Game Development Giant

Chapter 15 Next Plan

Jester took Carmack, who had finished his meal, to a new room in the hotel where he was staying, let Carmack stay in, and booked him a flight back to Kansas tomorrow in advance.

Although Carmack is a naughty kid who doesn't care much about other people's feelings, the more such a person is, the more kind-hearted he is, and he knows that a drop of kindness should be repaid by a spring of spring.

Carmack, who had experienced the lonely life brought about by his parents' divorce for two full years, saw that someone could be so kind to him, and it was a person he had only met once. He would be lying if he said he was not touched.

Just when Jester had set up Carmack's bed and was about to leave his room.

Carmack suddenly called out to him.

"When I grow up, can I work in your company?"

Jester was secretly happy, but he still said with a serious face: "You have a good rest. The employees recruited by my game company are all elites. They must be outstanding in every aspect. If you are confident, when you become an adult, you You can come to Costa Mesa and find a company called Mars Entertainment. If your level is high enough, you can naturally join my company."

Jester was pretending to be a company that didn't exist yet. Anyway, he planned to register it as soon as he returned.

After hearing this, Carmack just curled his lips in disdain and muttered in a low voice: "You can see the level of your company from your "American Cube"..."

Jester returned to his room and was a little unable to sleep. He first called home to explain that his trip to Los Angeles was going well. By the way, he heard that Mark Saini was also going well in San Francisco, and his father told him, The remaining ten salesmen we were looking for were also selected, and several of them were well-known salesmen in other companies in Costa Mesa.

After they saw the salary offered on Jester's notice, they came for the interview without saying a word.

Moreover, the overhaul of one of the production lines in Atari's arcade factory has been completed, and production can start tomorrow. In the afternoon, these ten people can set off to the remaining ten cities with arcade machines equipped with "American Cube".

Hearing this, Jester felt relieved. As long as these ten people build the momentum of "American Cube" in these ten California cities, he can guarantee that those dealers will definitely come back with licking their faces. my own.

Businessmen live for profit, and face is worthless to them.

Tai Shigong two thousand years ago saw clearly that the bustling world was all for profit; the bustle in the world was all for gain.

He is not afraid of those dealers disobeying him at all.

After hanging up the phone, Jester began to think about his next plan.

It is certain to go back and register the company, and it is certain to recruit enough manpower, but this will have to wait until those dealers come to you and you have obtained a large amount of funds.

Now that Atari is having a major layoff, there will definitely be no shortage of R\u0026D personnel. Software R\u0026D is okay, after all, it has itself, but hardware R\u0026D is its weakness.

It can even be said that my next plan is entirely centered around hardware. If hardware research and development cannot keep up, there will be no place for the games I make.

Arriving at the table, Jester pulled out a stack of letter paper from the side, picked up a pen, and began to write and draw on the paper.

He spoke in Chinese.

First I wrote about the hardware, and then I wrote about handheld consoles, arcade machines, and home consoles.

He is not too afraid of arcade machines. If it were just an eight-bit arcade machine, his father would be enough to take on this important task, but it would not be that easy to develop a 16-bit universal motherboard for arcade machines.

He didn't know much about arcade hardware. He only knew that in the near future, arcades would be the first to enter the 16-bit era.

Two Japanese companies will defeat Sega in one fell swoop and become the dominant player in the arcade market with their two powerful 16-bit baseboards.

Of course, Sega only lost the small arcade market. For those super large consoles, Sega will still dominate.

And Jester doesn't want to compete with Sega, which has a strong foundation in large arcade machines, in this part of the market. What he wants is the market share of those small arcade machines, and these are the real big players in the arcade market. \u003cap-play-system-1), this substrate took two years and spent one billion yen in research and development. It shocked people with its extremely powerful graphics processing capabilities and its brilliant colors of up to 4096 colors. Countless players have established Capcom's position as the king of beat-'em-up action games throughout the 1990s. Well, basically, almost all the classic beat-'em-up games you can think of run on this substrate.

For example, "The Great Demon World Village", "Famous Generals", "Romance of the Three Kingdoms 2: Devouring Heaven and Earth", "Quick Fight", "Cadillac: New Age of Dinosaurs", "Dragon King Warrior", "Knights of the Round Table", "The Punisher", etc. etc.

Moreover, this baseboard is not only good at handling beat-'em-up action games, it also handles fighting games. Although it is not as good as another legendary baseboard, it is still good enough.

The most profitable and best-selling fighting game in the history of the world's games, "Street Fighter II" is mounted on cps1.

The other one is even more terrifying. This is a legendary baseboard known as the 'King of Boards'. Its vitality is incredibly tenacious, and its ability to process images is even more powerful. In about two thousand years, arcade machines have evolved to It’s the 32-bit or even 64-bit era, but this baseboard’s handling of fighting games is not inferior at all to the 32-bit arcade machines of the same era. \u003c), some people also like to call it "neo-geo" after its home console model, and the company that developed this substrate was SNK, the undisputed overlord in fighting games throughout the 1990s.

Of course, they are still a small company called New Japan Planning. It was not until 1986 that they changed to SNK, which is known to the world, and began their legendary journey.

The three letters snk are also the acronym for New Japan Project's Roman sound.

As for the games on this substrate, they are even more familiar.

The handed down classic "Metal Slug", in our country likes to call it "Vietnam War"; the same handed down classic "Legend of the Wolf" is also the foreplay of the epic masterpiece that follows; it is still the handed down classic "Fist of the Dragon and Tiger", This also laid the foundation for the epic masterpiece that followed. It is worth mentioning that this is also the first game in the history of games to introduce super kills (super secrets); then there are the handed down classics "Samurai Shodown", "Samurai Shodown" "Moonlight Swordsman"; finally, the epic masterpiece "The King of Fighters" makes its debut.

This is a fighting game that needs no words to describe its status. If "Street Fighter" started the trend of fighting games, then "King of Fighters" is the pinnacle of this type of game.

The "King of Fighters" series, a game that dominated the entire arcade market in the 1990s, cannot be overstated with any kind of praise.

Jester looked at the names of the two substrates he wrote on the paper and frowned tightly.

He might be able to solve the game issue, but he didn't know if he could develop a good enough arcade motherboard.

My opponent is too powerful.

There was a big question mark after the word arcade, and then he turned his attention to the handheld device.

"well!"

Jester looked at the words "handheld machine" and sighed, feeling depressed in his heart.

Because his opponent is Gunpei Yokoi!

Gunpei Yokoi is respected as the God of Hardware by players and the Hand of God by his colleagues!

If Shigeru Miyamoto is the core of Nintendo software development, then Gunpei Yokoi is the soul of Nintendo hardware development.

The designer of the world's first handheld gamewatch, the legendary game console FC, the designer of FC's successor SFC, the designer of Gameboy, the inventor of the cross key, and the designer of Wonderswan.

Regarding the historical status of Yokoi Gunpei, I have a story like this that may be able to express something.

On February 20, 2003, at the annual awards ceremony held at the International Developers Conference in San Francisco, the organizers of the conference announced that this year's special lifetime achievement award for the game industry, the 'lifetimeaward', would be awarded to the late inventor of the gameboy and the cross-key. The author is Junpei Yokoi.

When Yokoi's eldest son stepped onto the stage to receive the shield medal and delivered a speech of thanks, the modest and innocent smile of the great man of the past was immediately projected on the huge screen behind him, and the venue, which accommodated thousands of industry elites, suddenly erupted with lasting elation. The thunderous applause and heartfelt praise completely transcended the barriers of commercial competition and fun hobbies.

The vast majority of people in the entire venue were in tears. These people were not limited to Japanese people, but also many European and American people who also spent their wonderful childhoods together with Gameboy.

A young reporter could not help but be affected by the strong atmosphere at the venue. After he returned to China, he mentioned this in a media article.

"At that moment, I truly realized Mr. Gunpei Yokoi's lofty status in this industry. The contribution of his creations to global consumers is absolutely indelible!"

Facing such a powerful opponent, it was impossible for Jester not to feel the pressure.

Indeed, he knows that any console platform does not rely on the performance of the console to determine its market share. The most important thing is the game!

The success of 3ds over psv is really based on the game rather than the function.

But if you look at the games on the 3ds, let’s not talk about the first party, let’s talk about the action hunting masterpiece MH4. Although it is not exclusive to the 3ds, the problem is that until Jester Crossing, the psv version was not released.

On the psv, except for a few niche games, the rest of the so-called masterpieces are just crooked melons and cracked dates. It's good that Sony is not angry to death.

Jester has decided that he will never let go of such a wolf-hearted traitor like Ka Bitch and let players play Mosaic MH4. This is a crime against every MH player. It is absolutely unforgivable and absolutely cannot be tolerated. .

This is the unshirkable responsibility of every mh player.

Although I can indeed produce classic games in advance to attract players, how can it be possible that manufacturers who can produce classic games cannot produce classic games in this world?

If you think they can't make a good game if you do it in advance, that's totally ridiculous!

They have technology, ideas, capabilities, platforms, and markets, so why can’t they succeed?

No one in this world knows better than himself how powerful the research and development capabilities of Nintendo's information development headquarters and the six major game giants under their command are. No one knows better than him how many things are hidden there that are still unknown. And a talented designer who will surely shock the world in the future.

If Jester still has some confidence in the development of arcade machines, he has no confidence in the development of handheld machines.

Jester frowned vigorously and kept thinking about countermeasures.

Since the hardware may not be as good as the Nintendo in terms of performance, then he must find this weakness in the game.

Then Jester breathed out, he still knew about several masterpieces of handheld consoles.

Such as pm.

He added a question mark after the word "handheld" on the letter paper, but just after he finished writing the question mark, his eyebrows suddenly relaxed, and the corners of his mouth cracked, revealing a smile.

He kept writing, and quickly added a big exclamation point after the question mark on the handheld device. Then, still feeling dissatisfied, he continued to write seven or eight exclamation points in succession, and each exclamation point was bigger than the last.

"How could I forget this artifact?"

Then he wrote four words on the letter paper.

Tamagotchi.

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