Game Development Giant

Chapter 299: Pokemon Project Establishment

“So, it’s because of the mobile phone that Yokoi Gunpei decided to join Mars Entertainment regardless of everything?”

Nakayama Hayao said this to himself. After saying this, he himself felt that this was the truth. Otherwise, there would be no need for Gunpei Yokoi to leave Japan and go directly to the United States even if he joined Mars Entertainment. He would go There must be something attracting him after the United States. This thing is very likely to be a handheld mobile phone project that is about to be developed.

"I think so too." Suzuki Yu simply replied.

Then, Nakayama Hayao nodded, just thought about it for a moment, and then a satisfied smile appeared on his face: "Suzuki, although you said you haven't considered it, you have already told me your choice. , one is Jester Lee, not only you, not just me, almost everyone is recognized as the best game design master in the world, and the other, Yokoi Gunpei, is not just me, including Jester Many people in Stern's ~~~.~s~ have praised him for his extraordinary vision in hardware development. Since these two figures have set their sights on this, then your answer is inevitable. "It's a pity that when I recruited Gunpei Yokoi, I didn't know that he left Nintendo because of this willingness. Otherwise, I am not Hiroshi Yamauchi, and we at Sega are not Nintendo. We still established a development team for handheld mobile phones. It’s a pity that it can’t be afforded…”

Suzuki Yu also had some regrets. Opportunities to work with unparalleled geniuses like Yokoi Gunpei are not often available, but there is no use thinking about it now. However, he is very curious about how Jester will make a handheld phone. What about the games above? Although he guessed that the "Pokemon" that Mars Entertainment once mentioned was released on their handheld phone, which may be called Gaeboy, he had no idea what Jester would do.

Now Jester is really thinking about games on handheld devices.

It is obviously unrealistic to develop specifically for this game console now. One is that there are not that many people, and the other is that in order to mess up Sega's release plan, he put the release plan very early, so that there was no time set aside to develop the game.

However, there is no need to develop games specifically for this game console from the beginning, just transplant them. In fact, Nintendo did the same when Gaeboy was first released. "American Cube..."

But this game is not for sale, just like how Nintendo treated it. It is used to boost the sales of Gaeboy. You know, the original 30 million copies of "Tetris" means that Nintendo sold a total of 30 million units of Gaeboy at the beginning. With a platform like 30 million, then What game can't make money? This is a complete platform of its own with 30 million units. You know, even the current cumulative sales of dreb have not reached this number. Now it’s only over 20 million.

The difficulty of transplanting games is not very high. A small team can complete it quickly, and the transplanted games are also carefully selected. From so many games, we have selected the ten most representative ones, covering almost all aspects.

Certainly a game that Jester has been thinking about for four years. It was also officially established recently.

This is the biggest news for Mars Entertainment recently, because their boss, Jester Lee, has not led two development teams to work together at the same time for many years. In a development team that was just formed recently, the composition of this development team is very strange, because there are many people in this development team, more than thirty people. This is not the most important thing, the most important thing is, The configuration here is extremely unreasonable, and it doesn't look like a game development team at all.

Why? Because in this group, Jester hired a total of twenty painters!

They didn’t know why he wanted so many painters, not even the members of the group at the beginning, but when Jester explained to them that they needed to prepare drawings of more than 300 different creatures, they understood why Jester Sturt needed a full twenty professional painters to join his development team.

Jester knows how difficult it is to develop "Pokemon". This is a game that doesn't seem to be troublesome, but is extremely cumbersome to make. You know, Tajiri Satoshi originally came up with the idea for this game, together with his father's friend Shigeru Miyamoto. After discussing the feasibility of this idea, and after Shigeru Miyamoto helped him improve it, he came up with a complete idea, and it took four years for the game to take shape.

Let’s not talk about other things, but the various drawings of more than 300 creatures in it are a very, very tedious work, and these tasks will definitely take a lot of time.

The same is true for the current Mars Entertainment. Therefore, on the first day when Jester established this development team, he announced the first task, which was to complete the original drawings of at least 300 different Pokemon that he requested. , during this period of time, Jester didn't even have time to take care of the development of "Quake", and could only let Carmack, the original father of FPS games, take temporary leadership.

He spent day and night in the development team of "Pokemon" to complete the manuscript.

Jester is also working hard to draw memories based on the memories of the Pokémon in various versions of "Pokemon" he has played. He just compiled a rough sketch, which means it is just a sketch, and then there will be A specialized artist will get his sketches, and after Jester introduces him to the characteristics of this Pokemon and its main needs, the design team will begin full operations.

Of course, the game designers do not have free time. They need to complete all the data, evolution methods, evolution growth formulas and various skills required for hundreds of different Pokemon as quickly as possible under the guidance of Jester. As for the effects, these should be basically completed before the formal development. During the formal development, only slight modifications are needed.

Naturally, such a huge and complicated project cannot be completed in a short time.

While Jester was still immersed in this day and night development process, the pre-sale of Sega's D game console and the official release of Gaeboy finally began.

In fact, it is said that Mars Entertainment wanted to attack Sega's D home game console at this time. This is correct. Jester did have this idea at the beginning, but because time was too tight, Hon Hai Electronics was not prepared enough. , so not much production capacity was squeezed out to produce the Gaeboy handheld phone. When it finally came time to distribute goods around the world, Jester discovered that he could only give priority to the American market that he valued most, and felt temporarily aggrieved. Off to the Japanese market.

But Sega is completely the opposite. They know that Mars Entertainment is too powerful in the US market, and it would not be a smart move to confront Mars Entertainment in the US market. In the Japanese market, Nintendo has been in a state of distress recently. They I was caught off guard by PC-E just now, so I can take advantage of this time.

Moreover, the comparative method used by nec to promote PC-E was very appropriate. Compared with the graphics and the sophistication of the games, who can compare with the only 16-bit home game console on the market?

Sure enough, Sega, which also used the nec comparison method to promote its products, also won a lot of praise.

The game graphics of the next generation, coupled with the games that are far better than those of the eight-bit era, won the favor of many player groups when they were first released. Suzuki Yu developed a game called "Hattori Hanzo" specifically for the d home game console. 》act game, this game is very well-made, the props and levels in the game are interesting and complex, far beyond what eight-bit computers cannot implement due to functional limitations, it can be said that it is fully Take advantage of the function.

With the official pre-sale of this game, it immediately caused a sensation, and there were countless people who pre-sold specifically for this game.

Sega has no shortage of games, and even Sega released ten games on the day of pre-sale. They adopted the same method as Jester, because there were no third-party manufacturers, allowing them to develop them in a short period of time. Publishing a large number of games is also a basically impossible task, but Sega still has many arcade games that have a very large audience.

These arcade games can naturally be ported to 16-bit machines without any problems.

Similarly, gaeboy did not go beyond Jester’s expectations. It caused a fashion whirlwind as soon as it was released. After transforming the appearance of gaeboy into a horizontal version of the PSP style, Jester also launched a rainbow-colored case. , when it was first released, four different cases were launched, even using the industrial appearance of piano paint, which is rarely used nowadays.

In the eyes of many people, this is almost like a decoration, rather than a game console to be played in the hand.

Especially with "American Cube".

The influence of this game on the hearts of Americans is unparalleled. Fox once conducted a survey specifically for this purpose. This survey found that not even one in three Americans has played the game "American Cube" , and the evaluation of this game is unanimously very high, and many programmers even call this game a programming miracle.

The most important thing is that you can hold it in your hand and play it anytime, anywhere, whether on a bus, a train, a plane, or even in a restaurant or class. The game is actually completely free.

All you need to do is buy a gaeboy handheld game console.

As Jester expected, or even beyond Jester's expectation, Gaeboy's sales increased rapidly at a jaw-dropping speed.

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