Game Development Giant

Chapter 336 New Model

The development of Unreal II is surprisingly smooth. Judging from the current research progress Carmack just showed Jester, it is much smoother than the original plan. In the theater chain's plan, it is established that it will take four months to develop. Time, in fact, generally this development time is not enough. For example, when Unreal i was developed, Carmack himself said that one month was enough, but in the end it still took almost two months to finalize the final version.

Moreover, Jester was also inspired by Carmack's enthusiasm. He asked Li Fuzhen to go back by himself, and then he also stayed in this secret development base.

In a general sense, the game engine can be regarded as a rich game editor that is released by many games. When the underlying modeling algorithm is determined, it can indeed be so artificial, but the engine needs to be considered.

Therefore, when the game needs some functions, it needs to be done before the engine is developed.

Of course, after the word engine was produced, because I was the first developer of the engine, some good ideas suddenly occurred to me during the development process. The bottom layer can be changed at any time and new functions added. This is why large game companies generally have the wisdom Develop your own engine, or directly develop the underlying reasons similar to the engine.

Companies with insufficient senior R\u0026D capabilities, or companies that are relatively short of funds and have no pursuits, generally just purchase the right to use a certain engine instead of developing a dedicated engine themselves.

Of course, this will still be more than ten or twenty years later. To develop a top-level 3D engine will require a huge amount of manpower, material resources, and financial resources. Ordinary small companies simply do not have enough strength to do so. development.

For example, the Frost series engines are good, but for some development companies. When they develop a game, they sometimes don't agree with what they want, but because they didn't develop the engine themselves, they can't or can't make any underlying modifications, so they can only muddle along.

If we look at companies of this level such as Blizzard Valve, their engines are all developed by themselves. During the development process, when a change is found in a certain place or a better or more powerful feature is added, use the engine developed by yourself. The engine can be rewritten on the bottom layer, and the engine's functions will become more and more powerful.

Those who purchase the copyright do not have this ability.

The development of 3D engines is certainly a very expensive investment in the future. If you don't sell the copyright, you may only be able to use it yourself. If the game doesn't sell well, it's very likely that you won't be able to make ends meet.

In order to make Unreal II as perfect as possible at the beginning of development, so that when developing the game, it can have as many functions as possible for its own use, Jester is thinking about some functions that can be completed in this era - —For example, there is a very popular zombie mode in later generations.

To be precise, zombie mode is the domestic term. In foreign countries, it is generally called the biochemical mode, and the concept of loss, or the living dead, existed in movies a long time ago, but it was really introduced into the game. Still in the mid-1990s, there was a horror action game called Resident Evil.

This game is the work of a British studio acquired by Capcom. It is an out-and-out masterpiece, even if you watch it twenty years later. Regardless of the insurmountable gap in graphics and resolution due to technical reasons, this game can still be called a textbook for similar games in terms of game design and gameplay.

A textbook classic game. Every game that can receive such an evaluation can be forever engraved in the history of video games for future generations to admire.

Therefore, Jester naturally thought of a game type that he would like very much in FPS games in later generations, whether it is stand-alone or online games, domestic or foreign, biochemical mode.

Moreover, here Jester suddenly thought that if this thing is added to "Quake", it can be used as a foreshadowing for the future "Resident Evil" game. When he has the opportunity to launch "Resident Evil" in the future, When playing the game "Crisis", players will have a sense of accomplishment like discovering an Easter egg.

Although these are all details and trivial matters, which seem to be insignificant to the improvement of gameplay in a game, this is precisely the biggest difference between a great company and an ordinary company. Now Mars Entertainment has gone through the hard work of accumulating When the first pot of gold was made, the current Mars Entertainment is trying to create its own corporate culture.

This corporate culture is not only for internal people, but also for a complete player community built on the games of this game company. This cultural circle is also crucial. For example, Blizzard, they started When they copied "Dune II" to make "Warcraft: Orcs and Humans", they would never have imagined that this game they would get inspiration from "Dune II", and that a copycat game would become their entire corporate culture. The largest component inside.

Not only for themselves, but also for all players who like them.

In fact, Jester was reborn in this era, and he has a lot of nostalgia for the world he left. He didn't talk about old-fashioned things like family, friends, friendship, and love, nor did he talk about the possibility that it might take decades before he could play the game he could easily play at that time. Among the top masterpieces he has played, the movie about "World of Warcraft" may be the most unforgettable for him.

This movie will be released in the first half of 2016, so there should be no ticket delays, because this is the result of skipping one ticket. Originally, the movie was originally planned to be released in the Christmas season of 2015, but due to There will be a new "Star Wars" movie in the Christmas season of 2015. You must know that for Americans, the competitiveness of "Star Wars" is unmatched by anything else. To compete with such a blockbuster with the same special effects Competition was not a clear choice, so in the end Blizzard postponed the release date to 2016.

A game can produce a big movie, and it is also a big production with an investment of more than 100 million US dollars. Not to mention other things, this means that this series has a very huge fan market-in the final analysis, this is still a game Fan game, maybe the subsequent sequels will no longer be fan movies due to the success of the first game, but the first game definitely is.

At that time, Jester even imagined what it would be like when the first big movie of "World of Warcraft" was released in China - there is no need to doubt whether it can pass the review. China Film Group invested a lot in this movie. Come to think of it, people watching the movie must be divided into two groups: alliance and tribe. When one party provocatively shouts for the tribe or ar, how will the players in the alliance fight back?

Because when Jester thought about this question again, he just thought of watching an interview. Sons of the Storm, the founder of Blizzard, which may also be the most famous art team in the world's gaming industry, Soul, Samwise, was at the opening of the first carnival. When he was walking down the stairs, he saw the hall filled with fans wearing tribal or alliance clothes or decorations, and they were clearly distinguishable.

Maybe it was because this super artist with so much artistic talent suddenly had a childish heart. When he was playing Horde in the game, he shouted to those fans who were clearly divided, ‘For the Horde! ’, and then, almost instantly, he gained the users of those tribe players. Almost at the same time, all the tribe players shouted out, ‘For the tribe! 'slogan.

And those players in the alliance were not to be outdone, and immediately shouted ‘For the alliance! ’ for a confrontation.

This kind of scene must be very interesting, even thinking about it is very exciting.

Moreover, apart from the Pioneer series that relies on making money from cute and stupid fans, no game has ever achieved real success in adapting big movies from games - whether it is the extremely charming Angelina Jolie. "Tomb Raider" or "Resident Evil" which has gained a lot of reputation.

None of these can be called successes.

Although the total box office of Pi Shen is very high, it is only an animated movie after all, not a big movie - to a certain extent, the influence of animated movies can never be as influential as that of big movies, except for a few department.

Therefore, Jester was very much looking forward to the "World of Warcraft" movie series being able to defeat the Skin God.

Moreover, at the 2014 Carnival, Blizzard played a thirty-second movie trailer. Only those who attended the carnival could see one of the trailers, and no one could pirate it. However, Jester took advantage of all aspects of the trailer. Judging from the news and feedback we received, when the trailer opened with a view of Stormwind City from a high altitude, many Blizzard fans in attendance shed tears of excitement the moment they saw the opening.

I remember that Jester was watching the carnival live post on nga during the 2014 carnival. A fan who had just watched the movie trailer of Warcraft commented on the post behind the live post and said something that moved a Warcraft fan. , "This damn thing is the Stormwind City in my mind."

Of course, after all, there are still very few people who can participate in the carnival, and it is even rarer in China. The news I heard was only from the mouths of those participants, or some gossip interviews that did not reveal any secrets at all. Although in An expert on nga who is engaged in film special effects production in the United States said that his company is in the later stages of producing the Warcraft movie, and said that the special effects of Warcraft are top-notch and there is no more news, and it is precisely this This kind of information makes more players more curious and itchy about this thing that has not even scratched the tip of the iceberg. (To be continued...)

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