Game Development Giant

Chapter 536 Documents

As soon as Yamauchi Kazunori heard his senior brother say this, he knew that the other party had obviously misunderstood what he meant.

So he quickly explained.

"That's not the case. I didn't refuse Mr. Jester Li's invitation. I just said that because I still have a job, I can't agree to it for the time being. However, Mr. Jester has also promised me that as long as I am willing, I can work in e3 After my work is over, I can report to Costa Mesa or the headquarters of Mars Entertainment in Japan at any time."

Hearing Kazunori Yamauchi's explanation, Fukushima felt a little relieved.

Although he was still a little reluctant to leave Yamauchi Kazunori, after all, capable young people are a rare resource that is in short supply everywhere, even in Japan, let alone a newly established magazine like his. But Fukushima is also happy to see his juniors develop better.

"Well, let me treat you tonight and let's have a good celebration."

Fukushima made a decision immediately.

"How embarrassing." Yamauchi Kazunori quickly refused. In his opinion, this is really not something that the other party should treat. This is naturally his treat, but he is a newly graduated student and has little money. Not much, he originally planned to return to Japan to talk about this matter.

After all, his job is closely related to his senior brother being able to bring him to the e3 exhibition.

It can be said that if his senior brother had not given him this opportunity, then he would not have been able to have a face-to-face conversation with Jester Li, let alone hear the other person's teachings and get the other person's approval, or even Got a valuable opportunity to work in Mars Entertainment.

"It doesn't matter."

Unexpectedly, Fukushima waved his hand first and said nonchalantly: "You are just a newly graduated student, how much money can you have? Besides, our magazine came to the United States, and I haven't treated you to a good meal yet. On Matsushima and the others' feet Two of us, let’s have dinner together tonight…”

Without any explanation, Fukushima decided on this matter.

"By the way, Yamauchi, what do you think of the Nintendo handheld machine I told you just now? I think Nintendo is going to make a turnaround this time. Mr. Miyamoto also delayed the development of the handheld machine that they specially developed for their handheld machine. The game is simply great..."

After talking about dinner in the evening, Fukushima talked to Yamauchi about the situation at the Nintendo conference. However, Kazunori Yamauchi did not participate in the Nintendo conference, so he could only be a temporary audience. Fortunately, Fukushima didn't care much. In his opinion, he just needed a serious listener, and Kazunori Yamauchi fit this perfectly.

After Jester himself finished his work, he also recalled the conversation he had with Kazunori Yamauchi.

In fact, although what he said was very exciting, it was basically the same as what he said at the E3 conference. It was just a boast. The things he said were even the game engine he described. It is not of this era at all, and even further, I don’t know if it will be a mature product even in ten years.

And, for game engines. Especially the 3D engine has one of the most important capabilities, which is the 3D rendering capability, and. The level of 3D rendering capabilities is not only closely related to the game engine, but also to various supporting facilities, for example. Your 3D model is ready and the rendering is done. If you want to image on a display device, do you need a dedicated 3D graphics card?

Just in terms of graphics cards, there are a lot of technologies that need to be developed.

For another example, there are more underlying technologies, such as the later famous Microsoft DX series, which were made by some nerd game engineers. In order to show how awesome their DX series is, these people A hardware device is specially equipped for this software.

This is the prototype of xbox.

Moreover, later generations of DX have developed to DX12, and the black technology of DX12 in the field of graphics processing has reached a very terrifying level.

Jester remembers that Microsoft announced at the time that direcx12 would integrate a brand new technology called multiadapter, which can fully utilize every GPU in the system, even from the manufacturer.

It shocked the industry at the time.

What does that mean?

That is to say, for game developers, they can get closer to the underlying API than ever before, and optimize the game from the bottom of the GPU and processor more deeply, giving full play to its functions, meticulous modeling, and refined image quality.

This is not something you say casually.

Not long after Microsoft announced their DX12, Square-Enix, the famous mobile game company SE, developed "Final Fantasy" and "Dragon Quest" and later merged with the company, and they A cooperation was carried out with Microsoft and nuclear bomb manufacturer Nvidia. \u003chapter-0, which is the zero chapter of "The Witch", has disclosed some detailed technical parameters.

In the video, we can clearly see that the number of polygons of the protagonist in the demonstration has reached 11 million, and the hair occupies 6 million polygons. The number of feather polygons on the clothing is also as high as 2 million, and the remaining 3 million are on various parts of the body. The parts can definitely be called CG-level pictures.

Of course, the configuration required to run such a demo is relatively high.

At that time, Square Enix announced that the configuration of the computer they used for the demonstration was very amazing, i7-5960x + four-way titan x sl.

Many people may not understand the meaning of the more than 10 million polygons mentioned earlier. In fact, just a few simple examples are enough for everyone, even those with a superficial understanding of the game, to understand the meaning of the polygons. How big are more than a million polygons?

You know, in 3D modeling, the greater the number of polygons, the richer the details of the characters, the more realistic, and the more "smooth", that is, they become more and more like the real thing.

For comparison, here are a few examples.

You can definitely compare it with some modern masterpieces, such as the PC version of "Crysis 3" that once existed as a graphics card killer. You must know that this game was the graphics benchmark for 3D games on PC at the time, and the character of the Prophet in it , the applied polygons are sixty thousand.

For another example, on the PS3, the masterpiece "God of War 3" by Santa Monica Studio, which once caused a sensation, Kratos's polygons in it were 20,000, which almost bankrupted Square and made Hironobu Sakaguchi, the father of FF, The hair polygon of the main character in the movie version of "Final Fantasy" who resigned due to criticism is 6w.

The most recent example, known as the exclusive masterpiece on PS4 that is closest to CG, the character polygons of "The Order: 1886" are only 100,000 levels.

And this is the strongest picture of the world today.

In this way, you can imagine how powerful and realistic the picture with 11 million polygonal modeling must be. It is a complete CG-level picture. Of course, as I said before, if you want to play like this Games with such graphics, or games with such graphics, can enter our consoles or computers, so we have to wait and see when graphics cards with four-way Titan performance are sold at bargain prices.

In fact, don’t worry, sometimes you feel that there seems to be no difference between the graphics of the two games.

It's just that your eyes need to see an ophthalmologist. For example, the modeling in the new game "Batman: Arkham Knight" in 15 years has reached a point where the number of polygons of a character is equivalent to that of his previous game. All environments of the Asylum are modeled to the point where they are the sum of polygons.

The improvement in the picture here is simply incredible.

However, there are still many people who will say that this picture is similar to the previous games. Faced with such people, I can only recommend them to see an ophthalmologist. After all, eye diseases are easily inherited. For the next generation.

These things just flashed through Jester's mind. Thinking about ten million polygons is completely redundant now. Even four-digit modeling is not something that can be done in this era. , Jester sighed and casually picked up a document just submitted by his assistant.

This document is a summary of the news released by several major companies today.

Listed at the beginning are summaries of the key contents of the press conferences of several major companies. However, there are not many major companies holding press conferences today. There are only one company, Nintendo and Virgin Entertainment, while Sony and Sega are scheduled for tomorrow. .

There was no big news on Weijin Entertainment. The entire press conference was unremarkable, and not many reporters were present.

This is also a certain thing. Originally, Jester deliberately put the time of Wei Zhen's press conference on the time of his own press conference. In addition, the two venues are relatively far away from each other. The above-mentioned media who interviewed the team are unlikely to abandon Mars Entertainment to report on Virgin Entertainment.

Therefore, in this case, Wei Zhen did a relatively rough job. As expected, Richard Garrett did not appear at today's press conference, and about his bet with Jester For that game, he just asked an assistant to say a few dispensable messages.

Even Jester, who was bragging on the podium, said much. After all, Jester also announced that the official name of the game is "Planescape Torment". Richard Garrett's people don't even know the game's official name. No official names have been announced. (To be continued...)

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