Game Development Giant
Chapter 414 World Electronic Games Association
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In addition, there is also the construction work of the theme park.
It is planned to build three theme parks in the United States and two in Asia. This is the initial plan, but only one will be built at the first time. Based on the results of the first theme park, it will be decided when the remaining ones will be opened. Moreover, neither Jester nor Samsung want to build so many theme parks independently. It is inevitable to introduce investors who are interested in this.
How to get those people to invest?
Only the first paradise has achieved results. The nature of businessmen is to seek profits. As long as there is profit, businessmen can naturally be seen.
Jester told Li Jianxi about this matter, and Li Jianxi also said there was no problem.
Because that's what he thought too.
Another thing that worries Li Jianxi the most is the investment and construction of Texas Instruments' silicon wafer fab. Although the negotiation process between the two parties went smoothly and the preliminary intention was announced, I don't know what TSMC has given Texas Instruments in that regard. What kind of promises did the instrument make? Now Texas Instruments' attitude is somewhat swaying.
This makes Li Jianxi extremely dissatisfied. To be honest, Samsung really needs Texas Instruments' silicon wafer fab, but if Texas Instruments does not have the sincerity to cooperate with integrity, they do not have to use Texas Instruments' silicon wafer project. Get it, because Li Jianxi has other ways, although this way is much more troublesome than getting the full-scale production line directly from Texas Instruments.
Li Jianxi hoped that Jester would act as a middleman to contact Texas Instruments again and explain Samsung's attitude to them. Because this attitude was too harsh, Li Jianxi wanted him to be a buffer to prevent Texas Instruments from immediately hearing this. Fall out.
And Jester agreed immediately.
After all, the more powerful Samsung will be in the future. Then it will be more beneficial to him.
Eight days later, Jester was in a manor in the suburbs of Los Angeles. Here, Jester met Ken Kutaragi and Hayao Nakayama. Jester didn’t take the manor with him for long after buying it, mainly because of Claudia. When I came to Los Angeles before, I proposed to buy it, and Jester naturally agreed.
This is not the first time I met Nakayama Hayao Jester. The two have worked together many times, so they are very familiar with each other.
It was actually the first time I met Kutaragi Ken.
Jester has seen the photo countless times. After all, he was a genuine So Qing before time travel. For Ken Kutaragi, a Sony legend. It can almost be called familiar.
Kutaragi Ken’s surname is Kutaragi. This is not a very popular surname. Even in Japan, this surname is extremely rare. It is said that this surname is not a native Japanese surname, but comes from the Korean Peninsula generation. Immigration, of course, is just a legend.
Actually. Jester admires Kutaragi Ken very much.
"Nice to meet you!"
As soon as Jester saw Kutaragi Ken, he proactively stepped forward and extended his hand, with a sincere expression on his face, which made Kutaragi Ken a little stunned. He personally didn't expect Jester to be so enthusiastic, and he didn't think that Jester would greet him first instead of the other person next to him. Nakayama Hayao.
Logically speaking, Nakayama Hayao is the head of Sega, and his status in the industry is much higher than himself. Up to now, Hayao Nakayama is still the vice president of the Japan Arcade Association. Moreover, because of his previous cooperation with Jester, Hayao Nakayama should have maintained a good personal relationship with him.
In this case, according to Kutaragi Ken's analysis, it seems that Jester should not shake hands with him first no matter what.
But since this was Jester's initiative to show kindness, Kutaragi Ken naturally accepted it. He quickly stretched out his hand, firmly grasped Jester's hand, and shook it vigorously.
"Mr. Li's youth is surprising."
Kutaragi Ken's words are not modest, because Jester is only twenty-four years old now, and he is a genuine young man.
"Mr. Kutaragi and I hit it off right away. I hope Mr. Nakayama won't think that I'm being negligent."
At this time, Jester took back his palm from Kutaragi Ken's hand, and then stretched out his hand to Nakayama Hayao, who was standing aside with a strange look on his face. He stretched out his hand to him and said a few words with a smile.
"where."
Nakayama Hayao didn't seem to be affected by what happened before Jester shook hands with Kutaragi Ken. The strangeness on his face disappeared instantly when Jester's eyes moved to him, and at the same time there was a smile on his face. He smiled and shook hands with Jester vigorously.
At the same time, he kept saying polite words, as if he really didn't take what happened before to heart.
In fact, it only took a short moment for Nakayama Hayao to understand why Jester resorted to tricks on him when they first met, because Hisao Oguchi's previous price reduction strategy had indeed caused a great deal of trouble to Jester. Troubled, this may also be regarded as Jester's counterattack against Hisao Oguchi's price reduction controversy.
However, only Nakayama Hayao himself knows that he also has his own troubles. Although Hisao Oguchi's price reduction strategy seems to be extremely successful, not only does Mars Entertainment's Dreambox 2 have to adopt a trade-in strategy, but even Sony's ps1 console has been Forced to adopt a similar price range.
You know, at this price point, it is difficult for them to make money from hardware. Even counting the expenses on marketing, promotion, and logistics, they will even lose money. In other words, although the current Sega MD seems to be selling well , is also gradually eroding market share in the North American market, but only he knows that under such circumstances, the more consoles he sells, the more money he will lose.
As for whether you can make money back by relying on software in the future, theoretically, this is feasible, but in practice, it is hard to say.
At least with the current market share of less than 10%, there is no way to complete your own ideas.
After sitting down in the room, the two parties exchanged a few polite words and immediately got down to business.
Matters related to the establishment of the World Electronic Games Association.
First of all, the three parties have no opinions on whether to establish or not. The three parties all agree that such an association must be established. Then the question arises, where is the address of this association? And how does this association work? How is it managed? How to elect officials such as president.
Just these three most basic issues, these three largest game companies in the world besides Nintendo, are at loggerheads.
How to elect the president is relatively easy to discuss. For example, the plan generally agreed upon by the three parties is that the president of each term is elected by the permanent director members of the association. How to elect the permanent director members? How many permanent director members are there? More detailed issues will be discussed in the second step.
As for how to manage it, it's very simple. Now Mars Entertainment, Sega, and Sony Computer Entertainment, backed by Sony, own almost 60% of the world's distribution channels and 90% of the world's distribution channels. Platform share, although the current share of this platform share is almost entirely contributed by Mars Entertainment and Sega, none of them dare to underestimate Sony, a newcomer to the industry.
As long as the resources of these three companies, which occupy the vast majority of the industry's resources, can be unified, then they can naturally set rules for the entire world's gaming industry.
None of this is a problem.
For example, regarding the currently noisy issue of game grading, although no country has yet taken the lead in grading games, in the eyes of any knowledgeable game practitioner, it is like grading movies. A rating system for games will definitely come in the future.
The World Electronic Games Association can take the lead in proposing its own classification standards before this happens.
Of course, this standard is only for the home console market, because the PC platform is a public platform. Anyone can publish games on the computer platform as long as they are willing. This is something that game companies like Jester and others cannot control.
However, the platform of home console is not an open platform. It does not mean that you can develop games if you want to develop games on this platform. To take the simplest example, if you want to develop games on the PC platform, you only need to A PC is enough, nothing else is needed.
But developing games on a home console platform is not like this. First and most important, you need to get a development machine specifically used to develop console games.
And what is a development machine? This cannot be explained clearly in a few words. You only need to know that this is a development tool that is necessary to develop console games. Only with this tool can we develop console games.
For example, if you want to develop a game on Dreambox, then you need a development machine on Dreambox, and if you want to develop a game on Sega MD, you need a development machine on Sega MD.
Obtaining a development machine is not the end. Having a development machine only means that you can engage in the development of console games, but what is the purpose of developing games?
Many people say it is for fun.
Indeed, games are definitely developed to be played, but for whom? For players, how can we give it to players to play? It just depends on the release. As for whether your game that has been produced can be released on the platform you want, that is up to the company that owns the platform. (The novel "Game Development Giant" will have more fresh content on the official WeChat platform, and there will also be a 100% lucky draw gift for everyone! Open WeChat now, click the "+" sign on the upper right "Add Friend", and search the public Number "qdread" and follow it, hurry up!) (To be continued...)
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