Game Development Giant

Chapter 370 Analysis of pros and cons

After Michael Clayton thought about it for a long time, he thought about Jester’s statement that he was not involved in anything about the filming except for directing matters, and immediately thought that maybe Jester had a clear idea. He was also a little curious about the director's choice, so he asked.

"Do you have a director in mind?"

Jester glanced at Michael Clayton in surprise. He didn't expect that the other party's thoughts were so thoughtful, and he could even hear the hidden meaning in his words. However, this is not something that cannot be made public. No matter who he chooses, he agrees unconditionally.

"Steven Spielberg."

Jester said it very directly. This candidate was originally the official director of "Jurassic Park". He was called the king of commercial films by countless people in later generations. The total box office in North America has exceeded 10 billion in later generations. Of course, now Si Pillberg is a great director, but he has not yet reached the lofty status that he would later achieve.

It was precisely because he was not favored by the mainstream of the American film industry when he made commercial films after he became famous. It was not until "Schindler's List" was released a few years later and won the Oscar that this momentum was completely reversed. Of course, Spielberg is now one of the best directors in the world. "He."

Michael Clayton also had a look of surprise on his face after hearing Jester's choice, but immediately he showed a look of approval: "Steven is indeed very suitable." As he said that, he He nodded and even repeated this sentence.

"And he will definitely be extremely interested in this subject."

Michael Crichton is not talking nonsense. He and Steve Spielberg are already familiar with each other and have talked about movie issues with him. Spielberg is extremely sensitive to this novel science fiction theme. Interested in, and filming, such a movie. A large number of new technologies need to be applied.

These new technologies have not been widely used in previous film shootings. Previously, because of his professional instincts as a screenwriter and director, Michael Crichton thought about how to use the book he wrote when he was writing it. When turning a book into a movie, I have developed my imagination on how to shoot it and how to use current shooting technology.

He feels that if it can be successfully shot, the impact this film will have on the film industry will not be greater than it was more than ten years ago. "Star Wars", which Lucas worked so hard to shoot, will be a huge leap forward for the entire film technology. However, he also thought that there may not be more than five directors in Hollywood who can master this kind of shooting ability.

Spielberg is certainly one of them.

He saw that Jester's choice of director was completely consistent with his own, and he also had plans to formally cooperate with Jester on the film adaptation, in Michael Clayton's opinion. If this movie is really going to be shot, it will require a lot of filming funds. Although you and Spielberg's lineup can impress many film companies, this kind of shooting style of big investment and big scenes is not popular in Hollywood now. Despite the success of Star Wars.

However, there are many more examples of failure than success.

It is indeed a good thing to find a sponsor to invest in this way. At least part of the capital investment problem has been solved.

Although Michael Crichton agreed in principle with Jester's statement about cooperating in the movie "Jurassic Park", he did not express his position on the spot, at least saying that he would contact Spielberg. If he is interested in his novel, he can find a time to invite the three of them together for a friendly meeting to discuss the matter again.

Of course, as for what Jester said, the "Jurassic Park" theme park and the rights to adapt the game, which were insignificant rights to Michael Crichton, he agreed to it. How much did Mars Entertainment want to pay? Regarding the issue of licensing fees, neither of them discussed it on the spot.

Jester left Michael Clayton's wine estate very happily. He declined the other party's request to invite him to dinner. It was not that he refused intentionally, but because there was news from Japan that he was extremely concerned about recently. Sony and Nan Dream Palace, the result of the connection between the Hudson families.

In the evening of Japan time, Sony, Namco, and Hudson jointly held a media conference. This conference was held in a hurry, and there were not many media invited. There were only a few, but all of them were The ones with the greatest influence in Japan.

For a company of Sony's size, they don't need to invite too many media at all to their press conference. They only need to invite the most influential ones, and the other media will swarm like cats that smelled canned sardines. And, this is the nature of the media.

This press conference was very brief. The two parties announced the official cooperation. Representatives of Namco and Hudson said that they will develop games for SE’s new home console, and these games will be on the home console platform. of exclusivity.

People from Sony Computer Entertainment said that they will try their best to provide players with the best gaming platform. Just like Sony's other similar electronic products, they will definitely become the pioneers of the drainage era. Although they have joined this industry It's not too early, but they have the confidence.

Today's Sony Computer Entertainment is weak, in Jester's opinion.

This is true even after joining Namco and Hudson, but being weak does not mean that there is no potential. In fact, among his opponents, the only one Jester is worried about is Sony. The current Nintendo is not enough in his eyes. Because although Nintendo has strong game development capabilities, they have always been weak in hardware. This shortcoming has not been solved by Nintendo until more than 20 years later.

Well, SF has indeed performed very well in history. It is not an exaggeration to call it the strongest of its generation, but this is Nintendo's hardware department. With the help of Sony hardware developers, it has specially studied the weaknesses of Sega MD. The success of research and development after targeted design is not the fault of Nintendo alone, and cannot be used as evidence to prove Nintendo's hardware research and development capabilities.

As for VB later on, this is exactly what Nintendo wants to slap on the forehead. It is not reliable at all. Head-mounted display devices were not fully developed until 2015, the two major game development giants Sony and Microsoft. How could the technology that was conquered be solved by Nintendo in the 1990s?

What's more, the person who carried out this research and development task was Yokoi Gunpei, who was guided by the design hardware principle of parallel thinking using mature technology without using the most advanced technology.

As for Sega, they seem to have no shortcomings. They have accumulated a lot of technology in the development of arcade machines. As we all know, arcade machines have always existed as pioneers of home machines. The evolution of home machines can be seen as the process of miniaturization of arcade machines. Almost all arcade machines have All the technical means that have appeared on home machines have been implemented in arcade machines and will only be launched after the authenticity is verified.

Sega has a unique advantage in this regard, and they also have arcade projects to help raise funds to replenish their investment in home console development, which is something Nintendo does not have.

The most important thing is that while he has strong hardware research and development capabilities, he also has a large number of outstanding game designers. These people, led by Suzuki Yu, have a lot of experience in arcade game development. They only need a slight change in thinking. You can go from being the best arcade game designer to being the best console game designer.

The several games recently released by md just illustrate this point.

The most important thing is that Sega's games have their own characteristics and style, which are derived from arcades, hardcore and passionate.

But Sega also has its own shortcomings. Their biggest shortcoming, at least from the current point of view, is that they are not profitable enough. As a result, they have to suffer. Of course, they can counterbalance the home machine through the arcade project. If the home machine project continues for a long time, If you are unable to get a large return, this kind of meaningless continuous investment will be in vain.

In addition, Sony later purchased hardware at a loss and relied on game denial to squeeze the profits of the gaming industry. In addition, Sony continued to increase investment in more and more advanced home machines, which will inevitably make it difficult for Sega to breathe. Although In the SS era of the 1990s, Sega once reached the peak of their home console game history. However, after the peak, with the retirement of Nakayama Hayao, Sega announced the launch of home console development without hesitation.

This is also inevitable.

As for Sony, it seems that their shortcomings are obvious now. They do not have enough third-party development power, but this is not the key. The reason why third-party development power is called third party is because these can be won over through benefits. These games Companies are looking for money, and they will follow whoever can give them the greatest benefits. This is an unchanging truth.

The power of first-party development is not difficult for Sony, which has deep pockets, because it can be bought with money.

In the game development industry, there's nothing money can't buy.

Not to mention hardware development, no company in Japan, not even giants such as Sharp, Toshiba, and Panasonic, dare to say that it can do better than Sony in the development of hardware electronic products. This is one of their biggest strengths. It is also an advantage that is difficult for others to catch up with, and Jester can only rely on his understanding of the future development of the game console industry to shorten this gap as much as possible.

The gap can be shortened, or it can be overtaken. In terms of hardware research and development, at least before the PS era that existed in history, Jester was not optimistic about what he could do to surpass Sony. (?)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like