Game Development Giant

Chapter 499: Production of

Because in the original history, Richard Garrett produced many games, but the most famous one is probably "Genesis". The others are all obvious, whether it is playability, game depth, or historical status. They are all far inferior to the "Genesis" series.

And according to Jester's understanding of Richard Garrett, he would definitely not produce a subpar work after putting in so much effort this time.

Both the team and Richard Gary himself have the potential to produce a quality game.

But he wasn't too worried.

No matter how good the other party's production is, it can't be better than "Planet Requiem".

Of course, Jester was not careless. A few days after Richard Garrett's new development team was announced, although there was no fanfare, Jester was originally going to form an American team in the second half of the year. The rpg development team was also established accordingly.

The RTS game development team, which originally planned to take the lead in priority, also stated that their development plan can be postponed accordingly.

But Jester was noncommittal.

Because of this level of gambling, the development location of the American RPG development team was moved to the secret hardware development center. Currently, the only development work being done here is the development team of the next-generation console. Jester is devoting his time to Written in time, the outline of the text for the "Planetary Requiem" they are going to develop this time.

It is something equivalent to an outline.

The entire text of "Quiet of a Foreign Land" is over one million words in size, and it is impossible for Jester to complete it all in a short time. Therefore, he just wrote the outline of the text, and then let these American RPGs Fans helped him complete the plot text of the entire game.

It can be said that "Planet Requiem" will be a game with plot as its core.

It may sound a bit difficult to understand.丄Are Japanese RPGs generally centered on plot? How come "Planet Requiem", the most traditional American RPG, has become mainly about plot exploration? In fact, the relationship between the so-called plot and exploration is not that simple at all.

The core of American RPGs is exploration. With current hardware conditions, it is impossible to achieve later games. Needless to say, the degree of freedom in the GTA3 era. Even the "Shenmue" era cannot achieve this. This requires far more than the current CPU, but using A profound plot can be disguised. Let players feel that they are really exploring the world built by this game.

The biggest feature of the game "Foreign Land: Requiem", which is also the most criticized by later players, is that it uses a large amount of text instead of using graphics to express a large number of in-game content, but that The time was between the late nineties and the turn of the century.

The level of development of games at that time was completely incomparable with today.

But looking at it now, no matter how talented a designer is. It is also difficult for him to express what they want to express through pictures and graphics like he did in the late 1990s, because of the hardware gap between the two eras. is very big.

Although, later players, even those who were not players in the late 1990s, have no objection to this game being hailed as the greatest RPG.

Why do you say that?

It all depends on his plot that has risen to the level of philosophy.

The game's story is about an undead man known as "The Nameless One." At the beginning of the game, he wakes up in a morgue in a strange city and loses all his memory. This setting sounds very familiar. It is borrowed from the 16-bit RPG game "Shadowrun", which has not yet been released.

The other parts are different from ordinary BER and have formed their own unique style.

Your character is certainly not amnesiac, and you discover that he became an immortal long ago. Countless battles have carved scars on Wumingshi's old skin. Every time Wumingshi is "killed", he will be resurrected in some way, at the cost of constantly losing the memory of his previous life.

As you travel, you will continue to discover the "deeds" or "debts" of your predecessors, such as political influence, participation in a key battle that affected the fate of the entire world, and relationships with certain extraordinary creatures. Deal, once had different identities such as liar, saint, murderer, etc.

To say this is a deviant game would be putting it lightly.

It is true that the content and characters of this game are a bit weird, such as the nameless teammates, a flying skull, a clockwork robot, a tiefling - a hybrid thief of human and demon, a demon who gave up his belief in chaos and turned to order and civilization. ——It means falling out of favor.

These intentional settings even go against the conventional settings of D\u0026D, but they are handled very well in the game.

For example, Nameless has three optional professions, warrior, mage, and thief. You can change professions at any time through NPCs in the game. This game does not force you to hack and slash like most RPGs at the time.

Your character's moral alignment changes from absolute neutrality at the beginning to good or evil, lawful or chaotic, all depending on your actions: lying, stealing, killing innocent people, upholding justice, breaking oaths, it is worth mentioning that, When it comes to playing evil characters, Planescape: Torment hits the "other" dialect, which is a specially modified version of London-accented English. By the end of the game, you'll be affected by it, no matter what. How strange it is to you.

The whole point of Planescape: Torment is the compelling story and setting it creates.

The protagonist, Nameless Doe, is immortal. His strong body can withstand imaginable trauma and grow severed limbs. In later games, you can self-mutilate or even commit suicide - there is a girl who wants to be addicted to killing, and you can satisfy her. She came in exchange for 2,000 copper coins...

This was, and is, unheard of now - most games teach you how to avoid death.

More importantly, the game tells a bizarre story that turns over and over again.

You are not a handsome young man wearing a white helmet and white armor to save the world, but an ugly guy who has lost himself in an absurd world, trying hard to retrieve his memory and uncover the mystery of his life experience.

If you fail, the Nameless One will continue to repeat this tragic cycle of dying, rising from the grave, losing his memory over and over again, until he loses his mind completely.

As a result, you're forced to read the dialogue and descriptive text carefully, and as you do so, a fragmented story unfolds, with mysteries ranging from incomprehensible to clear-cut.

Yes, Planescape Torment describes many things in detail. Looking at the entire game, you will find that your mind is filled with many questions about what those scattered memories and the vague words of key characters mean.

How did John Doe recover from his severed limb? How long has Jane Doe's immortality lasted? How many years did Anonymous live? What is his real name?

Therefore, when reaching the end of Nameless Doe's journey, many players will feel that they have a strong personality connection with Nameless Doe. Although this game is a single-line story, this story is completely constructed by your own choices and opinions. You put Nameless Doe's The story becomes your own.

Putting aside those flaws, the original design, innovative gameplay, and unique story script, Planescape: Torment is worthy of being included in gamespot's list of the greatest games in history.

This is the great thing about Planescape: Torment. When everyone plays this game, it reflects themselves to a certain extent.

Gamespot is extremely harsh on game ratings. Even in later generations, its ratings are much harsher than Famitsu. Generally speaking, they are enough to match the full score of "The Witcher 3: Wild Hunt" before "Nintendo Dogs". A perfect score.

It was "Metal Gear Solid 4" many years ago.

As for GTA 5, gamespot gave it a score of 9, while Naughty Dog’s most outstanding work after “Uncharted 2”, “The Last Days of America”, only received a score of 8.

Of course, Gamespot customers are not objective, but their harshness is well known.

It is worth mentioning that four domestic games have been rated by gamespot, three from Target Software and one from Pixel Games.

"Three Kingdoms" has the highest score of 7.4, followed by "Qin Shang" with 6.7 points, followed by the expansion pack of "Three Kingdoms: Three Thirds of the World" with 6.6 points, and finally "Sword and Demon Sealing Record" with 6.3 point.

Don't think that such a score was low in the gamespot selection at the time.

You know, the PS2 version of the highly acclaimed "Romance of the Three Kingdoms 11" only scored 6.9 points on Gamespot.

Of course, this is not to say that Gamespot’s ratings are authoritative or anything. Judging from Jester’s personal impression after playing the game, the contemporary “Three Kingdoms” is really more fun than “Age of Empires”, and more than a little bit. .

Of course, this may be because gamespot is not interested in or does not understand domestic history. (To be continued...)

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