Game Development Giant

Chapter 466 Action Game

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"The key is..."

After Itagaki Tomonobu heard Jester's words, his eyes lit up and he immediately started asking questions impatiently.

"hehe."

Jester chuckled first, and then spoke in a very relaxed tone.

"The so-called sense of impact, in general terms, is a certain feeling of making efforts and getting feedback." As soon as Jester finished speaking, he saw Itagaki Tomonobu deep in thought, as if I'm thinking about what this sentence means.

Jester smiled again and did not speak. Instead, he picked up the coffee on the table and took a sip, quietly waiting for Itagaki Tomonobu to finish thinking.

In fact, this sentence is from later generations. Liang Qiwei, the father of "Rain Blood", said his experience when talking about the impact of action games. Although the game "Rain Blood" is not famous, it is It is definitely a rare high-quality domestic action game.

However, it is difficult for good games to make money in the domestic environment. After hard work, they cannot sell hundreds of thousands of copies, and then a rubbish mobile game can generate tens of millions in revenue every month.

To be honest, domestic games are not destroyed in the hands of these game developers, but in the hands of those players who keep clamoring that domestic games have no hope, but every time a domestic game appears, they don’t even support it. in the hands of.

Whenever he thought of this, Jester felt extremely sad and regretful.

It’s not that domestic games don’t work hard, it’s that if you try hard and get no response, then no matter how persistent you are, you won’t be able to persist in vain.

To be honest, if when Blizzard was making "Warcraft I" and "Warcraft II", those European and American players treated them like the so-called players in China treat domestic games, maybe Blizzard would not be able to persist. own dreams. Eventually it grew into a towering tree.

In fact, think about it, how many studios of the same era as Blizzard survived in the end?

What was the final outcome of the studio that made "Dune 2", the father of RTS, and the studio that Blizzard's Warcraft imitated?

Jester looked at Itagaki Tomonobu who was still deep in thought, and he himself was constantly thinking. Although he didn't like the domestic three swords, it was undeniable that in future generations, the best way to survive in domestic stand-alone games would be There are three domestically produced swords.

It is the loyalty of these players to the game. Even if this game stinks more than shit, it's still delicious.

This allows these game companies to live happily.

Just like what happened on January 15, 2013, the sincere "Rainblood: Mirage" was officially released. On the day of release, a famous stand-alone game company's "Sword and Fairy" "The Prequel to Legend 5" is also grandly launched.

But in the comparison between a masterpiece and a game that stinks more than shit, it failed miserably. The shit-like game sold half a million copies in just three days, while the other What about a domestic high-quality game?

Just don’t mention it.

People who say that domestic stand-alone games have no future. Just like those who say that domestic movies have no future, when you are willing to pay for shit, why do you hope to play truly high-quality domestic games?

Jester even felt at the time that the day would come when Yao Zhuangxian and his bullshit game were completely dead. This is the day when domestic games see hope.

In fact, there are many such examples, such as domestic online games.

Many players say that there are no high-quality domestic online games. In fact, Penguin Copycat Diablo 3 has only made one game called "God of War". This game. At the beginning, the production was very good and full of sincerity. However, it is because the developer retained integrity when developing this game that the game's ability to attract money is insufficient.

Then the entire development team was collectively fired by Penguin and replaced by a group of operations and planners who only knew how to cheat money.

In the end, this game was a complete hoot.

Jester thought a lot. There were some things that he couldn't change. His power alone was too weak. Even in his motherland, where he was about to go, the market was full of his pirated games.

Even in 2007 or 2008.

At that time, it happened to be a period of explosion of independent games. At that time, the Americans developed "Plants vs. Zombies", the Finns developed "Angry Birds", the Czechs developed "Machina", and the Danes developed "Limbo" 》.

Indie games have exploded across the world seemingly overnight.

At that time in China, news of Yujun Aoting's withdrawal from the domestic stand-alone market was buzzing around the world.

However, Liang Qiwei, the father of "Rain Blood", could only sadly leave China and go to the United States to study. Before he left, he wrote this paragraph on Weibo to express his mood at the time.

"What can we do to save it? Just because most players are still proudly downloading the latest cracked version of the game on BitTorrent, and then go to the forum to cry out in sorrow? Just because the game manufacturers have no creativity and lack of patience in production, the year will be over. The famous old work is constantly hyped, and the more hyped and tasteless the sequel is, it is irresponsibly introduced to the market. Challenge the audience's IQ like the Spring Festival Gala?"

When he returned to China in 2011, he officially launched his "Rain Blood 2: Ye City" in China. In the end, only 30,000 units were sold.

Three years later, Liang Qiwei gave up his efforts in stand-alone games and devoted himself to mobile games. After his mobile game came out, the revenue in the first month exceeded 50 million yuan.

As a game lover, Jester was extremely sad when he saw this news.

Because today, what is being killed is not a little-known game like "Rainblood", but a person who is expected to make "Devil May Cry", "Bayonetta" and "Bayonetta" in the future. The release of a masterpiece of action games like "Ninja Gaiden", which is comparable to Hideki Kamiya, the designer of Tomonobu Itagaki, made him completely give up on single-player games.

In fact, Jester himself was never like this about these things.

He still remembers that when he and others complained on a forum that the domestically produced Three Swords were bad works, he used "Qin Shang" and "Sword and Demon Sealing Record" as examples. And said that this is a truly outstanding domestic stand-alone game.

As a result, someone directly said it in one sentence and was unable to refute it.

"Since this is the best domestic stand-alone game, where are they now? No matter how you criticize the domestic Three Swords, at least the domestic Three Swords are still alive, and the one you like is dead."

Yes, already dead.

When Jester recovered from his memories, Itagaki Tomonobu also ended his thinking.

"Teacher, I think I figured it out."

He nodded seriously and then said in a very sincere tone.

"Yeah." Jester still nodded calmly, "Then let's continue talking. Let's talk more specifically. For example, how should the movements of action games be designed so that players can play them? Where’s the pleasure of ‘piapiapia?”

Itagaki Tomonobu pondered for a moment before he began to answer.

"For example, when being attacked, the human body will freeze. When being hit hard by a charged force, the object will have a large displacement, and the conservation of momentum plays a vital role. A person accelerates with all his strength and then kicks. Then in the second At the moment when two people collide, it must be like this - the human body being kicked flies out, and the person who kicked the person must fall on the spot or be displaced backwards. This is in line with the common sense of nature and the principle of conservation of momentum. This is It’s the impact that has the pleasure of piapiapia.”

Listening to Itagaki Tomonobu's constant words, Jester nodded involuntarily, and it was obvious. Itagaki Tomonobu's research on action games is very profound.

"The knowledge you just mentioned is not simple. It includes the principles of physics, biological movement science, and even aesthetic appreciation. It is not an easy task to reproduce them in the game. Do you think you can Can it be done?”

As he spoke, Jester stared into Itagaki Tomonobu's eyes.

"You know, the vast majority of European and American action games now have no concept of a sense of impact at all. They are just a logical process of making a move, getting hit, losing blood, and falling to the ground. In other words, they lack the stage performance you mentioned. Although we have produced such excellent "Avengers" before, it seems that these European and American manufacturers do not have a thorough understanding of these things and have not really settled down to learn. Instead, they are Japanese companies. , much better than what they did. If you were asked to lead some new people, Americans, could you make a game with the impact you mentioned?"

After hearing this question, Itagaki Tomonobu did not answer directly, but fell into deep thought.

Jester didn't rush him, and quietly waited for Itagaki Tomonobu's answer.

"Teacher, East Asia is the birthplace of various popular fighting martial arts in modern times. It has unique advantages in the aesthetics of movements. Your motherland has various martial arts routines and eighteen kinds of weapons, while my motherland has swordsmanship and karate. , judo and kickboxing, Thailand has Muay Thai, South Korea has Hwarang Do, there are all kinds of tricks. I think East Asians should have more unique advantages in the design of action games."

"so……"

Itagaki Tomonobu didn't say the words, but Jester had already guessed what he wanted to express.

Jester also sighed. He also knew what Itagaki Tomonobu said. In his impression, in this era, European and American manufacturers have not produced any reliable action games. Of course, Jester The action game I am talking about deserves to be a real action game, not an action game like Lao Gun 5 that has no sense of impact.

"You also want to go back to Japan to form a team." (A great pie-in-the-sky event, a cool mobile phone is waiting for you! Follow ~ Click on the official account (add friends on WeChat - add official account - enter dd), immediately Participate! Everyone will win a prize. Follow the dd WeChat official account now!) (To be continued...)

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