Game Development Giant

Chapter 301: Making

Carmack glanced at Jester with a smile, then pointed to the monitor in front of him with some pride, and said with some pride: "Boss, let's see how this thing is!"

Jester also smiled when he heard what Carmack said, but his eyes were red and he looked tired. I believe his expression would not be that good-looking. On the other hand, Carmack was about the same, and even looked better than Jester. The peculiar smell on Te's body was still strong, and his hair was as messy as a bird's nest.

However, although Carmack's eyes were also red at first sight, his spirit did not pause, but he was a little excited.

After taking a few steps forward, Jester turned his head and glanced at the image that appeared on the monitor pointed by Carmack's finger. To be honest, at the first sight, he was used to seeing it in later generations. Jester, who had seen many classic 3D games with beautiful and almost realistic scenes, was disappointed when he saw this thing that could not even be called rough in his eyes.

But it was only for a short moment. Carmack was like a child showing off his most cherished toy, his face was flushed with excitement, and he did not notice the subtle look in Jester's pupils. of disappointment. However, the smile on Carmack's face quickly disappeared, and his expression became a little lonely. Seeing this, Jester quickly asked the reason, but Carmack just sighed and simply said: "It was developed for me. This engine is a little dissatisfied. As you know, Unreal i is essentially just a pseudo-3D engine. It uses textures to simulate 3D. This simulated 3D is enough to deceive people's vision, but He’s not really 3D yet.”

Jester nodded. He said thoughtfully: "You mean, this game cannot perfectly simulate the three axes of x, y, and z?" The reason why Jester said this is because later generations have different opinions on whether it is pseudo 3D or real 3D. The only evaluation criterion for 3D. That is, you can simulate movement on three axes.

"Yes." Carmack did not object, but nodded. Obviously, he was still a little dissatisfied with this pseudo-3D engine.

However, Jester smiled. He also knew that it would be very difficult to complete the production of Unreal I in this era without a talented person like Carmack. I'm afraid that if I organize a team to develop it myself, without a year's time, I'm afraid I won't be able to achieve the results that Carmack achieved in just over a month. Of course, Jester supported Carmack's proposal with both hands and feet.

For the development of the "Quake" game, it is actually the most difficult. It’s a simulation of a 3D scene, so “there are still three months.”

Jester said something, and Carmack knew what Jester was talking about. Because it was to be unveiled at the Mars Entertainment Carnival, although the online content had been deleted from the first version of the game, time was still very tight.

"I think there is enough time. Now we have finished the most difficult part... Fortunately, you have temporarily overflowed the online system from the first version. Otherwise, I am afraid we will not be able to complete it before the carnival."

Carmack replied with a smile.

Although this answer was within Jester's expectation, Jester was still a little disappointed when Carmack told him personally that it was impossible to launch an online system during the carnival. He thought that he knew that the reason why FPS was able to Later generations swept all game types and became the sales king, relying on the online system.

“Is it true that we can’t do it before Carnival?”

Jester still refuses to give up. In his eyes, even if it is impossible to make a connection with sixteen people, then a connection with a smaller number of people is still possible, right?

Hearing Jester's inquiry, Carmack also understood what Jester meant. He frowned and thought about it carefully, and then said with some uncertainty: "If the production of the first version goes well, what do you think? It's not impossible to make a four- or six-person online game. You can give it a try, but I can't guarantee it. After all, no one has done this before and has no experience. I don't dare to try it. Guaranteed ticket."

"Then let's try it."

Jester replied seriously. He knew what effect it would have on promoting the game if he could organize an online competition at the carnival conference when he launched the game. After all, today's video games are just about competing with computer AI, and computer AI can never be superior to others.

This kind of confrontation is not as exciting as fighting with others, nor can it be fascinating.

This is why "Street Fighter" was able to quickly sweep the world as soon as it was launched. It is because in addition to the hidden violence of human beings, there is also the endless joy of fighting with others.

Jester discussed the plot and levels of "Quake" with Carmack again. Jester was not involved in these things. Now Mars Entertainment has many talents in this field, and most of them are talented people. , at least much better than Jester's real level. If Jester didn't still have countless memories of classic FPS plots and levels in his mind, he might be embarrassed when discussing it with them.

When he left, Jester had temporarily put aside a new thing. After all, the development of "Quake" was on track, and it would be developed according to the weekly development plan. He only needed to take time to check it, and then It is enough to let Carmack manage this development team, so that he can devote more time and energy to "".

The setting in "" is a hard work, and Tajiri Satoshi also spent a lot of energy and time to complete it. Although the current Jester does not have the time that Tajiri Satoshi did, he has many people, plus There are many versions of those memories in Jester's mind, so the progress is also very fast.

After hundreds of initial settings are made, then comes the creation of data, which is also a hard work. After all, you want to make this game fun, attractive, balanced, executable, and interesting. It is inevitable.

Coupled with the use of infrared battle function.

This work is experienced by Mars Entertainment now. Because of the infrared connection system, they have done a lot of common sense on the previous electronic pet machines and launched stable and qualified products. In addition, with the gameboy At least five of the ten games released support two-person online play, so it is not difficult in this regard.

But there is one thing that Jester is still considering whether to do. After all, most of his energy has been absorbed into the development of "", and it is difficult for him to have the time and energy to do other things. However, This matter is not another matter, but closely related to "".

That is the cartoon "", whether he wants to produce it at the same time.

According to Jester's memory, in his mind, the reason why the game "" was able to achieve such incredible success at the time was because Yamauchi Hiroshi concluded that "" happened to contain what he considered to be an excellent game. The four basic qualities that should be possessed - collection, cultivation, addition, exchange, and the great success of the cartoon "".

Of course, "" is a game that has withstood the test of history, has been proven, and will definitely be successful. Even without the animation, for "", success is just a little later, relying on word-of-mouth effect It’s just for accumulation. Which of Nintendo’s games has become a hit without relying on the accumulation of word-of-mouth?

However, wouldn't it be better to be able to invest a small sum of money to make this game a success faster?

The problem is that it is difficult for Jester to find time to supervise the production of such an animation, because he has to develop the game in the United States and cannot go to Japan to supervise the animation.

After much thought, Jester finally made up his mind to start animation production simultaneously.

The question is, should we look for an American team or a Japanese animation team? Logically speaking, the production capabilities of the Japanese animation team are stronger, and the main body and content of "", this kind of animation with the theme of passion, warmth, and the pursuit of victory and dreams, is the specialty of Japanese animation.

For a moment, Jester didn't know what to decide. After all, according to his idea, if his time and energy allowed, he would definitely choose a Japanese team to produce it.

The problem is, he really doesn't have time now.

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