Game Development Giant

Chapter 13 Easter Eggs and John Carmack

By the time Jester arrived at 'Jeddy's House', it was already past eight o'clock, and the neon lights on the roadside were already shining.

For this era, the night view of Los Angeles is still spectacular.

But for Jester, who had seen the brightly lit night scenes of domestic metropolises in later generations, he didn't think much about these and just sighed a little at the prosperity of the United States.

In his heart, he still couldn't forget the girl he had only met once.

The sign with flashing lights outside Jedi's House was very conspicuous, and Jester could see it clearly from a distance.

Before Jester could step through the door of 'Jeddy's House', he heard loud noises from inside.

To be honest, Jester rarely entered arcades, even when he was Li Ming.

In Jester's eyes, when he was a child, the arcade was a place that he both feared and longed for.

Sometimes fear takes over.

It's like an endless hell full of noise and smoke, with various portals leading to other worlds. You can travel back and forth and become different heroes.

As soon as Jester entered the 'Jeddy House', his nostrils smelled the pungent smell of smoke. He coughed a few times uncontrollably, and then he was completely attracted by the scene in front of him.

His five American Cube arcade machines were placed in the most conspicuous position, surrounded by people, and there were long lines behind them, but this did not surprise him.

He had seen this scene countless times in Costa Mesa.

To his surprise, on one of the five arcade machines, there was a child about thirteen or fourteen years old who was manipulating the joystick, pressing the buttons with his fingers quickly, and next to him, there were actually people surrounding him. There were far more onlookers than the other four stations.

These onlookers were still shouting, and some were clenching their fists and shaking them hard. Their faces turned red as if they had drunk too much wine, and their saliva was flying, as if they were watching football or a boxing match. , cheer for the players you support.

The kid was fighting against a tall, thick-set white man, about thirty years old, wearing a baseball cap. He obviously had many more supporters than the kid.

This made Jester confused. Generally speaking, in this place in the United States, the weak usually receive sympathy.

In his opinion, no matter from which aspect, this child should be the weakest of the two.

But when Jester got a little closer and saw the situation inside through the gap of the crowd crowded in front of the arcade, he realized that it was not the case.

The kid had a leisurely look on his face and a smile on his face. It could even be said that he was operating the joystick a little absent-mindedly. He didn't seem to pay any attention to the big man next to him.

The big man behaved completely opposite to the child.

His forehead was covered with fine beads of sweat, his eyes were as wide as copper bells, his body leaned forward slightly, all the muscles in his body were tense, and his palms seemed to be using all the strength of his body to hold the joystick. shake.

Isn't it just playing with a cube? As for this?

Jester complained with some disdain, and then looked at the arcade screen.

The battle in "American Cube" is divided into left and right screens. Two people start the game at the same time. The speed of the game is based on the one with higher points. Whoever ends the game first will lose.

After a short while, the battle between the two was over. The word 'game-over' appeared on half of the screen of the big white man, while the word 'victory' appeared on half of the screen of the child. of words.

It is obvious that the child is the winner of this battle.

After losing the battle, the big white man glared at the child with great annoyance, then reached into his pocket, but after touching it, an embarrassed look appeared on his face, and then he turned around without even looking back. Went back.

At the moment when the big white man failed, Jester heard a mixture of exclamations.

This made him feel a little baffled. Wasn't it just a child defeating an adult? What's so strange about this? Americans are so rare and strange.

Children are much better at arcade games than adults.

But when he heard the following words, Jester couldn't calm down at all...

"It's already the 190th one! This is already the 190th one he's defeated this afternoon!"

Hearing the people around him describe the feat of the child in front of him with almost amazement, Jester also opened his mouth wide and looked at the child with extremely incredible eyes.

Can this kid who has just come into contact with "American Cube" defeat one hundred and ninety challengers in a row?

The screen in front of the child has returned to single-player mode. The other four machines are all occupied. Only the child's machine is occupied. No one on the other side dared to challenge.

The difficulty of this child's game has reached the fifth level, and the blocks are falling very fast. There is almost no time to think when the blocks fall, and the blocks fall to the bottom.

At this time, you can only simulate and calculate in advance by prompting what the next block is in the small box on one side. Before this block appears, you must fully consider what operations you will perform after this block falls. .

Then the moment the block falls, the operation begins.

There can be no mistakes in the entire operation process, otherwise all the efforts will be wasted.

To be honest, even Jester couldn't hold on to this level of difficulty for long because it was too tiring to play like this.

But this kid...

Jester squinted his eyes and saw the points this kid had already achieved, and then he couldn't move his eyes away anymore...

A total of more than 44 million points!

When Jester sets Russia's score, the reward for eliminating multiple lines at the same time is much higher than eliminating a single line. For example, at the first level, eliminating one line is worth 100 points, while eliminating four lines at the same time is Eight hundred points. At the second level, eliminating four lines at the same time becomes 1,600 points. At the third level, it becomes 2,400 points. By analogy, at the fifth level, eliminating four lines at the same time becomes 4,000 points. point.

Because this can improve players' sense of accomplishment when playing games.

But even so, even if four elements are eliminated every time, if you want to accumulate more than 40 million points, you will have to do it 10,000 times at the fifth level!

Damn it, this child is a monster!

Jester sighed like this.

He watched as the child's points continued to increase. The speed of the blocks falling on the screen had long reached the limit of the human eye. However, under the rapid control of the child's dexterous palms, they were still being eliminated in an orderly manner. .

We are almost at the place where I secretly hid the easter egg!

Setting up Easter eggs in games is the favorite thing of later game designers, and discovering Easter eggs is also the favorite thing for players to participate in.

Being able to find the Easter eggs set by the designers in the game, many players will even go through the levels and explore them tirelessly over and over again.

Shigeru Miyamoto, the soul of Nintendo, even regards hidden elements as the key to the success of a game.

But the easter egg cannot be said at the beginning, because it will be useless if it is said.

Easter eggs are either discovered by crazy players themselves, or secretly leaked by designers.

Jester's original plan was to wait until his "American Cube" was fully distributed in the United States before secretly leaking this Easter egg, because the setting of his Easter egg was too perverted, and he simply couldn't I don’t think any player can discover it in a short time.

But who would have thought that he would encounter such a perversion just in his arcade, during the second promotion.

How many monsters are there in this world?

Jester put a lot of thought into the setting of this easter egg. Originally, the game Tetris was very playable. The problem is that it becomes very tiring to play after the level is high. Many people don’t think much about it while playing. Keep playing and start from the beginning.

This is undoubtedly a very frustrating experience.

According to later generations of Blizzard, this is not coooooooooooooooooooooooooooooooooooool.

To solve this problem, Jester built a very high hidden score into the game, 45 million points.

As long as a player can reach this score, he can unlock an achievement.

This achievement is not the kind of achievement found in later games, but a real reward.

There is a very strong sense of satisfaction for personal vanity.

That is, he can add his name in front of the game included in this arcade machine!

For example, if Jester Lee accomplished this feat, he could have his name on the front of the game.

The "American Cube" on this arcade machine will become "Jester Lee's American Cube" and then be seen by everyone who plays this arcade machine.

And this is not fixed. If someone is able to complete this feat on this machine in the future, and he completes it in a shorter time than the previous person, then he can use his own name to replace the previous name.

For example, the name on this arcade machine was "Jester Lee's American Cube" before, and the subsequent challenger was named David Beckham. Then, Jester Lee's name will be replaced by David Beckham. ·Beckham replaced it and became "David Beckham's American Cube".

Isn't it attractive?

Of course it's attractive!

Think about it, in an arcade room, someone put a game coin into a "American Cube" arcade machine, and then after the opening animation of the game, the name of the game appeared, but this time it appeared in front of the name of the game. A person's name was changed into "Xxxx's American Cube", and then everyone who played this machine would see this name.

Almost everyone will think, who is this xxxx? Why does it appear in the game?

After knowing the reason, oh, that’s it! I know this xxxx, he is my classmate! Bastard, there is no reason why if xxxx can do it, I can't do it. My scores in every exam are higher than his! And so on.

Then the vanity rivalry begins, like an arms race.

Then they practiced "American Cube" again and again for a long time in order to hone their skills.

Can those who have already carved their names into the game relax?

Of course it's impossible.

Just think about it and you will know that if one of your records is broken and your position is replaced by someone else, and then when others talk about it, "I know xxxx is very good at playing "American Cube". He once left his own record in WW name."

Then someone immediately retorted with disdain: "xxxx's level is average. I know aoooo who is much better than xxxx. On that machine in WW, oooo has already broken xxxx's record." , I have my name engraved on it, if you don’t believe me, go and see!”

The monsters who can play the game "American Cube" to 45 million points are all very competitive people at heart. How can such people sit back and watch themselves being slapped in the face?

They will inevitably practice harder and naturally have more time to play.

Jester, who came from a later generation, knew very well that there was no way to catch up, and confrontation between people was more attractive to people.

This is also the reason why "Street Fighter" will cause such a big sensation after its release, why fighting games will replace beat 'em up games and become the darling of arcades, and why competitive games will replace plot games and become the upstart in online games.

This is because after winning a battle between humans, there will be a sense of vanity and accomplishment that far exceeds defeating AI.

Especially when the loser is still looking at you with an unwilling face.

But now it is very unrealistic to make fighting games or real competitive games, such as games like "Street Fighter". It is impossible for one person to do it alone. He can only use this method of hiding easter eggs to attract people. This psychological characteristic of confrontation with others is discovered in a disguised form.

Just when Jester was lost in thought, the kid on the other side finally reached 45 million points.

\u003cend’.

Then the screen disappeared, and the next screen showed an introduction to the easter egg, followed by a full-letter selection table through which players could enter their names.

This incident also attracted the attention of the surrounding audience. After all, they had been watching "American Cube" here all afternoon. It was the first time for them to see what happened just now.

After learning from the introduction on the screen why this change occurred, the eyes of the people watching turned to the child with envy, even jealousy.

Who doesn’t want his name to be looked up to by everyone?

The feeling of engraving your name on the game and letting everyone who plays this game worship you as a challenger, just think about it, it is really wonderful!

Then, Jester could clearly feel that the number of people who were just watching was reduced by half, and then they all rushed towards the counter selling game coins.

Lest I be slower than others.

Jester watched the child enter his name.

He was a little curious about this kid now.

You must know that to be able to play "American Cube" to a high score of 45 million points, you must have very strong logical skills, thinking skills, analytical skills, and your hand speed must be fast enough.

"John..."

Jester looked at the letters the child was typing and muttered involuntarily.

"...Carmack."

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