Game Development Giant
Chapter 264 The idea of e-sports
"What do you think is the most important thing about first-person shooter games?" Jester asked with a smile.
Carmack had only thought of first-person games before, but when asked to describe the characteristics of this type of game, he really couldn't tell a reason. In his impression, making such a game was just like what he had done before. Those small RPGs or small puzzle games on PC that constantly pass levels are just games that continuously pass levels and allow the protagonist to complete certain tasks and achieve final victory.
In fact, aren't all games nowadays, whether they are on PCs, home consoles, or arcades, all of this kind of apocalypse?
Seeing that Carmack did not answer immediately, but had a very strange look on his face, as if he was wondering how Jester, as an excellent designer, could ask such a low-level question. He was not a designer. People who don’t know anything about games.
Even when he thought about this, Carmack felt inexplicably angry.
He felt that he had been slighted by the other party.
Jester just smiled, and he said carefully and seriously: "It's not that you think of first-person shooting games. In my opinion, the mainstream model of game production you mentioned is not this type of game." The most important thing about the game, it can even be said that this kind of game does not even need a plot." "No plot?"
The first time he heard this strange argument, Carmack even exclaimed. He knew that a first-person shooting game made with a 3D engine would definitely not be a puzzle that does not require a plot like pushing boxes and stacking blocks. It will not be a game like Minesweeper or 2048 that he made for Jester a few years ago. It must be a large-scale, complete game that conforms to the current mainstream game design ideas.
But is it possible that such a game has no plot? Even if it's as simple as Hudson's "Bomberman." "Gold Digger" also has a related plot.
Casually, that's how he behaved when he heard Jester say that a game like this doesn't even need a plot.
Jester was thinking about how to say it more appropriately.
In fact, there is nothing to hide. Current games are still limited to the inherent concept that a game can only be run on one machine, and only through this machine can we play together. Although the concept of the Internet has now been He pointed out that the construction of backbone networks is also in full swing in the United States, and many companies are gradually coming into contact with and implementing the new concept of paperless office, but it is just a concept.
No one yet. Associate LAN with games. Specifically, at least no one has put forward such a point of view, and no such game has been released. As for whether anyone other than myself has such an idea, or whether there is anyone currently making such a game, Jester I think there shouldn't be any.
Because the inventor of the world's earliest LAN online battle game was the man in front of him. In addition to being a master of programming, he was just a layman in making games. John Carmack.
"It's online collaboration and battle."
Jester's voice was not loud. But to Carmack's ears, it sounded like a revelation.
In fact, this was also his thought when playing many types of games. At that time, he was always thinking, why can only two people play at most? Can't ten or twenty people play together?
"Of course. The first-person shooting game I plan to make will definitely have a plot, but it is just one of the things that makes players like this game. In my opinion. If such a game can be played online, then its Fans will increase by orders of magnitude.”
There is one thing that Jester has not finished saying yet. He will wait for the first-person shooting battle mode to be popularized on a large scale. He can promote e-sports competitions around the world. Currently, there are only a few e-sports projects that are qualified to enter his eyes, or even none at all.
My own game "American Rally" can barely be counted, as is the fighting game that Mark Saini is working on, but these are all games that have not been officially released.
As for the other games on the market now, whether they are for arcades or home consoles, let alone PCs, there is no game company or game designer that is specifically designed for confrontation and competition. Thinking about designing games.
Jester didn't say these words, nor did he want to say them, because it's too early to say this now. All he has to do now is to open up this situation and let people who love games know that the games we play can also become sports.
Jester knows that this is very difficult. For him, and even for his game company, this will be a project that spans ten, twenty, or even thirty or forty years. Task or industry, Jester knows how e-sports develops in the world he is familiar with. He knows that the development of this sport from scratch can be said to have gone through ups and downs.
It was not deliberately made by anyone, but relied on the confidence of players to promote it, at least in the beginning. Therefore, in Jester's eyes, if there were dedicated people to promote this sport, If so, his development may be much faster.
However, maybe when this sport just started, those game companies didn't think that at least something derived from the gameplay would explode with such power in the future.
It will become a spin-off industry of video games. If Jester told people what he knows about the development history of e-sports, even the people who trust him most would say that he is whimsical and unrealistic. ?
But as for the future, who knows?
In fact, it is very difficult to design and produce e-sports games. For such a game, it must first be a fun game. Only if enough people like the game can it be qualified to discuss whether it can become an e-sports project. , if you rebalance a game, it will be boring to play. Without enough audience, how can it become a competitive game.
Modern competition, not just e-sports, but any competitive event, if it wants to develop on a large scale, must have a large audience to sustain it. Why is football the number one sport in the world, unmatched by any other sport? The simple truth is that because football has the largest number of fans, the largest market, and the richest people, it has the loudest voice, and that’s it.
This is also the reason why FIFA can disobey the International Olympic Committee but other sports dare not disobey the International Olympic Committee. It is very simple. I look down on the honor of the Olympic Games. For football players, the Olympic Games The honor of championship is not worth mentioning.
As for other sports, especially those small projects, to put it bluntly, they simply cannot survive without the Olympic Games.
It’s not that this sport is superior to other sports. Is football better than table tennis? Is it higher than badminton? Is it better than diving? Is it higher than e-sports? To put it bluntly, these so-called "sports" were no different from video games when they were first born. They were just games at the beginning.
Later, the reason why they were able to become the so-called "competition" was just because their market needed such a thing.
If one day, the market value of e-sports can develop to the scale of football, then why bother to kneel down and lick the so-called Olympic Games?
The same is true for e-sports. Why is the e-sports situation in 2014 so much better than in 2000? Why did e-sports players in 2014 earn tens or millions by selling their breasts, butts, bums, meat floss, or even exposing silicone on a live broadcast platform, while e-sports players in 2004 could only earn monthly Earning a salary of several hundred yuan and eating cold steamed buns to train and compete?
Even to put it in the most vulgar terms, why were the WCG prize money only tens of thousands of dollars back then, but ten years later some e-sports events could have millions or even tens of millions of dollars?
It is because in 2014, the e-sports market, both domestic and foreign, was much better than it was ten years ago. Even in foreign countries, before 2000, e-sports would not be considered What a legitimate profession, but in ten years, at least in European and American countries, no mainstream media will view e-sports players and the e-sports industry this way.
Of course, there are the efforts of game companies, whether it is Valve, Blizzard, Ice Frog or Riot Games, these companies have contributed a lot to the promotion of e-sports, but the most important thing is the outbreak of players who like e-sports. Out of power.
Nothing in this world can be given by God. You have to fight for it. The power of one person is very small and insignificant, but with the combined power of one million people or ten million people, no one dares to contemptuous.
This is the power of the people, the tide of history, and an unstoppable force. It will not be diverted by personal will. Anyone who attempts to block this tide must be trying to do something that is not limited to his or her own capabilities. Whether it is a person, a group, or a group. Class, or a special one.
They will all be crushed to pieces by the tide of history.
It can be said that, at least in the country that Jester is familiar with, in just a dozen years, the situation of e-sports has undergone such a change that it can be said that it is almost like a world-changing change, from contempt to indifference, then to attention and finally intolerance. Ignore that this change has nothing to do with any policy support. It is the result of everyone who loves this project, whether they are players or fans, punching and kicking, bloody and bloody.
After letting Carmack leave, Jester's mind was still thinking about the word he had just thought a lot about but had not said.
eSports.
It may be inappropriate, but Jester did think of a poem by Qu Yuan at this time. This poem is very famous and has been heard by many people. It can even be said to be the most well-known poem by Qu Yuan. To describe my state of mind at this time, it was unexpectedly appropriate.
The road is long and far away, I will search up and down. (.)
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