Game Development Giant
Chapter 554 Attack
What Richard Garrett said during the interview was very rude, because Jester did not let Planescape Torment participate in the Tokyo Game Show, so in this matter, there is indeed Many people are worried about this game.
They are not worried about the quality of this game, because Jester itself is the guarantee of quality. What they are worried about is that it is the first time that Jester has developed an American RPG game, and it was also at the previous E3 exhibition. This game is so popular that it makes the players worried after being excited because they are afraid that Jester will blow the whistle and then they can't do it.
When it came to the Tokyo Exhibition, Mars Entertainment did not include "Foreign Requiem" among the participating games. Even at the game show, no news about this game was announced, which made many players who were looking forward to it even more excited. An unwanted premonition.
They feel that this game is difficult to produce.
There are also some fans of American RPGs who have always been concerned about Jester's domineering and arrogant attitude toward Richard Garrett, especially at E3, when he deliberately timed his press conference with the maintenance schedule. It is extremely infuriating that the press conferences are scheduled together, leaving media reporters with only one choice between the two.
They felt that Jester was blatantly bullying others.
In fact, they didn't say that. This was indeed Jester's deliberate attempt to bully others.
Therefore, after they learned that the progress of "Foreign Requiem" was very likely to be unsatisfactory and that it would be difficult to release before the end of the year, they immediately burst into laughter and celebrated. On some American RPG forums, there were many ridiculing posts. Publish it.
Of course, such players are also in a very small minority, and most of them are those who were full of expectations for "Foreign Requiem" before. But now it is very likely that this game will not be produced and players who feel extremely regretful know that Jester is absolutely a boutique person. If a game does not meet his requirements, he will never release it. .
And it is very possible that from the high profile at e3 to the quietness of the Tokyo exhibition, it seems that something is going to happen.
It's nothing more than Richard Garrett saying sarcastic words during interviews, after all. He had been under tremendous pressure in the past, and this bet with Jester was almost related to his future future and everything in the video game industry.
"You ask me what I think about the fact that Planescape: Torment did not participate in the Tokyo Exhibition? Although I don't know the specific development process of Jester's game, but as a player who has developed several such games, it is still popular. Game developers, I have to make it clear that American RPGs are not as easy to make as some people think."
Although Richard Garrett did not clearly say who some of the people in his words were, anyone who heard them could clearly know what he meant. The reporter interviewing him was naturally not surprised, so as soon as Richard Garrett finished speaking, the reporter immediately asked.
"Are you talking about Mr. Jester Lee and his "Foreign Requiem"?"
Reporters always want to ask some shocking questions. It could be used as a headline, but Richard Garrett is no longer as unwise as he was a few months ago. After hearing what the reporter said, he just smiled.
"No. I'm not talking about specific people or games. I'm just talking about a phenomenon. You know it. There are many developers who have just developed a certain type of game and always think that they will use it in other games. The development experience gained in game types is integrated into the development of new types of games. They think that they can be successful in other game types and can be successful in other game types. I have to say, this is simply wishful thinking."
“Each game type has its own characteristics. Players who like this game type don’t have much overlap with players who like another type of game. Of course, in terms of viewing games, the development experience between different types certainly Some of them are interoperable. In fact, in the development of all game types, some of the experiences can be interoperable."
"However, why a game can win praise and popularity among players is completely different in different game types. Why is a platform action game and a puzzle puzzle game so fun? Not the same.”
"The same is true for American RPGs. This is a type of electronic game that has evolved from tabletop games to computers. When it was still a tabletop game, its rules, its gameplay, and its audience were already very complete. Under such circumstances, if you still want to innovate in the game, with all due respect, if all these things are changed beyond recognition, can it still be called an American RPG?"
"No matter what others think, I don't recognize it anyway."
Richard Garrett used this long paragraph to promote that Jester's so-called "Planetary Requiem", a different American RPG, had been aborted. Moreover, he also vaguely mocked Jester. He overestimates his abilities and lacks a sense of awe for genres he is unfamiliar with when developing games.
However, the reporter was obviously not very satisfied with the answer, because what Richard Garrett said could only be said to be a reference to Sang Shuhuai, and there was no direct criticism of Jester and Jester's "Exotic Land" from his mouth. "Quiet", under such circumstances, it is still not enough to turn it into big news.
Therefore, this reporter still pointed the question at Jester or his American RPG without giving up.
"Then, Mr. Richard Garrett, can I interpret what you said to mean that you think Mr. Jester Lee's game called "Planetary Requiem" will definitely be What about the failed ones?”
"hehe."
Richard Garrett obviously would not be fooled. He smiled indifferently and then said: "I don't like to comment on other people's games casually, let alone a game that has not been released. I hope When this reporter asks questions, please don’t go into specifics about a particular game, because I really lack interest in such topics, but..."
Although Richard Garrett said this, the reporter who was interviewing him also listened with no interest. However, as soon as Richard Garrett said these two words, the reporter's expression suddenly became energetic. Because his many years of experience as a reporter told him that whenever something goes wrong, the topic will always turn around.
And Richard Garrett did not disappoint him.
"However, if you have to ask me to talk about my views on Jester Lee and Mars Entertainment, I hope it won't be limited to a certain game. For example, you can ask about the nature of policies or other issues that have a significant impact on the industry. I can talk about my views on big things.”
When Richard Garrett said this, the reporter immediately knew what he meant.
The hottest thing in the gaming industry right now is definitely the sale of Nintendo's gaming division and its complete withdrawal from video game development. This matter is indeed deeply involved with Jester, whether it is Hiroshi Yamauchi's heart attack , or joining forces with Sega and Sony to lower the price of Nintendo, neither can be called aboveboard.
Of course, there is nothing wrong with poaching each other's opponents. Therefore, just from poaching Miyamoto Shigeru, there is no place to attack Jester.
However, by forcing Nintendo to sell game rights at a low price, there are many places to attack.
The reporter who got Richard Garrett's hint understood it and immediately changed his question: "In that case, Mr. Richard Garrett, what do you think about Nintendo's withdrawal from the game industry? ?What impact do you think this incident will have on the entire video game industry? In what specific aspects? Is it good or bad?"
After hearing the reporter ask this question, Richard Garrett first smiled mysteriously, and then showed an extremely sad look on his face.
"To be honest, I am an out-and-out Nintendo fan. I can still remember the first time I played "Donkey Kong" in an arcade. I couldn't believe it. There are such excellent and fun games in the world..."
Richard Garrett first recalled his previous experiences playing Nintendo games in a sad tone with a bit of reminiscence, shaping himself into a loyal Nintendo fan, even though these were all in the past. This is something I have never heard Richard Garrett talk about before.
Then, he changed his tone and continued.
"When I learned that Mr. Hiroshi Yamauchi had a heart attack and his life was in danger, I felt very sad, because I have always regarded Mr. Hiroshi Yamauchi as an idol. When I founded Verizon, Nintendo was my goal. Mr. Hiroshi Yamauchi’s personality charm also deeply influenced countless gamers like me and inspired me. Although Mr. Hiroshi Yamauchi did not die because of this in the end, but..."
With that said, Richard Garrett finally shifted the topic to Minoru Arakawa's sale of the game department.
"Although I don't understand why Mr. Minoru Arakawa didn't inherit President Yamauchi's wishes and develop Nintendo's game department. You know, before President Yamauchi's accident, he had just made a speech about Nintendo's full-scale entry into the handheld game industry. internal speech." (To be continued...)
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