing. I don’t know if any of those people participated in this conference. If so, you can talk to him about how great the new game we are going to launch will be.”
Then the audience below the stage kept shouting: "We want to see the demonstration, we want to see the demonstration..."
However, Jester ruthlessly interrupted their idea. His main purpose of holding this conference was to mobilize the enthusiasm and enthusiasm of players to buy his game console. Now he feels that he has done almost the same thing. There was no need to continue demonstrating the new game, so he just smiled and said.
"Due to time constraints, the demonstration of new games is not on the task list of the press conference. However, I can reveal a little bit that there will be a home console version of "City of War" that you have played before. This game will It is completely different from the demos you have played before, it is basically equivalent to a brand new game." So, Jester had no choice but to continue speaking to the players in the audience.
"And there will be another action-adventure game starring your favorite Sheriff Balotelli, in a very cartoon style. Of course, Mr. Sheriff will still deliver justice in the game. There is also another one that has never been announced to the public. The previous flight shooting game was supervised by me throughout the entire process. Because the project was initiated very late, post-production has just been completed and is still being tested. Therefore, it was not unveiled at previous events where players were invited to test."
Jester's words once again successfully aroused the curiosity of many viewers. However, they still reluctantly asked Jester to give them a live demonstration to let them see what was different about the new games he just mentioned.
But Jester just pretended that he didn't hear the voices of the players below, and was just talking to himself.
"There are many new games. There is a track and field game, a racing game, a golf game, a... I can't finish them all at once, in short, there are many, many. And you don't need to be in such a hurry. Watch the demo. Just relying on this kind of empty demo to see whether a game is fun or not is meaningless. Only when you actually experience it yourself will you have a clear understanding. Our Mars Entertainment booth will also be officially opened tomorrow. is open, we also provide a trial area for you to experience most of the games we are preparing to officially release." So, almost as soon as the scene calmed down a little, Jester was preparing to launch the next product , and some people want to get other people's attention through this method. Then let Jester respond under pressure from the scene.
"we want""!"
Obviously, "" has been a big hole for a long time since its release, and the abandoned version of the two levels in recent player trial sessions has also been criticized by many players who are playing this type of game for the first time. I strongly support it, especially this hard-core fighting game with a tough guy style, which is similar to the justice plot in comics, and makes people who have played this game extremely yearn for it.
He looks like a tough guy! Everyone wants to be a superhero, especially in the United States. This is a phenomenon.
Therefore, after this player first shouted "We want """, he once again received echoes from many players. Suddenly, almost the entire press conference once again issued a cry similar to Jester's when he first appeared on the stage. An earth-shattering cry.
"we want""!"
Jester had no choice but to clear his throat, and said helplessly to all the audience: "After the press conference, we have arranged a special question-and-answer session, and you will be allowed to ask questions, and we The rented booth has a time limit, so we have to hurry up and complete our press conference. I hope everyone will stop asking questions like this."
However, many players in the audience didn't seem to appreciate it. Faced with Jester's obviously perfunctory statement, they once again shouted loudly: "We want ""!"
"Okay." Facing the choking incident at the scene, Jester could only smile helplessly.
He pursed his lips and looked around the scene, then sighed, and had no choice but to speak out the question that the following players wanted to know most. This sudden situation was indeed beyond his expectation. He did not expect that these A game with just two abandoned levels can create so many fans.
"First of all, """ will definitely and definitely appear on our home game consoles. There is no doubt about this. Unless it is impossible due to technical or hardware reasons, we will make a game appear on all our platforms, regardless of Is it an arcade machine or a home console.”
After hearing what Jester said, he had been shouting, "We want ""! ’ came the choking sound, and the players who choked Jester and could not continue the press conference suddenly burst into cheers, but Jester obviously did not intend to just tell them news that made them happy.
As soon as these players finished cheering, he immediately changed to a somewhat regretful tone and continued.
"However, because porting some games from arcade to home console is very challenging and the workload is also very heavy, so I specifically consulted the R\u0026D of "" before leaving for Las Vegas. team, they said that the difficulty of perfectly reproducing "" on Dreambox will not be less than the workload of doing it again, so they simply cannot launch the home version of "" when Dreambox is released. I am right This is also very regrettable.”
As soon as Jester finished speaking, the audience immediately burst into an extremely annoyed voice, and the entire scene was filled with regretful and frustrating words such as 'oh-no'.
"but."
Jester started to repeat his old tricks again, and he was ready to give these disappointed players a shot in the arm again, "Our arcade version has been completed, and the hundreds of players who participated in our closed beta test can help us." Testify, we will announce the official release date of this game at an undetermined time later this month, and we will complete the porting of this game to home consoles as soon as possible, but it will still take time, I hope everyone understands."
Looking at the players below the stage who were no longer dissatisfied after hearing what he said, but were actually a little excited, Jester couldn't help but smile.
In fact, although transplanting a game sounds difficult, it is not too difficult to actually do it. For example, if the original team works hard to transplant "", it can be completed in about a month at most.
But the problem is, if I release the home console version of "" in advance, who will buy my arcade version?
The time of release of "" has nothing to do with when the porting work is completed, but has something to do with the sales of the official arcade version. If I don't sell 20,000 to 30,000 baseboards, how could I be stupid enough to release a version for home consoles? ? )
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