Game Development Giant
Chapter 145: Making a movie-like game
Hearing Jester's question, Hideo Kojima hesitated for a moment, as if he didn't want to say too much, but after frowning and thinking for a few seconds, Jester clearly saw it in the rearview mirror. , he sighed slightly, and then his frowning eyebrows relaxed.
"Actually, I came here to apply for a job after being rejected by Namco and K Club. Because my favorite game is "Teppanyaki", I most hope to work at Namco..." Maybe it was too embarrassing to say that he wanted to work in another company in front of his boss, so Hideo Kojima's voice was very low, and while he was talking, he was paying attention to Jester's reaction.
But what disappointed him was that Jester, who he had expected to be a little angry, just laughed out loud without any sign of anger, and his face was still the same as before. Gentle look.
Hideo Kojima couldn't figure out whether his boss really didn't take it to heart, or whether he was too deep in the city and couldn't express his emotions and anger. However, he then thought about it again. He was twenty years old, more than a year younger than himself. How could the city be so deep? Maybe he really didn't care. Of course Jester didn't care. He was even a little happy. If Namco and Konami hadn't been blind, how could he have gotten a real genius like Hideo Kojima? He knew that the one sitting in the back was still a little shy and reserved. What achievements will young people have in the future?
Before Jester could ask, Hideo Kojima took the initiative to talk about his job hunting experience.
"I went to Namco first, but after they heard about my university name and that I was a student in the Department of Economics and wanted an internship in game development, they didn't even have an HR When they saw me, they sent me away. When I asked, the front desk just asked me on the phone and replied that they didn't need interns."
When talking about this job search experience, Hideo Kojima was a little depressed. He opened a crack in the window slightly, and a cool breeze came in through the crack. Made him feel much better.
Jester didn't interrupt and continued to be a listener.
Hideo Kojima began to talk about his second job search experience.
"Then I went to Konami. I liked their game design style very much. It was very similar to some of the novels I wrote, but..." As he said that, Hideo Kojima paused, and then his face showed its expression again. With a depressed look, "Their reason for rejection is similar to Namco. They say they don't need interns, but I actually know it. Isn't it because my university is not a good one, and it's from the Department of Economics? Can't those who study economics do it?" Has the game been developed?" Jester didn't know how to respond after hearing Hideo Kojima's complaint, because if he hadn't known what Hideo Kojima would achieve in the future, he would never have said anything to a second-rate university economics student. In his eyes, a young man in the second grade of middle school who was studying in the Department of Science and Technology, with poor grades, writing novels in a whimsical way, and even wanted to do game development that had nothing to do with his major, looked at him differently. This kind of person is a fool.
He is even thinking now, how could Tamahideyoshiro be so discerning that he could get Hideo Kojima the opportunity to interview instead of him. Without knowing that he was Hideo Kojima, he dismissed the opponent when looking at the resume part.
However, after hearing what Hideo Kojima said, Jester suddenly felt doubtful. After Hideo Kojima finished his joke about being rejected by Konami, he asked: "After that, you can come directly to our Mars. Are you having fun? Why haven’t you tried it at other game companies? Capcom, which just released “194” recently, is also a new company.”…
Hearing Jester ask this, Kojima Hideo smiled sheepishly.
"Boss, actually I did plan to go to Capcom, but I saw your company's recruitment advertisement when I was bored in the mall. One of the slogans in the advertisement impressed me instantly. I think the company's philosophy is similar to that of Capcom. The game concept is very suitable, and with my academic qualifications, it is really unlikely that I will get internship opportunities from those big local companies. Rather than being rejected again, I might as well come to you and give it a try."
Said. Hideo Kojima smiled sheepishly again: "After all, you have a better chance here,"
Hearing Hideo Kojima talk about his company's advertisement, Jester also became a little interested. What kind of advertisement did the Japanese branch produce to have such an effect? So, out of curiosity, Jester asked Hideo Kojima.
"The production of the advertisement can only be said to be average, but the words of the advertisement hit my heart. It was similar to falling in love at first sight with a girl. I immediately felt like a close friend. I don't know who wrote it. After I joined the company, I I asked around the company but no one asked. I originally wanted to make a friend, but later I heard that it was an advertisement from the head office." When talking about this, Hideo Kojima seemed to have remembered something. , he glanced at Jester with some suspicion. He had heard rumors in the company that this advertisement was written by *oss, that is, Jester.
Jester also saw the puzzled expression on Hideo Kojima's face. He also had an impression when he heard the other party talk about this matter. However, he was too busy recently, and at the time he just wrote a sentence and gave a suggestion. Unexpectedly, The Japanese branch directly adopted it. Of course, the slogan of this recruitment advertisement was indeed well written, so Jester borrowed it.
This advertising slogan was also the advertising slogan used by Square Enix in the 1980s, leading an era.
Just by relying on this advertising slogan, countless talented young people who love games and have endless dreams were deceived into a small workshop-style game company that was constantly losing money and had almost no future. In the most critical period, At that time, this small company could only make a living by manufacturing some simple and crude games for other companies. It was precisely because of the persistence of these young people full of ideals that they later created their immortal masterpieces. The advent of "Final Fantasy" laid a solid foundation.
But now that Hironobu Sakaguchi has been recruited by him, Square may never appear in history, and even if it does appear, without Hironobu Sakaguchi and the Square of "Final Fantasy", can it still be called Square?
So, when he heard Hideo Kojima talking about the slogan in the recruitment advertisement, Jester smiled and asked.
"Let's make a movie-like game together! Is this the sentence?"
Hearing Jester say this advertisement again, Hideo Kojima once again showed a look of admiration on his face. After the admiration, his expression became serious again and he nodded seriously.
"Yes, my dream is to make a game like a movie!"
Hearing Hideo Kojima's sincere words, it was clear from his tone that this was his dream from the bottom of his heart, so Jester once again fell into memories.
In the original history, Square relied on this recruitment slogan that is unique and full of personality in the current Japanese game industry to recruit Hiroyuki Ito, who was later known as the best RPG combat system designer in Japan. Remember Jester had read an interview by Hiroyuki Ito, which was actually a clip of an interview with many designers. It asked why you chose your current company. Of all the game designers’ answers, the one that impressed Jester the most was Two, one is a sullen face who often speaks without surprising words, and the other is Hiroyuki Ito.
I can remember these two people individually just because the answer with a sullen face was the funniest, while Hiroyuki Ito's answer moved him the most.
When the sour-faced man was asked this question, he just replied very arrogantly, because it was close to home. As soon as his answer came out, the host was instantly stunned, and he didn't know how to continue.
When Hiroyuki Ito was asked, he gave the most literary answer. He first showed a nostalgic look, and after brewing some emotions, he answered.
"...This slogan was definitely a very personal corporate slogan at that time. When I saw this slogan from Square for the first time, I instantly concluded that it was the company I had always longed to work for. What I want to do is a movie-like game!"
What I didn't expect was that the plot was the same, but the protagonist was completely different, and he was a designer better than Hiroyuki Ito, the father of "Metal Gear", Hideo Kojima.
"What a similar plot..."
Jester couldn't help but sigh like this.
"I heard from President Yuxiu that when he was interviewing you, you told him about a game you were designing. The idea was very unique. He thought you were very talented in this area, so he hired you?" Jie? Ste asked.
Kojima Hideo did not deny it. He nodded and admitted it, and continued to add: "President Tamahide asked me to perfect the planning of this game. I have been doing this recently, and the more I write it down, , the more I feel that my understanding of how to design games is not deep enough, and I always encounter areas where I don’t know how to proceed, so I can only change my thinking immediately, but once my thinking changes, it is no longer the game I want to design. "
After finishing speaking, Hideo Kojima's eyes flashed with a look of hope. Obviously, he also wanted to get Jester's guidance on game design. After all, Jester is now almost unparalleled in the gaming industry, even if They are a proud Japanese media, and they all recognize him as the best game designer in the world.
In a voting on Famitsu last month, Jester won the title of the most popular designer among Japanese players with an incredible 80% vote rate, and his "American Cube" ", was selected as the most popular game among players with more than 90 votes. However, in the selection of the most popular game company, Nintendo won the championship with an overwhelming advantage, with a support rate of twice that of Mars Entertainment.
And Jester lived up to his expectations and took the initiative to ask about the game he was designing: "Then can you tell me what kind of game you are designing?"
Hearing Jester's words, Hideo Kojima's eyes lit up.
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