Game Development Giant
Chapter 529 I want to make a work of art
Why do you say that?
First of all, this Tencent project manager actually compared the game they produced with the greatest game series in human history. Let’s not talk about what Mario Generation means to the entire game industry. Let’s talk about Jester’s role in I heard this theory when a game called "Mario Galaxy" was developed by Nintendo.
This game can be said to be the ultimate in 3D action games. It is one of the greatest works in the history of human games. It can even be said bluntly that in a few decades, no matter how game technology develops, even if it is a game with a tube in the back of the head, is born, this game will not fall out of the top ten.
And, let’s talk about the way Mario is designed.
The simplest point is that many players may not be very clear about it, or even have never heard of it - the level design of the Mario series is fine-tuned manually, and all the elements you think are random are set manually, so The game is definitely not something that can be made by impetuous developers. The game developers who can make it all have the spirit of craftsmanship.
That is the spirit of excellence.
Also, a game like Mario requires unparalleled planning with unparalleled imagination. Unfortunately, at least when Jester traveled through time, there was no second game in the world that could compete with Mario. A platform action game on par.
The only game of the same type that has suffered from the exhaust fumes of the Mario series is the "Sonic" series. Maybe many people don't know how difficult it is to achieve this. Just say one thing. The reason why Naka Yuji was able to win the GDC Lifetime Achievement Award is because he once developed "Sonic", which once suffered from Mario exhaust.
In fact, developing games like Mario. What is needed is not only strong level design capabilities, but also controllability, rhythm, decryption and fun all require extremely high design standards. And this level of planning, in this kind of domestic game atmosphere, is It cannot exist.
Even Shigeru Miyamoto himself. Without decades of painstaking study in platform action games, he would never have been able to create a masterpiece like Mario Galaxy.
And it is impossible for a game company with such a level of planning to do what the Tencent development manager said. For the sake of a little profit, some companies give up their desire and pursuit to create industry-leading games. Although some companies are pursuing money.
But pursuing money is completely different.
And, let’s be honest. At that time, Jester had some words in his heart that he did not say out loud. He really wanted to complain that Tencent’s game development team really wouldn’t even copy it.
Take the example of "Tianya Mingyue Dao".
The dungeons of the second and third tests are not good to say the least. At least they cater to the general concept of short-term, fast and fast at that time. Existing resources can be invested in PK, gang battles, and alliance battles, which will stimulate the consumption of middle-aged teenagers and wealthy people. But now it’s four tests. You started working on WOW's War Mage and Animal Husbandry, and you still put a lot of effort into it?
Are your brains showing off? Look at how many people in WoW can't escape the fortress? The mentality of players now. Pve is not the focus at all. As long as there are no bugs, it’s enough to form a team and play two or three times a day. I want to play dungeons. Pve madman, why don’t I play PFU? To say that it is difficult to design skills, from WoW from Dead Mine to now 6.2, Tencent can't copy all the skills of bosses, big and small, even in Tiandaoguan server.
It's like the test paper is very difficult, but you have the answer in your hand, and you can't go wrong by choosing bcd, but in the end you choose a, which is also a perfect rhythm to avoid.
It’s this group of planners who also think that it’s not that we can’t be Mario, but that reality doesn’t allow us to be Mario. We have to be responsible for our own houses, women, bosses, etc. If we don’t have these bonds, , we will do it for you in minutes.
In fact, in Jester's mind, these idiots just need to admit that all they have in mind is Xiang.
Everyone has the right to complain about industry risks, high pressure, and business needs, except Tencent. Even if Tencent makes a mess, there will always be a huge user base to pay for it. As a domestic industry giant, it has the capital, strength and confidence to innovate and play games.
Take Tiandao as an example. How much thought and effort have been spent by these programmers and artists to achieve the pinnacle of domestic games in terms of graphics and many other aspects, but then there is no way to play. Why is this? It’s not the planning’s responsibility. Again, Tiandao’s planning is stupid and ruined an opportunity for Tencent to take off or the process of sublimation.
In fact, in later generations, the conditions for developing games were too convenient. Not to mention those world-class engines that were already available to designers for free. Even ordinary engines required very low licensing fees.
It can be said.
These unenterprising planners saw costs rising rapidly, while people like Jester saw the emergence of a large number of simple production tools, gradually closing the technical gap between ordinary people and professionals.
Jester’s idea is that everyone’s spiritual satisfaction goals are different. A may want to travel back to the Ming Dynasty to be a businessman, b may want to play a game about being an emperor in ancient Egypt and opening a harem, and c may want to play a space game. version of Total War.
I personally hope to play a refreshing game where the protagonist is a girl with a ponytail, the era is Japan in the middle of the Shogunate period, and the theme is assassination and stealth.
It is impossible for a large team to meet all these thousands of demands.
In the past, I had no choice but to play games like "Assassin's Creed" or "Obi Muramasa". They were pretty much the same anyway, and it didn't matter if the protagonist was a man.
But now with the mod maker, I can make a Japanese assassination mod based on "Mount and Blade" or other games. In the future, with a simpler game maker, I can break away from the basis of the original commercial game and directly Make a brand new one out.
To use an analogy, there is still no comparison between professional photography lenses and ordinary mobile phone lenses. The theoretical level of professional photographers is still much higher than that of ordinary people.
But now, which one is more mainstream, the photography works of ordinary people or the photography works of experts.
Don’t forget that just twenty or thirty years ago, photography was still a highly professional skill. Professional cameras, imported film, setting up a darkroom, and preparing fixatives. Which of them is not made possible by money?
Some games are called art because the producers treat them as works of art and they are a group of artists. Some games are only worthy of being called commodities because the producers only treat them as commodities. They are a group of businessmen. It’s true that Jester is a businessman now, but that doesn’t mean that he only treats games as a commodity.
Jester stopped naming names.
"Maybe you are curious why I ask this question. In fact, this is closely related to what I am going to say next. You all know a certain gambling game I made before. I don't want to mention it now because I feel that I was too weak at the time. I'm in the second grade, which is very inconsistent with my personality. I'm just talking about the game I'm developing."
Jester spoke slowly.
Everyone in the audience listened very carefully, especially when Jester talked about the game he was making. Moreover, Jester clearly said that he made a bet with Richard Garrett. That game, and now these reporters or players only know about this game. This is just an rpg.
Sure enough, Jester lived up to expectations and started to reveal some details about this game.
“Although time really doesn’t allow for it, because it’s too tight, the game’s dedicated engine is still under development, and the script has not been completely completed, so I don’t have any game screens or anything like that to share, but in my opinion , the game "Planetary Requiem" is not a game that uses graphics as its selling point."
"This time, I just want to use this game to have a discussion with the players..."
After hearing Jester seem to say the name of the game unintentionally, the people present quickly became excited. Although just a name doesn't mean anything, it is the first one they got after all. , valuable intelligence for Jester’s new game.
And when they heard Jester talking about his development of this game, they fell silent again and pricked up their ears.
But unfortunately, Jester just smiled mysteriously and did not continue.
"Actually, regarding this game, I want to do it in a different direction from the usual game development ideas. This is an American RPG. I think so, and it is useless. But he you have used before All the American RPGs I’ve played are different.”
"But for the time being, I can't tell you what the difference is."
"You can see this as a somewhat willful attempt that I made under the established development route of American prg. I just want to prove something, that is, if I don't make games as commodities, but If it is made as a work of art, will anyone recognize it and accept it?"
What Jester said was also very brief, but in the ears of those who heard his words, it was no less than a thunder.
Although they had been discussing whether the game was a commodity or a work of art, they really didn't expect that Jester would actually do it? Making games as art? So what kind of game is this? This has never happened before.
It's also something that has never been done before.
Jester wants to do it? (To be continued...)
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