Game Development Giant
Chapter 304 Ace Attorney
It didn't take much time for Hatta to agree to all the conditions of Mars Entertainment. In fact, he was not qualified to discuss the conditions.
Jester asked the Japanese branch to find professionals to take care of the rest. The basic idea is that the plot of the story will be completed by Mars Entertainment, and then Miyage will complete the vertical drawing and composition, combined with Hideaki Hatta's KyoAni comes to complete an anime.
Jester didn't plan on having many episodes for this animation. His initial estimate was that it would be thirty to forty episodes, and the plot was similar to what he remembered in his mind.
It can probably be completed before the end of the year, and then in the first month of next year, it can coincide with the release of "Pocket Monsters" to conduct a large-scale promotional event. Instead, the cartoon will take the lead first, and the game will follow closely. Jester thought about it, this would basically have no disadvantages.
In fact, the games that can be made on handheld consoles are excellent and far more than just one "Pokemon". It is just because of the game "Pokemon" that it is the best on gameby or in the entire history of handheld consoles. Jester would only choose if his status was too transcendent.
If the sales volume is high and it is easy to make, there are indeed other better choices in Jester's $10,000 book$ ().(n)(sb).(m). For example, the famous "Ace Attorney".
Thinking of this game, Jester couldn't help but think of a person in his previous development team who liked to watch detectives. His name was Michael Staniff. When he had nothing to do, he liked to think of one or two jokes about reasoning to take the test. Everyone, it can be regarded as a way of entertainment during the boring development time.
Later, Jester found out about it and got involved. He had an idea and asked him to think of two reasoning problems and added them to the game. Unexpectedly, the effect was very good. According to the letters from readers on "game", many players were dissatisfied with the game. These reasoning puzzles are very interesting. So Jester had the idea to make Ace Attorney.
In fact, making "Ace Attorney" does not mean copying this game. Jester has played this game for some years and it is impossible to remember it so clearly. The main thing is the design ideas and game framework of this game. And this way of breaking down a big puzzle into several small puzzles is indeed extremely suitable for spending fragmented time.
Therefore, after thinking carefully for a few days, Jester made the decision to set up a development team to develop "Ace Attorney". Of course, it is impossible for this development team to let him take charge of it himself. His current task is too heavy, and it is impossible for him to undertake the third development task. If he is forced to undertake it, he may not be able to take care of any of the three projects perfectly.
He has also chosen the candidate, the same Staniff who worked with him to develop games before. However, when developing "Fire Emblem", he was just an ordinary planner. Now he is a director of a planning department. .
When Michael Staniff received Jester's call. He had just received a new task from the company, asking him to complete a game plan, but when Jester asked him if he would be willing to be responsible for the development of a game, he immediately answered yes without hesitation.
This is also inevitable. What game developer wouldn't want to make games as a producer? This is the same reason that almost every film worker hopes to become a director. For Michael Staniff, he can be asked this question personally by the boss of his company. It is truly a great honor.
And he was also surprised that he was just a small figure in the entire Mars Entertainment, the current Mars Entertainment. Counting more than a dozen independent development teams, large and small, there are a total of thousands of people in the R\u0026D team. He doesn't think there is anything special about him that can be remembered by his boss.
If I say that my only interaction with BSS is probably a few years ago, as a member of the general planners, I worked with BSS to develop "Fire Emblem" and "Juggernaut", and then relied on the experience of developing these two games. With experience, he is considered to be the direct descendant of the boss, and then he was promoted all the way to the director of planning.
Since then, I have been doing my job conscientiously, and I have never interacted with the boss again.
But why in this case, boss can still choose me?
With a slightly uneasy mood, Michael Staniff came to Jester's office. He knocked on the door of the office, and there was a crisp voice saying "come in". He pushed the door open and saw The boss, who was several years younger than him, was sitting behind his desk, frowning and looking at something seriously.
Michael Staniff closed the door gently and walked in quietly. Jester did not raise his head, and Staniff just stood respectfully in front of the table and did not take the initiative to make a sound.
After waiting for two minutes, Jester finished reading a document in his hand, then looked up at Michael Staniff, with a kind smile on his face, and said: "I just did it before I looked at you. As for the planning of some games, your progress has been quite obvious in the past few years."
Jester's words were concise and to the point, but Michael Staniff's face showed a look of surprise immediately after hearing Jester's compliments, because he had joined Mars Entertainment just after graduating from college, just because he would Jester regards him as his idol.
He has always used Jester's achievements to inspire him to keep moving forward. This time when he heard the praise from his idol, it was impossible not to be excited. Moreover, more importantly, as a member of Mars Entertainment, he He also knew that his boss would not praise someone casually, but everyone in the company who had been praised by his boss was now a famous presence in the gaming field.
Jester saw the excitement on the face of the young man in front of him. He smiled and ignored the topic. He changed the subject and said, "Are you still writing your mystery stories recently?" With that, Jester raised the thick stack of documents in his hand and continued, "From these things, it seems that you like to add a little bit to the game whenever you have the chance."
Feeling a little embarrassed by what his boss said, Michael Staniff also rubbed his head and smiled, and whispered: "I think adding some reasoning puzzles that are not hard to come by will improve the playability of the game. It’s huge.”
Jester was stunned for a moment when he heard this, and then laughed.
This sentence was what he said to Michael Staniff when he asked him to include some reasoning puzzles in "Fire Emblem". Unexpectedly, two years later, he would be used this sentence It's the other way round, but that's not why he came to the other party today.
So after just a few simple greetings, Jester entered the main body.
"Do you have the confidence to lead a game development team?"
Americans are not as humble as the people in China. People in China sometimes like to be humble even though they have great strength and ability. However, if you are so humble, you almost miss it. There is no game in hearing Jester ask Michael Stanev. , immediately nodded vigorously.
"no problem."
Jester also nodded after hearing this. It was not because of what the other party said, but because he had already known Michael Staniff before. He was indeed a very capable employee, and as the planning director, he even He has been the second producer several times, so letting him serve as a real producer this time is not considered an overstep of his authority.
It is in full compliance with the regulations within the group.
Michael Staniff is an Eastern European immigrant who is not very good at hiding his thoughts. When he saw Jester nodding, his face became even more happy. He also felt that Jester had recognized him, so he took the initiative. He opened his mouth and asked: "Bss, can you tell me what kind of game it is?"
Jester actually smiled.
"I haven't decided yet whether you will produce it, but the game you want to develop this time is different from the ones you have developed before. This time it will not be developed on drembx but on gameby - you Do you know about gameby?”
"Gameby?" Hearing Jester's words, Michael Staniff was startled for a moment, then showed a look of understanding. He nodded excitedly, "I am a fan of Gameby. Basically, every time something hurts me, I always take it out to play for a while when I have free time. This thing is really useful for killing odd hours - much more useful than watching detectives that I prepared at other times..."
Seeing that Michael Staniff was getting more and more excited as he talked, Jester could only interrupt the other person's continued speech.
"This is a game that is closely related to your hobbies. I just had an idea recently. Think about it - it is a detective reasoning game with a prosecutor as the protagonist. The protagonist will play a prosecutor. He will file charges against some criminals. Of course, these criminals will have lawyers. The character controlled by the player needs to find any correlation or relationship between the evidence at the scene, the other party's confession, and the actual case. A game that connects contradictory places and then brings the criminals to justice.”
When Jester said that this was a game with a mystery theme, Michael Staniff had a look of surprise on his face, and with Jester's general description of some modes, he was even more surprised. His eyes became brighter and brighter, because just from Jester's description, he knew that this was a game that he was very interested in.
"...Well, generally speaking, these are my thoughts on this game. I have tentatively determined the name to be "Ace Attorney". Michael, do you have anything else to ask?"
Jester said with a smile.
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