Game Development Giant

Chapter 395 Fire Pattern Sequel?

However, this method cannot be satisfactory every time. △Top △ point △ small △ said,

"Action-type game?"

Jester saw some survey reports. There is a high demand for this type of games in the market now. There is a reason for this. It is because md has transplanted a large number of previous arcade games. You must know that there is a big difference between home machine users and arcade users. There is a lot of overlap in some parts, and it is also the dream of many people to be able to play games at home that could only be played in arcades before.

Therefore, this demand came into being.

Now, if we don’t talk about the most powerful large-scale arcade machines, the two most popular types of arcade games in amusement parks are fighting and action games. In the past, when the technology was not mature enough, action games had an absolute advantage in arcades. However, with the advent of Mars Entertainment's "Street Fighter", a revolution in game genres was launched in the arcade market. In the past, action games were dominated by one player, but now fighting games and action games share the market equally. And it still has a slight advantage.

It is even judged in this report that as time goes by, more intense games such as fighting games will definitely replace the level-playing games and become the mainstream of the arcade market, while other games Pass-through games will be fully transferred to home console games.

Jester, who understands the development of later generations of games, can only say that this prediction is only half correct. After action games were replaced by fighting games in arcades, they did shift their focus to the home console platform, but this The limitations of similar games are even more prominent on this platform, which is the lack of motivation to play repeatedly.

This shortcoming is infinitely magnified on the home computer platform. Even those masterpieces find it difficult to overcome this shortcoming.

It was eventually replaced by sandbox adventure action games that focused more on exploration, which was inevitable. Jester had a very impressive experience about this. When he once recommended PS3 to one of his friends, he chose "God of War 3", which was called the PS3 missionary game in several Soqing forums.

There is no doubt about the classicness of this game. For players who had only played PC games at that time, there is no doubt about the shocking power of this game. This is also true. This friend in Jester has played " After playing "God of War 3", I was immediately shocked by this game, and then I bought a PS3 without hesitation.

But a few months later, Jester's friend complained to him again while drinking: ""God of War 3" is good. But after playing it once, there is no reason to let me play it again. Impulse, this is a game that can be called a perfect score in one game."

Jester thinks about this evaluation now, and he agrees with it. Many high-quality action games can be regarded as games with perfect scores in one game. But the problem is that in the game environment at that time, a game can easily last hundreds of hours. Game time is the entry point. And a game that is completely satisfying in just one game really lacks enough competitiveness.

These words actually go a long way. The future will definitely be a world of sandbox games, with endless explorability. It can produce endless fun, which is also the greatness of the GTA series after GTA3. If it were not for the fact that the three views of the GTA series are too incorrect, then this game would have a historical status. You can definitely go to a higher level.

It may be too early to look at these future things, at least for now. In the absence of so many entertainment platforms and so many well-produced masterpieces as in the future, the shortcomings of only one week of action games are still invisible.

At that time, then again, although Mars Entertainment invested in action games very early, it did only produce a few very influential works, whether it was "Avengers", the pioneer of this type of game, or this The cyborg game "Knights of the Round Table" is a masterpiece produced by Mars Entertainment, and to a certain extent, it has led the development direction of this type of game.

But then again, whether it is Capcom or Sega, or in the Dreambox era, they have developed rapidly based on the big tree of Mars Entertainment. Now they have been recruited by Sony and become Sony's second only to Namco and After fully absorbing nutrients from Mars Entertainment's games, including Hudson's No. 1 Mazai's New Japan Project, these development companies have also mastered this type of game and have developed many excellent works.

Jester asked himself, even if he were asked to make an action game now, the standard that could be achieved would only be this. Moreover, Keiji Inafune's "Mega Man" has already agreed to be released on the Dreambox 2 platform, so he knows that no matter how hard he works, For a moment, it is not difficult to let this series leave the arcade platform completely, because this game itself is not very suitable for the arcade platform.

And now I am going to develop a game that has always been successful. Let's not talk about the problem of collision with Capcom's game. Even if there is no collision and the release date is delayed, Jester has no confidence that he can play this type of game. Is there anything that can surpass Capcom's "Mega Man" and Sega's "Strikes of Rage" that are already developing games of the same type?

Especially Sega, they are particularly good at this type of game, which can be seen from the comments of later generations of players on their gaming style. Although Capcom is often called the king of action by fans in later generations, but, In the field of action games, especially in the continuation of the arcade-home machine style, Capcom is far inferior to Sega.

The gaming style of Sega during this period was later evaluated by players as hardcore.

And what is hardcore? Many people think that high difficulty means hardcore. In fact, this is not the case. Those games with only difficulty are called hardcore games, which is what some people call hardcore games. But to put it bluntly, the essence of such games is masochism. Crazy about being tortured by games.

The representative of this type of game is the Dark Souls series, and "Bloodborne" developed by the same development team is also of this type. It does not allow the handicapped to survive at all. Although it made a huge noise when it was released, Dark Souls 2 is completely The sales volume of the platform is only 1.2 million, which is enough to show that this type of game is extremely niche, something that a small group of people get together to entertain themselves, and it is not worth mentioning.

Some people may ask, is mh also like this?

This is indeed a good question, but from Jester's point of view, the core of mh is grinding, and its essence is still a variant of the dark game. The biggest difference between it and those traditional action games is that it can give People have the motivation to keep playing for hundreds or thousands of hours.

All it depends on is a brush word.

It is very rare to do well in painting this character. If you don't do it well, you will be scolded as a pickle. If you do it well, it is a masterpiece.

And having said so many useless things, what exactly do Sega fans call hardcore about Sega's gaming style? I dare not say anything else. Before Sega was completely reduced to a major Hatsune manufacturer, Sega's gaming style could be roughly summed up in three or six words.

Technical, hot and refreshing.

How to understand it? In fact, this is closely related to Sega's arcade game development experience. The arcade style at this time was simple and crude but required certain technologies and skills. This technology and skills did not need to be too advanced. The most important thing was that it was not like Those action games that are called core games are too cold and cold, and directly declare to players with handicapped hands that you are not worthy of playing this game.

Almost everyone can play their games, and as long as you are willing to play, you can get different levels of fun.

And this is what is most needed to develop this type of game in this era.

Again, Jester believed that he could not control the style of this type of game as proficiently as Sega.

Throwing this report aside, Jester picked up another one. This was a specific user survey. The content of the survey was to ask current players which game sequel they most want to play. To Jester's surprise, among the survey results, "Fire Emblem" topped the list with a response rate of over 50%.

In fact, "Fire Emblem" has already released two sequels. One is the orthodox sequel on Dreambox. However, this sequel is not recognized by players because the game really lacks enough features. It's a bit bland, and it's not the work of Jester himself as a producer.

There is also one on Gameboy, which is a transplant of Jester's first game, but it has also made some modifications, and its sales are very good. It is because of the release of this equivalent of a replica version that players are attracted to it again. Once again, there was hope that Jester would once again personally develop the latest game of "Fire Emblem".

Moreover, this voice has gradually gained recognition and agreement. Even "Famitsu", a sworn enemy of Mars Entertainment, published an article expressing its support for Jester's redevelopment of "Fire Emblem" for 16-bit consoles. Version, it is said that with the improvement of home machine technology and cartridge capacity, this type of game will inevitably give birth to many more playable gameplays.

Jester carefully read the investigation report several times and then fell into deep thought. He was thinking about the feasibility of this matter.

"Fire Emblem's sixteen-bit console sequel?"

First of all, Jester denied this matter. He was not used to making sequels. If he wanted to make a sequel, he would not have insisted on developing Fire Emblem 2 on Dreambox. The power is given to someone else. (To be continued...)

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