Game Development Giant

Chapter 312 Questions and Answers

Jester's opening speech was not long, just a few words of thanks, but it was sincere and moved the whole audience.

Then it was announced that the carnival had officially begun.

As for "Quake", Jester obviously wanted to say a lot. He stood on the stage and saw that not many people left after he announced the opening. He was also a little happy, although this might have happened at other event locations. There are not enough people, but this always proves its popularity.

Moreover, this time, "Quake" is indeed a game he plans to promote.

As we all know, computer games have always been mainstream. Since the birth of electronic games, and since Atari's first official home electronic game console, the main carrier platform of electronic games has always been the home electronic game console, even if it is Jess In the era before Te was reborn, this phenomenon had not fundamentally changed.

On PC, a game can sell hundreds of thousands, and one million is a very remarkable achievement. In almost the entire history of computer games, there are only one or two such games every year, but on home consoles, one million is a very remarkable achievement. One million is just the sales volume of a best-selling work in one week.

Of course, neither PC games nor console games have reached the scale of later generations. But with the PFS game pioneered by Carmack, 3D FPS games are like suddenly discovering a mine full of gems, and people are flocking to them.

"Is this a 3D game?"

In Jester's game conference this time, apart from briefly introducing the game at the beginning, he directly omitted a large amount of introduction to the game content. Instead, it directly enters the on-site question-asking session. Jester will try his best to answer the questions raised on-site as much as possible.

The first person to ask a question was a young man wearing a red coat. He raised his hands high. Jester saw his raised arms at the first sight, so he was the first to click on the other person's hand and let him work. The person handed the microphone to the other party's hand.

Because each person is only qualified to ask one question, everyone attaches great importance to the questions they can ask. When this question was asked, there was a burst of boos at the scene. They all thought that this was the person arranged by Mars Entertainment, and Jester had a lot of inside information in choosing others to ask questions.

But this is an injustice to Jester. Although Jester thinks that making preparations is a good choice, he also thinks that the carnival itself is a happy party. Everything has been prepared in advance, so there is no such thing as a big party to party together. Meaning.

In fact, during the promotion, Mars Entertainment called "Quake" real 3D, virtual reality and other modifiers, and Jester also knew this. And these reporters or players at the scene also knew it, so if they still asked such a question even though they knew Mars Entertainment's positioning of "Quake", it is no wonder that other people at the scene heard boos. .

after all. The time for asking questions is limited, and each question takes up a certain amount of time.

But Jester obviously didn't want to answer according to the textbook. He first looked at the person who asked the question. He should be an ordinary player. After he asked this question, he heard boos at the scene, and he himself understood how low-end his question was.

"That's a good question."

Jester's voice carried through the microphone. Then there was another burst of boos from the scene. This burst of boos was different from the previous ones. It was a boo with strong kindness, similar to ridicule. They all thought that Jester was joking about this issue.

But Jester just smiled and began to say something that shocked everyone present.

"Don't boo. The reason why I say this is a good question is because I have been thinking about telling you the truth about this game before. But now that someone has asked it, I think No matter how secretive you are, it’s not good, so I’d better tell the truth.”

After Jester said these words, the scene immediately fell silent. Obviously, everyone present also knew that Jester was about to say something shocking.

"A friend just asked, is "Quake" a 3D game? Regarding the answer to this question, I can only say that it is very similar to, or infinitely close to, a 3D game, but is it a real 3D game? What? I think, at least for now, not yet."

Although there was already a layer of foreshadowing before Jester said the previous words, everyone still did not expect that Jester would actually say such a sentence. Although among the hundreds of people present, Even though I was prepared, I was still shocked by such a sentence.

"Not a real 3D game? How could this not be a real 3D game! Are the promotional videos we just saw fake?"

These are players who have just entered the game and have not had the opportunity to try the game "Quake". They have such doubts, but those who have tried the game "Quake" before, And reporters who called the game a game-changer didn't see it that way.

In the eyes of people like them, if this is not a 3D game, what can be considered a 3D game? Are you telling lies with your eyes open? And you can’t discredit your own game.

When the people at the scene started to boo again, Jester's words rang out again.

"Don't boo me. I have my own explanation. Listen to my explanation first - if you think it doesn't make sense, then criticize me again. I will definitely be happy with it." After Jester said this, The scene fell silent again. Obviously, everyone present wanted to hear what Jester had to say.

In fact, if anyone who participated in the development of the game "Quake" is present, you will know what Jester is going to say. In fact, he does not mainly want to explain to everyone what it means. The concept of 3D games, which has just appeared, is to advertise a next game from Mars Entertainment. This is what Jester and Carmack had planned long before they started making "Quake". After the pseudo-3D game "Quake", we will start to make a real 3D game.

"First of all, everyone needs to know what 3D games are."

The beginning of Jester's explanation was simple and straightforward, but thought-provoking. This question seemed simple, but when those present thought about it carefully, they discovered that they themselves could not tell a specific rule - what kind of game it was. Can it be called a 3D game?

Obviously, this problem cannot be a simple 3D game that just looks like a three-dimensional game.

Sure enough, Jester immediately rejected this argument.

"First of all, I hope that when you are thinking about this issue, you will first get rid of a point of view that will affect your judgment. This point of view is very simple, that is, don't trust your eyes, at least in 3D games. You don't want it to look three-dimensional. If it has three dimensions, it can be called a 3D game.”…

Jester began his explanation, and everyone present was silently waiting for him to continue.

"When we develop 3D games internally, the first thing we need to determine is what the standards for 3D games are. In fact, this statement that looks like a three-dimensional picture is just a visual deception, and the source of this deception is the official 3D game The definition - very simple, a game that can be moved arbitrarily in length, width, and height is a 3D game."

At this point, Jester didn't wait for the people present to show their enlightened expressions, and smiled and said the final answer to the previous question: "In fact, on "Quake", we were at the beginning When developing the 3D engine, we found that with the current PC capabilities, it was impossible to complete a true 3D simulation. Therefore, we settled on the next best thing and designed a model that could not simulate the depth, that is, the z-axis. engine to complete this game, and as for the three-dimensional images you see, they are just simulations of some textures we used special algorithms."

After Jester finished speaking, the scene was silent for a minute, and then burst into extremely enthusiastic cheers.

But Jester seemed to be a little unfinished. He pressed his hands and signaled the people present to be quiet for a moment. When the cheers at the scene were very weak, Jester continued to add.

"So, I think this question is a good one, but what I want to make now is that we at Mars Entertainment have not made a real 3D game. It's not that we don't have the ability, but because of functional limitations, we have no way. Let your hands go, but I can guarantee that when the "Quake" project was completed, a new development team was officially established, and this development team was also composed of the "Quake" engine development team. I As the person in charge, the purpose is to develop a real 3D engine that can simulate 3D scenes."

"In other words, we will definitely produce a real 3D game in the near future!"

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