Game Development Giant

Chapter 538 Drinking coffee with Shigeru Miyamoto

The first day of the e3 exhibition is media day.

Jester stopped in front of Nintendo's booth for a long time, watching other people try out Nintendo's new handheld console and the games on it, but he did not step forward to participate.

Because his identity is inappropriate.

As the head of Mars Entertainment, Jester can guarantee that if he plays his direct competitor's game at E3, then tomorrow, the gaming reports or newspaper headlines will be on Jester. Special. Li Shen's maze of maze new games, Nintendo's new handheld console plan is a great success and so on.

However, from a designer's perspective, this platform game produced by Shigeru Miyamoto, which is somewhat similar to Super Balotelli, is indeed very interesting.

Although he preempted the idea of ​​the Super Marathon series from the beginning, and "Super Balotelli" did achieve incredible success as it did in history, and it also temporarily made Shigeru Miyamoto temporarily I gave up the idea of ​​making a similar game.

However, Jester knows that this kind of action platform game is actually the type of game that most tests the designer's design ability.

It seems that the game type is simple, but it is very, very difficult to make players put it down. To be honest, if Jester was not so familiar with the Mario series, it would be difficult for him to put it down in the first place. The game is recreated.

There's more to it than just level design.

It requires almost all the qualities and abilities of a game designer in game development. Therefore, many people in the market say that Mario has taught all game designers in the world how to make games, or it is a textbook for game designers. It's not an exaggeration at all.

However, Shigeru Miyamoto chose to create a game very similar to Super Mario on Nintendo's handheld machine.

The same platform to pass the level, the same extremely exquisite level design.

I just watched it for a while. It makes Jester feel a little amazed. Moreover, looking at those who are having so much fun playing this new game from Nintendo that they can hardly stop playing it, I am afraid that this time, Nintendo is really going to make a beautiful turnaround. Fight.

"As expected of Shigeru Miyamoto."

Jester sighed sincerely in his heart. Indeed, Shigeru Miyamoto was the greatest designer in Jester's history. He could even be named as one of the greatest designers in Jester's history. Moreover, in his later generations, in the genre of platform action, he was almost at the point where he could see the mountains and small mountains at a glance, and there was no one who could even compare with him.

If such a character devotes all his energy to the production of mobile phones, he will indeed be a strong rival to Mars Entertainment's mobile phones.

However, is a designer as talented as Miyamoto Shigeru really willing to only be able to use his talents on handheld phones in the future? After all, according to Nintendo's behavior, they will definitely concentrate all their research and development efforts on handheld mobile phones. Without the restrictions of home consoles, they will naturally not focus on the development of home console games.

After all, the technical investment and energy required for game development for home consoles far exceed those for handheld consoles.

"Can we lure Shigeru Miyamoto from Nintendo to our side?"

Jester felt a little hot when he thought about this problem. Although he knew that Hiroshi Yamauchi was kind to Shigeru Miyamoto, and that Shigeru Miyamoto also repaid his kindness, Jester believed even more that Shigeru Miyamoto was a game designer with a very strong self-pursuit. Such a design division. It is absolutely impossible for a person to be talented enough to allow himself to develop games only on handheld devices for the rest of his life.

After all, Shigeru Miyamoto was also Jester’s idol.

Even in Jester's original world. I don’t know how many people and people in the industry regard Shigeru Miyamoto as their idol, and even many big names in the industry are willing to be Shigeru Miyamoto’s nc fans.

For example, Shinji Mikami, the teacher of Hideki Kamiya, the later mentioned father of biochemistry, personally admitted that he was a fan of Shigeru Miyamoto, and Shinji Mikami’s disciple, Hideki Kamiya, the father of Devil May Cry, also followed suit. His teacher's successor is also a fan of Miyamoto Shigeru and a die-hard Ren Dou.

There is also Hideo Kojima. Although Kojima has always been Soqing, his favorite designer and favorite game are still Shigeru Miyamoto and his "Super Mario".

Even if he likes to criticize others, no one takes him seriously. It seems that God’s boss, his second-in-command Tomonobu Itagaki, still has the experience of not going to work in order to play "Zelda: Ocarina of Time". It can be seen that Miya Honmao's influence is so great that it is almost unbelievable.

How could such a talented designer not be what Jester wanted?

Jester was thinking about these ideas that were somewhat unrealistic for the time being. When he was about to go to other booths to check out the situation, out of the corner of his eye, he saw a somewhat familiar figure appearing in the distance. It was Shigeru Miyamoto.

But Jester was not surprised.

On the first day of e3, as the most important designer of the game, it is not strange to come to the scene to take a look.

By the way, you can also check out the information about other game companies.

Even he is not exempt from vulgarity, let alone others. Although Shigeru Miyamoto has a very high status in the industry and can be called a master, Jester's status is not much higher than him.

Now that he has seen it, Jester is too lazy to find another time.

So, he walked directly towards where Miyamoto Shigeru was. Although Miyamoto Shigeru was looking at the Nintendo booth, his expression was obviously not very focused. He seemed to be a little tired because he didn't have a good rest. When Jester walked towards him, he saw it immediately.

The first time he saw Jester, Shigeru Miyamoto's expression changed.

But soon, a smile appeared on his face, and when he saw Jester extending his hand three steps away from him, Miyamoto Shigeru also quickly extended his hand.

"long time no see."

As soon as Jester's hand connected with Miyamoto's, he said with a smile.

This is true. The last time Jester met Shigeru Miyamoto was many years ago. When Jester went to Japan, they met once and the two of them exchanged a few innocuous words. At that time, Nintendo and Mars During the most intense moment of the entertainment console battle, it was impossible for the two of them to talk about too much.

Moreover, at that time, Ester had just defeated Shigeru Miyamoto's "The Legend of Zelda" with "Fire Emblem", and Nintendo was at a disadvantage.

"Your recent games have been very good, and I have learned a lot from them." Shigeru Miyamoto is an older otaku who is not very good at talking. When he saw Jester taking the initiative to say hello to him, he also I didn't know how to reply well, so I simply talked about his own experience during this period.

"where."

Jester said a few words of humility. He took the initiative to contact Miyamoto Shigeru. He did not want to hear the other party's compliments. After casually waving his hand, he said in a kind tone: "Let's go have a cup of coffee. I just saw your The games on this handheld device are excellent, very imaginative games, and amazing.”

This actually made Shigeru Miyamoto blush.

Because the idea of ​​this game actually comes from Mars Entertainment’s “Super Balotelli”. Although the game “Super Balotelli” is not produced by Jester, the first game of this game , from beginning to end, the design of the entire level and the design of the characters were all designed or conceived by Jester himself, so under normal circumstances, the industry still regards "Super Balotelli" as Jester s work.

The title of the father of Super Balotelli is also unique to Jester.

Shigeru Miyamoto's game did draw heavily on Jester's Balotelli series, and Miyamoto also admitted that he did get a lot of inspiration from it and learned a lot, even He also felt that Jester's design in some places was so similar to what he thought.

In this case, I was directly bumped into by the original creator of this type of game, and he was told that he did a good job.

A shy person like Shigeru Miyamoto would naturally blush.

Faced with Jester's invitation, Shigeru Miyamoto did not refuse. He just thought about it for a moment and then nodded and agreed. After all, for him, it was a bit boring to see the things on his own booth here.

In the e3 venue, there is a cafe specifically for visitors to rest.

There are not many people in the cafe now, but there are already five or six people. Jester and Shigeru Miyamoto casually found a place to sit down by the corner, and then casually ordered two cups of coffee. Jester also took this opportunity to think about his words.

But after much deliberation, he still hadn't figured out how to speak.

Miyamoto Shigeru didn't think about other things. He was very happy to have a cup of coffee and chat with Jester. Moreover, he also had many ideas that he wanted to discuss with Jester and wanted to know more about Jester. How does Sturt handle some game design or development issues? Is it different from what he imagined?

Shigeru Miyamoto asked the questions very carefully, and Jester also answered them seriously. Some of the questions were indeed difficult to answer, but luckily Jester was well-informed after all. He had never seen so many games in later generations. Therefore, when answering, I can often give answers that make Shigeru Miyamoto admire.

After chatting like this for a long time, the coffee was almost finished. Jester felt that he couldn't continue chatting in such a random way. It was time for him to express his new ideas. (To be continued...)

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