Game Development Giant

Chapter 293 Progress

Because of the first-come-first-served relationship, the Japanese branch of "Game" magazine got the opportunity to interview Umehara Daigo.

However, although Umehara Daigo looks precocious, he is still a child after all. He is still a little afraid of strangers when facing interviews, and some of his answers to some questions are somewhat inaccurate. But he is a child after all. Faced with this situation, Others just laughed it off.

But this little kid, in the quarter-finals of the Tokyo District, this competition was not held in an arcade. The Japanese branch of Mars Entertainment was personally responsible for the finals of each region, renting large venues and selling tickets. Let people who like this event come and watch it.

There is a large screen on site so that even those who are far away can see it clearly, and there is also a commentary. Even if you can't see clearly, the commentary will explain it on the spot.

However, what disappoints Jester is that although all the 3,000 tickets prepared for the Tokyo finals were sold out, no TV station came to report on the spot. On the contrary, ab wanted to cover the finals in the United States and Los Angeles. The idea of ​​getting the rights to live broadcast.

Of course, it's just an idea.

Jester naturally does not have time to watch these games. To be honest, although he wants to promote the development of e-sports, he lacks interest in current e-sports events. His favorite e-sports events are RTS type. Games, but the birth of RTS games is limited by computer capabilities, and it is unlikely that RTS games will reach the level of e-sports, at least within * years. This name is also Carmack's masterpiece that Jester directly copied. However, this game is not Carmack's first 3D game. After Carmack produced the world's first 3D engine, he successively produced Including Wolfenstein. Several 3D games were included in "Assassination of Hitler", and during the production of these games, Carmack and John Romero were involved. That is to say, Carmack's partner knows more and more about 3D games.

Finally, the concept of "Quake" was born. And put it into practice.

Of course, the performance of today's PC is definitely not as good as when Carmack made "Quake", and the 3D engine is not as good as it was. After having opened several 3D engines, I am already familiar with this engine, and besides, At that time, Carmack not only had a deeper and deeper understanding of 3D games, but his development team, a small development team, also developed several 3D games. With little experience in 3D games, they are definitely much better than the team that Jester is leading at this time.

It can be said that, except for Jester, this is a development team that does not know what a 3D game is at all, so Jester wants to create a demo with Carmack before formal development. They just want the members of their development team to know what kind of game they are developing. However, the initial process was not particularly smooth. Whether it was 3D buildings, 3D characters, or configuring physical databases in a 3D environment, it was the first time for many people to participate in such work. Everything that is extremely unfamiliar takes time to get familiar with, so it is natural that the progress is not fast.

But Jester doesn't want to think so, because he has already planned to announce the game at the carnival in November. It also provides a trial version, even if the finished version cannot be achieved. But it is always possible to make a playable trial version.

It's a pity that at the current rate. If we continue at this pace, we will have to make a usable trial version by this time next year. It is now May, almost June, and there are still five months left before November. , If you want to come up with a playable version in such a short period of time, it will not work if you continue like this.

Therefore, Jester immediately revised the development schedule. The entire development team, regardless of the later levels or the content of LAN battles, went all out to complete the production of the first three levels, and then proceed according to the different work contents of each person. Divide into groups, and each group is responsible for a part. After completing their part of the work, they will receive new task assignments.

When development is completed, dividends will be distributed according to the number of completed tasks.

After this point, the speed has indeed improved a lot, and each group is also very motivated. They work overtime until late almost every day, and there are even several groups who almost live and eat in the company.

Among them is Carmack, a workaholic.

Jester has a deep understanding of Carmack's craziness. He felt it clearly when Carmack was developing Unreal i. He still remembers when he came to Carmack's development studio and saw What I arrived was filled with pizza boxes from the studio and piles of Coke cans like a mountain.

Moreover, Jester knew that Carmack's working status was not out of interest, but had been like this for many years. He remembered that when he was reading the biography about Carmack and Romero, he saw the original ID The development environment and development status of the software game development team were almost the same as Carmack's office at the time.

Carmack was even very proud of his behavior. When he was being interviewed, because he was very young, the reporter asked him what was the secret to his success, and then Carmack said easily and freely. A wise saying.

This sentence has even been cited as a creed by many game developers and inspired them to grow into excellent game designers.

"In today's society, if you want to succeed, nothing can stop you. All you need is a computer, a network cable, and a refrigerator of cards and pizza."

At that time, Jester remembered that he was deeply moved when he first saw Carmack's words. He even felt that without this spirit, it would have been impossible for Carmack to develop the ID software by himself. Almost all 3D engines in the early stage will not be fattened by Valve's G. After seeing the engine of "Quake", he said that it was impossible to make an engine of this level and borrowed the engine from Carmack to develop the engine that was later named The world-shaking "Half-Life".

And now, Carmack's working state, which can almost be described as selfless, has almost become the best benchmark for Jester's development team.

Everyone saw that even the chief programmer was working so hard, so how could he not go all out?

Of course, there is also the excitement of the very high bonus offered by Jester.

Therefore, the speed of the entire development team has doubled, which also temporarily relieved Jester.

The Tokyo District Finals of "Street Fighting" is the earliest regional final held. The top three candidates can participate in the all-Japan finals. There are 3,000 tickets prepared, which is not too much, but the rented venue does not count. It's big, it's just a temporary basketball court, so when it's about to open, it's already packed.

The youngest participant is Umehara Daigo. His age also makes him attract the attention of almost everyone. Everyone is also curious about how far this child, who is less than ten years old, can go and whether he can win The final champion, participating in the national finals?

Because judging from his previous performance, Umehara Daigo is the well-deserved No. 1 seed, because basically everyone who competed with him was defeated by him with perfect kills in two games.

In this final, the first person to appear was Umehara Daigo. He had the highest hidden score because of his best performance in the previous qualifiers, while his opponent had the lowest hidden score. This can be regarded as a comparison for high-level players. A special kind of treatment and protection.

Umehara Daigo's opponent is an adult in his twenties. His name is Honda Goichi. He is the owner of an electronics store. He likes arcade games very much, especially "Street Fighter". He was fascinated by this game just after it was released. , since he learned about this competition, he has been practicing hard every day, and finally he entered the quarterfinals in Tokyo.

Seeing that his opponent was a child, Honda Goichi did not dare to slack off at all. He knew that this child was so strong in the qualifiers that he could almost kill a god when he blocked it, and he even killed a Buddha when he blocked it. He had gone to see this kid play twice, and his prediction of moves left a deep impression on him.

After both parties greeted each other, they entered their operating positions.

This is specially made by Mars Entertainment for competitions. It is not an ordinary arcade machine with two people standing side by side on the left and right, but a frame specially used for competitions, with two people facing each other in front and back to operate.

Moreover, in order to make the game more economical, Jester also specially proposed the bp mechanism. b means ban, which means that the opponent can be prohibited from using a character, and p means pik. As the name suggests, it means choice. Ban first and then select.

This is also a new rule that has just been added to the regional finals this time.

Honda had watched Umehara Daigo's games several times and knew that he was very good at using Garrett, so he chose this character as a banned character without hesitation. Then it was Umehara Daigo's turn to choose a banned character. Unexpectedly, Umehara Daigo didn't care at all, he just casually pressed the OK button on the popular character Long, confirming that it was a banned character.

This surprised Honda greatly, because the role of Takashi was not what he was good at, and he had never chosen this character in any previous game.

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