Game Development Giant
Chapter 198: Nintendo refuses to admit defeat
Although he has a relatively clear idea for the transformation of "Junior", his game development team is still on vacation. Of course, it is impossible to start the development of a new game immediately, but the work on the old game is enough. Jester was not idle during this period, and even had to help Hironobu Sakaguchi complete the development plan of "Final Fantasy". Although there were no new games during this period, the work was still busy.
Moreover, Claudia also planned to travel with Jester during this period, and the destination was Northern Europe.
That's right, Jester doesn't have any objections. After all, he had left him out in the cold in order to catch up on the progress of "Fire Emblem". Now that he is so busy when he is not developing a new game, it would be a good idea to go out and play. choose.
Although the performance of "The Legend of Zelda" after the release of Mars Entertainment's "Fire Emblem" is very weak, and it no longer has the momentum that seemed to unify* and dominate the world in the previous two months, but this This game is very useful for the promotion of NES in North America. It has directly tripled the installed base of NES compared to before its release. Although it was defeated in a head-to-head confrontation with Mars Entertainment, we have to admit that this is a game. A very good and very successful game. Therefore, Shigeru Miyamoto, who completed this game, was also praised by Hiroshi Yamauchi at Nintendo’s internal commendation meeting. In addition, Shigeru Miyamoto’s previous work in "Donkey Kong", "Mario Brothers", etc. For his outstanding contribution to the game, although he does not have the super halo of "Super Horse" in this world, he still ranks second only to Minoru Arakawa within Nintendo. The status of Yokoi Junpei.
Even the crown of Japan's number one game designer was added to his head.
This is the original words of "Famitsu". Their editor commented on Shigeru Miyamoto in an article introducing game designers around the world. Of course, the world's number one designer is Jester Lee, who has created countless classic games.
Although Japanese players are conservative. However, many players still wrote to "Famitsu", saying that they hope Mars Entertainment can release Dreambox in Japan as soon as possible. Regarding this point, Jester's expectation was that except for a few circumstances, he did not expect that "Fire Emblem" could drive the popularity in North America. Due to such a fierce sales wave of game consoles, the originally planned Japanese release plan had to be postponed for two months due to insufficient inventory. Others are unclear about Miyamoto Shigeru's honor as Japan's number one game designer, but people at Nintendo see it. Shigeru Miyamoto is well-deserved. Although designers from other game companies have also released some outstanding games, at least in Japan, apart from Shigeru Miyamoto, there is no other player who can be as continuous as him. Create popular and popular games based on different game types.
Today is a development meeting for Nintendo about new games. Unlike American companies, although Japanese game companies will give developers a holiday after a game is successfully produced, they regard their work as their fate. The Japanese who could invent the term karoshi would not be able to give more than a month's vacation at a time like lazy Americans.
The standards of this meeting were very high. Although the main body of the meeting was the Nintendo Information Development Headquarters led by Shigeru Miyamoto, there was also someone like Gunpei Yokoi, the head of the hardware department. Hiroshi Yamauchi, the head of Nintendo, also attended this meeting. Obviously, with these two important figures in Nintendo present, this meeting was not as simple as an ordinary new game discussion.
The meeting was chaired by Hiroshi Yamauchi. He first praised Miyamoto Shigeru for his contribution to the previous "Legend of Zelda", and then moved on to the discussion of new games.
Japanese game companies are not like American game companies where they can speak freely when discussing games and everyone can express their opinions as they wish. But before this meeting, decisions had basically been made at the top. But this time the game idea was not proposed by Shigeru Miyamoto, or rather it was. It was not proposed independently by Shigeru Miyamoto.
Therefore, after the formal discussion began, the first person to stand up and make a speech was Yokoi Gunpei.
"Gentlemen." Gunpei Yokoi's voice was very loud, very Kyoto-like, and his voice also attracted everyone's attention, "Are you satisfied with the results of "The Legend of Zelda"?"
After finishing speaking, Yokoi Gunpei glanced at the audience. It was obvious that the members of the Intelligence Development Headquarters who had participated in the entire development of "The Legend of Zelda" were very dissatisfied with the current weakness of "The Legend of Zelda" in the North American market. Although they said in interviews with various media a month or two ago that this game was the best game they had ever made, it was a different story.
The high performance and low performance of "The Legend of Zelda" in the North American market cannot be entirely blamed on the game itself. The death sentence of King Chu Ba may be more appropriate here. It's not that the game isn't great, it's that Fire Emblem is simply too great.
"Very good, I can see your answers from the changes in the expressions on your faces." Yokoi Junpei nodded, and he continued, "Then, I want to ask you now, if you are given another chance, what can you do? Can’t we make The Legend of Zelda even better?”
This time, the personnel of the Intelligence Development Headquarters present did not hesitate at all, and almost answered yes in unison.
Then, a smile once again appeared on Yokoi Gunpei's face. He glanced at the developers present, and then asked his third question word for word: "So, I want to ask now, what if If you were to re-make "The Legend of Zelda" now, would you be able to make it better than "Fire Emblem"?"
As soon as this question was asked, the faces of the developers present instantly showed an angry look. They looked at Gunpei Yokoi who asked this question angrily. It seemed that this question was an insult to them, but Yokoi Junping's status within Nintendo was too high, so they only dared to be angry but dared not speak out.
Only Shigeru Miyamoto was expressionless and silent for a few seconds after hearing this question, and then he answered: "I believe in my subordinates, and I will not admit that we can't do something that we haven't done yet, but, If we had to make "The Legend of Zelda" again before watching "Fire Emblem", I can guarantee that we would make it even better, because the development of "The Legend of Zelda" allowed me, and My team has grown a lot, but as much as I hate to admit it, this game is still not better than Fire Emblem."
Although Shigeru Miyamoto did not say what level of "The Legend of Zelda" they will make now, the veteran Yokoi Gunpei still read a little bit of his hidden meaning from his answer, or that he did not want to To speak directly of information that would displease his men.
Yokoi Gunpei didn't want to break the news, so he just smiled at Miyamoto Shigeru and continued his speech: "Since you are not sure that you can produce a better work than Mars Entertainment on RPG games, then I I think it’s better not to make an RPG for your next game.” As soon as he said this, the developers of the Intelligence Development Headquarters looked at him.
The development of rpg is an irresistible temptation for developers who really love games, because rpg is the game type that most tests the developer's ability and best embodies the developer's thoughts among all game types, and it has just been experienced In order to develop "The Legend of Zelda", the most powerful team members in Japan in terms of game development at the Nintendo Information Development Headquarters do not think that their abilities are much worse than Mars Entertainment. As Yokoi Gunpei said before, It is obviously a straightforward statement that you are not as good as Mars Entertainment.
In the eyes of a group of arrogant game developers, this is a huge insult.
Even Shigeru Miyamoto frowned.
Gunpei Yokoi told him before that he had an idea for a new game that he wanted to discuss with him, but he missed it because he had something to do. He didn’t know what Yokoi Gunpei’s new game was, but from his opening It can also be seen that the type of game is definitely not an RPG, and judging from President Yamauchi who has been listening to Yokoi Gunpei's speech without saying a word, Yokoi Gunpei's proposal may have already been approved by him.
Shigeru Miyamoto actually has no special preference for game types. He can express his pure feelings for games in any game type, and let players who play this game feel this, and his He is not a very strong-tempered person. If it is a game that President Yamauchi has already agreed to, then he will not object.
However, the premise is that the idea of the game proposed by Gunpei Yokoi must be outstanding enough. Otherwise, as the head of the Intelligence Development Headquarters, it is impossible for him to ruin his own brand.
So Miyamoto Shigeru just glanced at Yokoi Gunpei and said respectfully: "So, what good ideas does Yokoi Gunpei have for new games?" He used to be Yokoi Gunpei's subordinate, so he used this to Yokoi Gunpei. It is natural to speak in this tone, but according to his current status in Nintendo that is equal to that of Yokoi Jun, he is obviously expressing his dissatisfaction by speaking in this tone.
Yokoi Gunpei just smiled indifferently and said simply: "This is an action game. The background is the universe and the galaxy. The most important thing is that the protagonist will be a woman."
"Woman?" Just hearing this, Shigeru Miyamoto's eyes suddenly lit up.
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