Game Development Giant

Chapter 195 The next game is still an RPG

Looking at Hironobu Sakaguchi, who had just finished talking about the game he had conceived in his mind, with a somewhat frightened face, Jester asked: "Do you still remember what you said at that time, what kind of game you want to make?"

Hearing that the first words Jester said were questions instead of directly commenting on the idea of ​​the game he just mentioned, Sakaguchi Hironobu breathed a sigh of relief, but he was also slightly disappointed. He breathed a sigh of relief because he imagined This game was not evaluated as worthless by his boss, who was also his teacher in game design. What was more disappointing was that he really wanted to know whether his game was worth mentioning.

"What did I say?"

Thinking of the content of Jester's words, Sakaguchi Hironobu fell into thinking, but soon he knew what Jester meant, so he nodded and said: "Of course I remember, I said at the beginning that my dream is to produce Games and productions like movies can impress you, because I feel that if a game can’t impress me, then it’s impossible for this game to impress players.”

"So..." Jester continued to ask in a very calm tone, "Do you think your game can impress you, or your players?" Seeing that Hironobu Sakaguchi didn't answer, Jester also shrugged. Shrugging, he stood up and stretched his arms. Sitting for long periods of time is not good for your body.

Then he walked to the front of his desk and leaned on the edge of the desk, only one step away from Hironobu Sakaguchi. He looked straight at the other person, with the same smile on his face as before. The tone was still very calm.

"Actually, the setting and framework of the game you just mentioned are quite good, but some areas still need further refinement. Overall, I think your idea is very good. In fact, you don't have what you want. You are so unbearable, you are very talented and capable. You just lack a little confidence and courage."

As he spoke, Jester also waved his arms vigorously, and he said in a passionate voice: "Making a game like a movie is not only your dream, it is also my dream, although we can't do it yet. We can make games that are really comparable to those movies, but if we have this dream, then we will definitely do it, no matter how difficult it is or how far away it is. We just need to do our best to do it, It is possible to do it without doing it. No matter how beautiful the ideal is, it can only be a mirror image, do you understand." Then. He bowed fiercely to Jester, his body parallel to the ground. At the same time, he said: "Thank you boss for your guidance. I thought a lot of things wrong before."

He helped him up, and then Jester said to Hironobu Sakaguchi: "Delay your return to Japan for a while. The game you mentioned before seems to me to be very unique. If it is done well , I believe it will be a very good game, but the details and settings need to be more refined, so you first write a game plan here, and then we discuss it together before you go back to Japan to start production. .”…

Hearing what Jester said, Sakaguchi Hironobu nodded vigorously. He was also looking forward to this game called Final Fantasy by his boss.

After seeing off Hironobu Sakaguchi, Jester returned to his seat. Now he also needs to think about his next game.

Logically speaking, in the development of "Fire Emblem", as the producer who coordinates the entire team and maintains the integrity of the game style, he is actually the most tired. After all, the quality of the finished game has nothing to do with him. are closely related, but as the boss of the company, he can give holidays to other employees, but he cannot give himself a holiday. Time is tight, and the war with Nintendo will not happen overnight.

Facing Nintendo, which has not given up yet and is still gearing up, Jester will retreat if he does not advance. He cannot rest. He must keep moving forward, forward, and forward again, to completely knock down Nintendo. You can rest by yourself.

What's more, the game he promised to Sega was not progressing very fast because he had devoted all his attention to the development of "Fire Emblem" during this period. Although Yu Suzuki was there to check it, after all, this was Yuchi Suzuki. It’s still hard to let go of making a home console game at once. More importantly, this is a game that requires a producer. It is impossible for Yu Suzuki to develop it according to his own game.

Apart from that, it’s all about what I want to make for my next game.

According to Jester's original intention, the next game he wants to make is either an AT beat-'em-up action game, or he will continue to make RPG games - after working on "Fire Emblem", Jester He found that RPG production can still bring him the pleasure of making games, a complete world view structure, a mature game system, a combat form different from other game types, etc. Games built with a series of RPG rules are his real passion. Want to make it.

So, what game will he make next?

Jester remembered what he thought when he saw the Teenage Mutant Ninja Turtles comic magazine more than a year ago. At that time, he decided to develop a Teenage Mutant Ninja Turtles-themed game on his game console. A beat-'em-up game, but this idea has faded a bit now, because making such a game really cannot arouse his interest. What he is more interested in is RPG games.

However, he had already made a medieval-themed RPG before. If he made another one, it would make people feel that he was resting on his laurels, so the idea only appeared in his mind for a moment, and he was Shot himself.

If you don't want to make Western fantasy, DND, medieval, magic and dragon type RPG games, then what type of RPG should you make?

Although when people mention RPG, their first reaction is always these familiar elements. It seems that this is everything about RPG. Without these things, it seems that it cannot be called RPG. However, Jester does not think so, including those outstanding RPGs of later generations. RPG game designers, what he is thinking of is "Fallout", which is praised by later European and American game manufacturers. Whenever the RPG reaches a dead end, "Fallout" will stand up and tell you how to go after the RPG. game.

Of course, the current technical conditions are immature. What Jester wants to do is not "Fallout". He just uses "Fallout" to spread his thinking so that his thinking will not always be stuck in Western Fantasy and DND. In bondage.

As a game designer, it is taboo to fixate on your own thoughts.

In this way, Jester thought about which games in his memory could be used for reference. Now that he has reached the point where he has the most elite developers at his disposal, he no longer needs to copy these historical games intact. Classic games, just like "Fire Emblem", he just borrowed the model of this game, but added more features to make this game more people-friendly and better.

This time, Jester thought of an RPG that also appeared in the eight-bit computer era. Like "Fire Emblem", it appeared at the end of the eight-bit computer era and was above F after the advent of SF. game, but it is precisely because of this that this game was released when SF was already on sale. As a result, the sales of this game are not high, but this does not affect his evaluation, especially in Europe and the United States who like science fiction and the future. In human eyes, this RPG game is very, very good.

This game is called "Heavy Soldiers". This extraordinary creative game has been left out due to errors in the release platform and has not achieved the results it deserves. The world view of his game is different from the medieval style of FF and DQ. It uses mechanical Sci-fi style, the combat system adopts two systems, man and tank, combined with the matching and upgrading of different weapons and equipment, allowing players to immerse themselves in the fun of transformation. In terms of plot, it has a high degree of freedom and an open ending. It also makes players talk about it.

In short, this is a game that has not achieved a status that matches its quality in its original history. It has also made Jester regretful. He has lamented more than once that if this game had appeared It would have been great in the era when the three major Japanese RPGs appeared, but the sighs at that time were just sighs, because he knew that such sighs would not help the matter and would not change the history that had already happened.

But now that I have traveled through time and space, this sigh is more than just a helpless sigh.

Thinking of this, Jester also determined that the next game he wanted to make was still an RPG, but it was indeed completely different from the ones that had appeared before. It was always full of western fantasy, magic, princesses, and knights. An rpg with elements such as blah blah blah.

An RPG where science fiction, future and machinery are intertwined.

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