Game Development Giant

Chapter 473 Ximou

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John Carmack is a smart man. ,

Moreover, he is also one of the smartest people in the world. After listening to Jester's words, it didn't take long for him to understand the meaning of Jester's words.

"if it is like this……"

Carmack hesitated for a moment, as if thinking about what to say, but it didn't take long before he said: "If these game companies sell their games on our platform similar to Battle.net, we will It’s definitely not free. If we just charge a very low handling fee or a similar commission, if the base is large enough, then it’s not..."

Carmack did not say the next words.

But Jester nodded and said the next words: "Yes, we just use this kind of commission. We don't need to do anything. We only need to organize employees to travel around the world for ten months a year, and then we will share the money after traveling. That’s it.”

Hearing Jester's joking answer, John Carmack couldn't help but laugh.

But after laughing, I thought about it carefully. If it is really possible to do what Jester described in the future, then it seems that it is okay for Mars Entertainment to really do this? Because this kind of money is simply too easy to make.

Jester also smiled.

What he said was not a joke, but something that really happened in his world.

Jester and Carmack did not have a more in-depth discussion about Battle.net or a further gaming platform. After all, even in the United States, the Internet era has just begun, and even many people don’t know what it is. network.

Even if it was the world's first Battle.net as he envisioned it. It will take another four or five months to complete the construction.

the next day.

Mike Mowaimi and Rob Pardo came to the development room specially prepared by Jester with excited expressions. The area was not large. It used to be Jester's own lounge, but it was later abandoned. Now, this time Jester was going to make "Guardian of Rune Stones", so Jester found this room again.

Someone tidied it up and put in the necessary machines and tools.

When the two of them arrived, Jester was already in the room. When he saw the two of them coming in, Jester just raised his eyes. Then he pointed to the two seats opposite him without saying a word, but both of them understood that this meant asking them to sit down.

As soon as they sat down, they saw several pieces of paper that had been stapled together on the table in front of them.

There are some words densely written on the paper, which describe what kind of game they are going to develop and the work they are going to do.

"Please take a look at the above things first. Everyone's things are different. If you understand everything, we will officially start our work. If you don't understand, you can ask me at any time. The last one is our progress chart. I set it at forty-five days, so our time is still very tight. Within forty-five days, we must come up with a trial version."

Jester's tone was very calm when he said it, but no matter it was Mike Mowaimi or Rob Pardo. He nodded very solemnly.

They know this is how Jester works.

When he assigns tasks, as his subordinate, you only have the option of obeying. If you have different opinions, it is very simple to leave the development team of Jester Tie. It is as simple as that.

Mike Mowaimi and Rob Pardo read it very carefully, and Jester also wrote in great detail about what kind of game this is, what each person’s tasks are, and how it should be for each person. To understand the content of this game, it is written in a simple and easy to understand way.

Therefore, there is no difficulty for the two of them to read.

In fact, for Jester, this period of time should be the most relaxing for him, because in the era of Dreambox 2, there was a lack of competition. In the original history, the most eye-catching competition among the 16-bit machines was Talk about the battle of the century between Sega and Nintendo.

It is said that it is the war of the century, but in fact it is just that Sega took advantage of the gap when Nintendo did not launch its own console, and they launched their own console in advance, catching Nintendo off guard, relying on Yuji Naka's unconstrained "Sonic" to follow in the United States. Europe has completed its counterattack against Nintendo.

Almost shaking Nintendo's dominance in the two largest game consumption areas in the world with Mario.

Sonic has also become Sega's totem.

But in fact, the reason why Sega was able to achieve such a brilliant victory gave people a feeling that Nintendo was just like this, and thus encouraged EA to create 3do and also invest in the competition of consoles. Because, Nintendo took a nap during this period.

Yes.

When Nintendo's Super Nintendo withdrew, it almost swept the entire army, destroying almost every bit of the advantage that Sega had worked so hard to stabilize for three years.

In particular, the new Mario game "Super Mario World" on the Super Nintendo once reached the point where all Super Nintendo players were in a terrifying situation. The process is actually very simple.

It was Sega who took advantage of the time gap of Nintendo not having a 16-bit console and caught Nintendo off guard.

Then, having come back to their senses, Nintendo was pinned to the ground with three punches and two kicks, and was beaten severely. After that, Sega could only follow Nintendo and eat ashes.

There is one reason why this is so.

That is, all the gameplays that can be thought of for 16-bit computers were actually thought of by game developers in the era of 8-bit computers. Therefore, in the era of 16-bit computers, game development The author's job is just to continuously enhance the games that existed in the eight-bit era.

Many gamers actually have no interest in such a game mode.

so. This is also in the era of 16-bit computers. There has never been anything like Mario, or something similar to Mario. Whether it is word-of-mouth, gameplay, sales, or inspiration for game developers, it is a milestone. game.

It's not that game designers can't design such games.

It's just that many of the wonderful ideas of today's designers are trapped by the backwardness of today's hardware. I can only look at the ocean and sigh.

For example, Hideo Kojima, who was already horny and thirsty, was one of its centers.

at the same time.

Many small and medium-sized game studios in the United States have seen more than three million copies of "Age of Empires" sold in just two months. Many of these studios are founded by game developers. Created by enthusiasts, their scale is small, and the games they develop can only sell a few thousand copies to small companies with distribution rights. It can even sell tens of thousands of copies, which is an incredible sales volume for them.

Of course, they know a lot of game studios. Just relying on one game, it received the favor of those big companies, and then it rose to prominence and was acquired. Becoming a real game production company that can make the games they want to make.

For example, two high school students just made a skiing game, and they were noticed by Jester, who personally named Naughty Dog under Mars Entertainment to acquire it.

The RPG adventure game recently produced by these two high school students is selling very well on Dreambox2. Judging from the sales volume announced by Mars Entertainment, this game, which has been on sale for four months, has sold more than 1.5 million copies. For those in Mars Entertainment, such sales are nothing in the company. .

However, in the eyes of these small studios who are still careful about the sales volume of a few thousand points, it is simply an astronomical figure.

In Las Vegas, there is such a small game studio.

Brett Spary and Louis Carstone are the founders of Westwood, but the company has been fully acquired by Verizon, and they have not produced particularly influential games.

On this day, after Brett came to the company, the first thing he did was to turn on the computer and start running "Age of Empires".

In just a few days, he has become deeply addicted to this game.

Westwood Company currently does not have many employees. Louis Carstone is just an investor. Under normal circumstances, he rarely comes to the company. Brett is the company's chief designer. He needs to come to open the door for the company in the morning and is waiting. When others come, he will always play a game of "Age of Empires" to kill time.

Brett's level is very high. In the company, almost no one can be his opponent in the "Age of Empires" battle.

Therefore, playing a computer, even the most powerful one, is not difficult for him at all. This is not because Jester deliberately made the computer so poor, but because the games of this era do not allow it. The computer has too high ai, because in this case, it will bring a lot of unnecessary burden to the computer.

When Brett manipulated his favorite Anglo-Saxons to destroy the last building of the last Germanic force, he was surrounded by several Westwood employees who came to the company.

These people are all very interested in "Age of Empires" and their levels are pretty good, but none of them play as much as Brett.

"This is such a great game!"

Seeing that people had almost arrived, Brett also felt that it was time to start working, so he ended the game directly, but he still couldn't help but said this to everyone.

"Yeah, what a great game!"

Naturally, everyone responded with approval. (A great pie-in-the-sky event, a cool mobile phone is waiting for you! Follow it ~ click on the official account (add friends on WeChat - add official account - enter dd) and participate now! Everyone will win a prize, follow dd WeChat now Public account!) (To be continued...)

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