Game Development Giant

Chapter 404 The boy from Poland

In fact, Hirai Kazuo's guess was not entirely correct.

Jester did not tell Nintendo about the World Electronic Games Association's establishment of game rating standards. In fact, he never even talked to Nintendo about the game show. From the beginning, he had no intention of doing so. Let Nintendo get involved in this.

This matter is not something that Kazuo Hirai and Hisao Oguchi can decide, and when Jester came to talk to them about this matter, he just used them as a messenger to convey his thoughts to their respective backers. , the biggest advantage of doing this is here. If Jester directly talks about this matter to Nakayama Hayao or Kutaragi Ken, when they are not clear about their intentions, if rejection occurs, this will be a problem for both parties. Neither is a good thing.

The more important point is that if Jester makes this suggestion to the people who can make decisions in these two companies, then he will be in the position of a weak person who is often mentioned in negotiations, because he is asking for mercy. of.

But if you pass the message through someone else in this way, and the other party doesn't turn around to contact you, then you will be in the upper hand in the negotiation immediately, because the other party made the request to you, and it was just through an intermediate relay. You can easily change the same attack and defense situations.

Of course, whether Sony and Sega agreed with his two suggestions or not, he could only go back and wait slowly.

Jester returned immediately after talking to Kazuo Hirai and Hisao Oguchi about this matter. This was his nature and he had no interest in these banquets. Although there were many Hollywood celebrities who wanted to get acquainted with him, Jester had no interest in them at all.

Marcin Iwinski was just fifteen or sixteen years old and graduated from high school. He was a Pole who originally lived in Eastern Europe under the terror and high-pressure rule of the Soviet Union. It is impossible to come to the Western world, but now is not the harshest period of the Cold War in the past few years - even the red behemoth of the Soviet Union is planning to change its color, and his father is a film worker, so He was fortunate enough to travel with his father in Western countries.

Originally, his father could only visit and study in some countries in Western Europe. After all, his reputation was limited and the films he produced were not particularly outstanding. However, as his reputation increased, one of Marcin Ivinsky's father's films was actually A certain small film festival in the United States saw it and it became a candidate, so Marcin Ivinsky's father was invited. Came to the United States.

Also following at the same time was Marcin Ivinsky.

This is the first time Marcin Ivinsky has come to the United States, to Los Angeles, the center of the West Coast, and to Hollywood, the heart of American movies. He has been to Paris, the Federal Republic of Germany, the Apennine Peninsula, and England before. Those places were much more prosperous than a small town in his hometown in Poland. Almost before this, he had believed that the places he had visited with his father before were heaven. It is the most prosperous place in the world, and most importantly, it is where Marcin Ivinsky saw video games for the first time.

That feeling. No less than seeing God.

But now that he has come to the United States and is still in Los Angeles, one of the most prosperous cities in the United States, he knows. Compared with this place on the other side of the ocean, the so-called Western European countries are simply no different from country bumpkins - there is no place to compare with the United States in any aspect.

The most important thing is that here, in any shopping mall here, he saw a dazzling array of game consoles, hundreds of game cartridges of all kinds-even some that he had never heard of. sixteen-bit game console!

As for what the sixteenth digit is, Marcin Iwinski doesn’t know now, but he knows that this is a very good game console, many times better than the Atari game console he played in Poland, and even In the eyes of Marcin Ivinsky, even comparing Atari with this new 16-bit machine called Dreambox 2 is an unforgivable crime.

Mars Entertainment Marcin Iwinski has heard of it. This company is so famous, even in Poland. When he was in Poland, his favorite thing to do was to charge according to time in the rental store. Play those games on Dreambox, which is also their most popular project.

However, Dreambox is too expensive. Very few people in Poland can afford it. Even if it is rented in a rental store according to time, not everyone can afford it.

His family situation is very good, and from time to time he can squeeze out a little money from his usual pocket money to splurge on games. This project has made many friends who are about the same age as him feel extremely excited.

However, the game cartridges here are really too expensive. For example, the cheapest game cartridges for PCs are close to thirty US dollars. However, if these game floppy disks are in Poland, even if they are genuine, they are only It's fifteen pounds. If you buy pirated copies at those distribution centers, it only costs three pounds.

"Sixty dollars!"

Marcin Iwinsky, who was drooling and browsing at a game counter in a shopping mall, was dazzled by what he saw. Most of them were games he had never heard of before. He suddenly saw a game on a PC game counter. The price tag on an extremely beautifully packaged game was placed in the most conspicuous position, and then he exclaimed.

You must know that PC games are more expensive than console games. Generally speaking, the common price is thirty or forty US dollars, and almost none can reach fifty US dollars. This is not lower than any other home game console. Games that cost less than forty or fifty dollars, and some can even reach sixty dollars, are incomparable in terms of price.

But this game, after Marcin Ivinsky repeatedly confirmed that it was a correct PC game, was even openly priced at sixty US dollars and placed in the most conspicuous position.

""Thor's Hammer"..."

Marcin Iwinski read out the name of the game in a low voice. This game has a very exquisite outer packaging. There is a beautiful picture printed on the outer packaging. It is a heavily armed anti-terrorism team member holding a Assault rifle aiming pattern.

I have to admit that just because of this outer packaging, Marcin Ivinsky is very excited.

"This is the same game as "Contra"!" At this time, Marcin Ivinsky remembered a shooting game he had played on Dreambox. This was the best game he had ever played. Shooting games, he never thought that a shooting game could be so fun, but because the hourly price of Dreambox was too expensive, he only played it once or twice, but he never fully enjoyed it.

At this time, a salesperson on the side also noticed Marcin Ivinsky's behavior. Seeing the child staring at the "Quake" packaging box without blinking, he took it for granted that this was also a Potential buyers who are extremely interested in this game.

Maybe it was not a busy time now, and there were no other customers except the child in front of him, so he took the initiative to step forward and chat with Marcin Ivinsky: "You also like " Quake? This is a very, very, very fun game!”

The salesperson said in a very seductive tone.

But obviously, he misjudged the not-so-big boy in front of him. This boy named Marcin Ivinski, who had just come to the United States from Poland for the first time, must have been heard of by almost every game player in the United States. Nothing is known about the game Quake.

After hearing the salesperson's question, Marcin Ivinsky raised his head and glanced at the salesperson who was smiling at him. He was also extremely curious about this game, so he asked: "Excuse me , is this game the same as "Contra"? Is it as fun as "Contra"?"

What surprised Marcin Ivinsky was that after he finished saying this, the salesperson looked at him with a very surprised look, and then said in a dismissive tone: ""Contra" ? Is that kind of game worthy of being compared with "Quake"? It's not that "Quake" is as fun as "Contra", but "Quake" is a thousand times more fun than "Contra"!"

"impossible!"

Almost blurting out, Marcin Ivinsky absolutely does not believe that there is a game in the world that is more fun than "Contra". Among all the games he has played, there is no game, whether it is Dreambox or Contra. On NES or PC, it can be more fun than "Contra".

"Impossible?" The salesperson seemed to still insist on his opinion. When he heard the little boy in front of him retort without any force, he still looked disdainful: "You have only played a few games, and you dare to say it is impossible. ? The fact that you can say this means that you must have never played "Quake"!"

And Marcin Ivinsky opened his mouth and wanted to continue to refute, but he really couldn't say anything to refute, because he did, as the salesman said, he had never played this game called "Quake" I only heard about the game today.

If you haven't played it, how can you have a say? (To be continued...)

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