Game Development Giant
Chapter 477 Alpha version completed
Obviously, the other one had only heard of Jester's reputation and was not too familiar with it. ¥f,
Hearing his friend say this, he also became a little curious. He didn't understand why it was said that just by interning with Jester, his status would rise.
"You don't understand this. Forget it, I'll tell you."
Seeing how ignorant his friend was, the other person simply waved his hand and explained in detail.
"Actually, this is an unspoken rule in the video game industry, because Jester's status in the video game industry is so high, and anyone who can be named by him personally and taught by his side will have great success in the future. success."
"Whether it's the ones in Japan, those in Mars Entertainment, or those who have independently set up their own studios, many of them can be said to be Jester's disciples!"
"It is precisely because of this that being able to get such an opportunity is considered an extremely precious opportunity by people in the industry."
After listening to his friend's explanation, the man nodded with some understanding.
But soon, he discovered that the issue being discussed now was completely different from the original question, so he asked the original question again.
"You said Jester's new game is not an RTS game, what is it? "Guardian of Runestones" sounds like an RPG game."
Hearing what his friend said, the other Taoist priest who had been explaining was a little surprised.
He nodded.
"I also read it from a magazine. The person who wrote this article knows someone from Mars Entertainment, so he knows some internal information, and this time Jester's new game is not classified as confidential within the company. stuff, so a lot of people have some understanding of it.”
"According to them, it is indeed an RPG, but it is a very different RPG. It is a very different RPG from those games that have been released on the market. It is Jester's personal idea. An experiment!”
Hearing his friend say this, the other person seemed to have thought of something.
He almost blurted it out.
"Could it be that this game is just an experiment, and will there be a possibility of larger-scale game production based on the things tested in this game?"
His friend had nothing to hide.
"Judging from the news I read in the "Game", it's like this."
"Is this game fun?"
Hearing that his friend actually asked such a question that was almost thoughtless, although one of his friends didn't hate this kind of endless explanation, he still rubbed his hair in annoyance. Secretly complaining in his heart, how could he have such stupid friends.
The game has not been released and I have never played it. How do I know if it is fun or not?
But he still said it truthfully
"According to the editor in the "game" magazine, of course, the editor has never played it, but many internal staff of Mars Entertainment have played the unfinished version of this game. According to the editor, he learned from his Mars According to friends in the entertainment industry who have played this game, it is indeed a very innovative game that allows people to play it again and again. Everyone can get a completely different experience by following it. "
Conversations like this are happening in many places after the release of "Game" magazine.
Jester is also reading this issue of "Game" magazine. He was not surprised that his new game was published in a magazine as soon as it was leaked. If his game was leaked and it was not published in the magazine, then the magazine would basically be closed.
In fact, Jester had no intention of hiding the development of "Runestone Guardian". Within the company, many people know what kind of game this is.
However, Mars Entertainment has a long-standing rule against disclosing information about games under development without permission. Although Jester did not impose any mandatory rules this time, there was still relatively little information revealed. Basically, it was all things that could be known to outside players.
For example, the name of the game, the type of the game, the size of the game, etc.
The time is very stable, decreasing day by day, and the game "Runestone Guardian" is becoming more and more perfect, and finally it does not exceed the latest time allowed by Jester, and it has just passed the tenth day of the month. In three days, the alpha version of the game was finally completed.
What many people have experienced internally before is just a test program without beginning or end, and it cannot even be considered an official game.
As soon as the alpha version of this game came out, it immediately spread within the company.
This completely randomized setting is indeed a time-killing artifact.
Just like the previous "Age of Empires" that was just developed, but this time the protagonist has become "Runestone Guardian", and the games produced by Jester, no matter how big or small, have this incredible charm .
The completed "Hearthstone Guardian" in this world is still very similar to the game he played in later generations, which was well received on Steam.
Because the "Runestone Guardian" at that time was also a pixel game.
Of course, in terms of the accuracy of the textures and the perfection of the game system production, it is naturally not as good as the game that was made more than 20 years ago. It is very simple. The home computers that were made more than 20 years ago are casually 4567 Eight gigabytes of memory and current server hard drives do not have such high storage.
As for the size of the memory, it is only tens to hundreds of kb.
Therefore, in terms of the system, we can only make it simple and simple, but the random fun is still the same as that of "Runestone Guardian" more than 20 years later.
At least according to the trial feedback from internal personnel, this is indeed the case.
Of course, the alpha version is not the final version. At least 30% to 40% of the content needs to be modified and improved. Moreover, it is also necessary to find die-hard players who have had long-term cooperation in the past for testing. Make modifications to the game based on their opinions.
Even though it's just a small game, Jester still hopes to keep improving.
Sega in the United States.
Jester's behavior during this period is of course the most concerned by various game companies. However, since the launch of Dreambox 2, Jester seems to have lost interest in home console games and has transferred his main energy to In the development of PC games, this puzzles many people.
After all, the sales of PC games are almost negligible compared to console games.
Of course, the sales of "Quake" and "Age of Empires" have indeed exploded. The sales figures of three to four million are still great masterpieces even if they are placed on console games. However, although the current console games are in terms of total sales, It's not that far removed from the eight-bit computer era.
But in terms of sales of individual works, they are far from comparable.
So far, among the 16-bit games on the three consoles of the three companies, only one game has sold more than 10 million, and that is Balotelli's game that can be said to be the game totem of Mars Entertainment. The latest work has a total sales volume of 15 million.
In the era of eight-bit computers, the sales volume of the most popular game in this series exceeded 30 million copies.
And his two sequels both exceeded 10 million.
It can be said that this game is truly the absolute king of the eight-bit era. There is absolutely no other game that can compare with this game.
Jester's "Fire Emblem", the game that pioneered the generation of RPG games, has a total sales volume of more than 12 million units. However, since then, including now, there has never been a second game that can reach this level again. The number ten million.
Even the two games that are known as Japanese national RPGs.
Their latest works are only sold for more than 5 million sets, and for more than 6 million sets.
And Jester's SRPG game "Dream Simulation War" developed specifically for Dreambox 2 is just relying on Jester's huge influence. This game on the machine has almost no shortcomings. It is like a textbook game. Just over six million units sold.
The current home console market is indeed in a downturn.
But despite this, this is not something that PC can match.
Many people at Sega didn't understand why Jester would devote his main energy to the development of PC games under such circumstances. In fact, Suzuki Yu understood it very clearly.
He has a deep relationship with Jester.
Jester is also the person he admires the most. It can even be said that he studies Jester as his teacher.
Jester is certainly a businessman, and his purpose in making games is to make money.
But one thing that makes Jester different from others is that while making money, he also wants to make completely different types of games. For example, he rarely makes games with the same theme continuously.
Even now that he says that he will produce an RTS game for three consecutive years, Suzuki Yuya believes that these three RTS games must be very different.
"Will Jester shift his main focus to home consoles?"
In another face-to-face conversation, Nakayama Hayao asked Suzuki Yu like this, and Suzuki Yuya gave his answer immediately without even taking time to think.
"When the functions of the home computer allow him to make different games, he will naturally transfer his energy back." (To be continued...)
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