Game Development Giant
Chapter 507 The approaching E3 exhibition
“Very simple.,”
Jester said it very easily. He waved his hand and motioned for Mark Saini to continue listening to him.
"We talked about captives earlier. There will be many captives with different skills in the game. They will serve as laborers on your pirate island and work for you."
"Another great advantage of captives is that their needs are much lower than ordinary residents or even pirates, and players do not need to build additional entertainment or educational facilities for them. In addition, there are many buildings in the game that require specific skills to be built by captives . For example, if the player wants to build a brewery, he must capture a prisoner who knows the brewing process, and to build a steelmaking plant, he must capture a prisoner who knows the steelmaking process..."
Jester is obviously getting more and more excited about this game.
"In the game, each character has a different appearance that changes with their emotions."
"When you send them to prison, or send someone to assassinate the leader of an organization, you can see how they get angry. Of course, like the first idea I mentioned before, players have to find ways to make them The mood of the islanders is at its highest...at least not at its lowest."
"Especially pirates. Once they get upset, they will even kill for fun - which also reflects their cruel nature! If your pirate ship captain gets angry, it will be even worse. He will They will rebel with their pirates. Not only will they not go to sea, they will also cause chaos on the island. So, make sure your pirates have enough food and wages in their pockets for their use."
"even……"
At this point, Jester paused for a moment, and then said a little embarrassedly: "Before, others were learning from my games, and now it's my turn to learn from other people's ideas. This time I just referred to some of Peter Molyneux’s ideas…”
Hearing Jester talking about Peter Molyneux, Mark Saini had a puzzled look on his face. He was obviously not familiar with this developer.
Jester also saw the expression on Mark Saini's face.
He then prompted: "It's the British designer who Claudia found and developed "God Is Crazy"..." After hearing Jester talk about "God Is Crazy", Mark Saini There was also an expression of enlightenment on his face.
This is the embarrassing situation of many developers who have just become famous.
If you mention their names, people may not be able to recall them for a moment, but if you mention the game of fame, they may quickly come to mind.
This is true even for Mark Saini, an industry insider.
"I just borrowed some disaster options set up by Molyneux in "God Is Crazy". In this game, since it is on an island, there will definitely be some natural disasters. For example, , volcanic eruptions, droughts, tornadoes, tsunamis, etc.”
Just when Jester was talking a little excitedly, Claudia turned here again after chatting with her friends.
She patted Jester on the shoulder.
"Are you still talking about work at the wedding?" As she spoke, Claudia frowned and seemed a little angry, but Jester just smiled and didn't seem to take it seriously, while Claudia Ya could no longer hold back the serious expression on her face. He also laughed.
"Actually, if you think about it, a wedding is just a formality."
Claudia said a little tiredly, and Jester could see the fatigue on her face. After all, Claudia had gotten up since four o'clock in the morning to start today's makeup and other things. It is said that just putting on the specially customized wedding dress took about an hour and a half.
Moreover, as far as Jester knew, Claudia didn't sleep all night last night either.
But Jester thought about what happened last night. He felt a little guilty in his heart. He felt that he was still a little sorry for Claudia, but it was useless to say this. He really likes Claudia.
And Li Fuzhen...
When he thought of this, Jester glanced at the woman who was with him last night who was standing with Li Jianxi in the distance. He was still thinking about that jade-like body and that passionate woman. people.
Claudia also noticed Jester's gaze, and she frowned suspiciously.
"I know she likes you too."
Then, she whispered something in Jester's ear.
When Jester heard what Claudia said, his expression changed, and then he smiled indifferently: "Maybe. By the way, I chatted with Mr. Li Jianxi before, and it seemed that he was leaving soon. I don't know that Li Fuzhen Miss, we don’t want to go together, but if we go together, let’s go see her off together.”
Claudia thought for less than half a second before agreeing to Jester's proposal.
Time passed very quickly.
In fact, Jester had a good idea before. After the wedding, he would return to the United States immediately. In addition to extremely intense game development, he also had to prepare for the first e3 exhibition that was about to start.
This is also the first dedicated world gaming exhibition hosted by the World Electronic Games Association. It can be regarded as a grand event in the entire industry. In addition, it is the first time it is held. It is the first time for participating manufacturers and reporters. Impression is also extremely important.
Most importantly, there is also the issue of face.
After all, before the establishment of the World Electronic Games Association, Jester had already negotiated the profit distribution issue with Sony and Nintendo.
For example, it is this world-class game exhibition hosted by the World Electronic Games Association.
Divided into three in total.
One is the e3 exhibition, which is mainly for game development companies and people in the electronic game industry. It is not open to ordinary players. Only by invitation can you participate. It is mainly for companies in the industry to release some new news in the industry. , announcing some new games and the like.
This project was something that Jester was determined to win, and he indeed won it.
Moreover, Sega and Sony don't seem to be very interested in this game show with exhibitors as the core. Instead, they are very interested in the other one.
Since e3 is an exhibition centered on exhibitors, there will naturally be exhibitions centered on player experience.
From the perspective of Sega and Sony, it is unnecessary for Jester to attach so much importance to an exhibition centered on development companies. After all, game companies and consumer electronics companies are different. The consumer electronics exhibition is indeed an exhibition centered on exhibitors.
But the problem is that what is on display at CES is completely different from what is on display at the game show.
Game shows are still mainly used to build the popularity of games, because game companies make money. Even for them, manufacturers of console platforms, the main profit growth point is the games sold, plus third-party royalties. .
As for hardware, as long as you don't lose money, it's good. If you can make a little profit, then it's a little.
However, the CES exhibition is about consumer electronic products on display. The companies participating in the exhibition make money by selling these electronic products, which is completely unrelated to games.
The reason why so many game companies were so keen to participate in CES before was simply because there was no world-class exhibition belonging to the electronic game industry.
Therefore, since the announcement of this year's e3 exhibition, the number of game exhibitors who had been eager to participate in the ces exhibition has been reduced by 90%. These game development companies have transferred all their energy to this brand-new The new exhibition in the video game industry, e3, is here.
I said before that Sony and Sega are not interested in e3. What they are interested in is another new exhibition with player experience as the core of the exhibition.
Since it is an exhibition hosted by the World Electronics Association, naturally they will not collide with each other.
Therefore, there is one with exhibition companies as the core, and the other one is naturally not with exhibition companies as the core, but comes to the most direct audience of the game, which is the players. In the end, Jester did not insist, he also knew , since he won the e3 exhibition, he must give up this new exhibition to Sega and Sony.
As for how the two of them would fight, that was not Jester's concern.
Taking player experience as the core means that at such an exhibition, there will be a large number of game trial and experience opportunities, and there will also be cosplay culture such as the Mars Entertainment Carnival, which makes players focus on activities to participate in.
In contrast, the e3 is different.
At e3, there will not be these bells and whistles. Although e3 will also give players many opportunities to experience it, compared to the Tokyo Game Show hosted by Sega and Sony, these opportunities will be much less.
This kind of game show mainly relies on the continuous holding of new press conferences by major manufacturers.
At the press conference, these major manufacturers will release their own new game trailers and the like.
Basically, the e3 exhibition is for these major manufacturers to release news, so that it can best attract the attention of the media.
As for which one is better, e3 or Tokyo Game Show, this can only be said to be left to time to judge. At least in Jester's memory, in his world, e3 has always been the world. The first game show, and although the Tokyo Game Show has the first number of participants in the world, it can even reach several times that of e3.
But in terms of influence in the industry, the Tokyo Game Show, even at its peak, never surpassed e3.
As for the last exhibition that was considered, it was the GDC that Jester made a bet with Richard Garrett, which is the Global Game Developers Conference. It is held every year. The venue is held in many places in rotation, and you need to apply for it. . (To be continued...)
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