Game Development Giant

Chapter 556 Students cheering

"As for you asking, why do we still need to review the game..."

When he said this, Jester couldn't help but sneer. He looked around the scene and saw that the students present were listening to him carefully: "Do you still remember the disaster caused by Atari?"

Almost all students who come to study game production are fans of video games. Even if they have not personally experienced the disaster that almost destroyed the entire video game industry six years ago, they have experienced it. They had heard it, so when they heard Jester talking again, they nodded with lingering fear.

"Well."

Jester nodded and smiled, making his expression less serious than before.

"The reason why we review games produced by third-party production companies is because we are worried that shoddy production will once again destroy the video game market that has finally recovered its strength. We love this industry and the efforts we have spent to rebuild this industry are the same. The effort was pretty amazing.”

These words also made the students present applaud.

"Okay, this question will stop here first. If you have any other questions, feel free to ask them."

Jester pressed his hands to tell the students not to applaud, and then continued with a smile. As soon as he finished speaking, dozens more hands were raised at the same time.

This time, the person whose name was called by Jester was a girl with short brown hair and a pair of white glasses.

"I am a dnd enthusiast."

The girl first explained her identity at the beginning, but then she said: "I am also a fan of yours, so since you announced "Planescape Torment", I have been looking forward to it. I was lucky enough to watch the live broadcast of your press conference in a movie theater in Los Angeles. I was very excited at the time because you said that you would give a DND game that was completely different from all previous DND games. As you a fan. I know you never break your promise.”

As she said this, an excited look appeared on the girl's face. After finishing this big call, she felt a little out of breath, so she paused for a moment, took a breath, and then continued.

"After E3, I was extremely looking forward to the Tokyo Game Show. I even planned to go to Tokyo at that time, but your company made an announcement in advance about participating games. I didn't see the slightest hint of "Exotic" in the participating games. I had a bad premonition at the time about the news about "Quiet"."

Listening to what this girl said, Jester always had a smile on his face, as if he had never been dissatisfied.

"Go on, I want to hear your questions, because they are about "Foreign Requiem". Some I can answer, some I can't." Jester said with a smile.

"OK."

The girl also nodded.

"I just really want to know, is the "Pescape: Torment" that you have high hopes for. Is it really as difficult to give birth to as it is now rumored by the outside world? Is this the reason why you did not let this game be released in Tokyo? Where’s the appearance at the game show?”

After listening to the question asked by the girl, Jester looked around the scene again. He found that almost all the students present were watching him seriously. It was obvious that they were extremely concerned about the question asked by this girl and wanted to know the answer.

"That's a good question."

Jester smiled and said casually at first. He wanted to lighten the atmosphere on the court. After all, everyone was watching him in silence, waiting for him to tell the answer to the question. In Jester's opinion, this was indeed a bit depressing, and he didn't really like this depressing atmosphere.

Sure enough, after Jester finished saying this, many people present laughed involuntarily.

"I do have a lot of things I want to share with you, but now is not the time. In no more than half a month at most, you will get a lot of news about "Foreign Land: Torment". I can be like you on this." ensure."

After Jester said this, the students present cheered immediately.

The voice was loud and the mood was very enthusiastic. Jester pressed his hands several times in succession before the emotions of the students present calmed down. Then Jester smiled and said humorously: "I didn't expect everyone here to calm down. They are all fans of the DND game. When I was developing this game, many people in the company told me that DND is a niche, but it seems that is not the case at all?"

Jester's words once again made the students present laugh, but this time they just laughed and then stopped speaking.

"Let me tell you why I don't go to the Tokyo exhibition."

Jester clapped his hands and brought the topic back to the core of the previous question, which was also the most critical point during this period of time regarding the various news about Black Jester and "Foreign Requiem". That is, Mars Entertainment did not allow "Planeta Requiem" to participate in the Tokyo exhibition, and did not provide an explanation.

Logically speaking, there is no reason for a game that has talked about so many things at e3 to be hidden away at the Tokyo Exhibition.

After all, with such a big exposure opportunity, there are only two major game exhibitions in one year. However, there is no news about "Planeta Requiem" at the Tokyo exhibition, so it is impossible not to arouse suspicion.

"Actually, at that time we really couldn't come up with a good enough trial version for the players to experience. Secondly, I felt that we should take out some setting pictures or other similar things to fool people to participate in a game. The Japanese game show is not very suitable, after all, the main audience of DND games are in Europe and the United States."

"Very simple reason."

Jester laughed as he spoke: "As for why we didn't come out to explain the misunderstanding as soon as it arose, the reason is very simple, because we found out that we don't know if the media was bewitched by someone this time and actually joined forces. Are we going to sit back and enjoy the fruits of this kind of publicity and promotion by getting up and badmouthing my game?"

"As for saying that our game is difficult to produce, or that I have exhausted my talents, I don't care much, because we ourselves know how far this game has been developed, and what kind of game it is, so do we. Clearly, we also know whether he is fun and whether he can succeed, so..."

As he spoke, Jester shrugged his shoulders.

"Let these media promote us first, which will save our publicity expenses, and then we will come out to announce some details of the game, then the rumors will naturally be self-defeating."

"Then there was no difficulty in producing Planescape Torment? His development process went very smoothly?"

As soon as Jester finished speaking, someone immediately stood up and asked questions without even raising their hands to wait for the roll call.

Jester smiled and didn't take it seriously: "Next time you want to ask a question, please raise your hand first. If everyone just stands up and asks like you do, then the order will definitely be chaotic, so I will I can’t answer the question, but let’s forget it this time.”

After finishing speaking, the student who asked the question rubbed his head in embarrassment.

Jester also paused for a moment before continuing: "It is certain that there will be no dystocia, and it is certain that it will be very smooth. In fact, due to the difference in design of this game, there was no such thing as a good one during development. The problem above is a problem of difficulties, and compared to other RTS games, we encountered a lot of difficulties during development. As for why, you will know after a while."

After Jester finished speaking with a smile, he raised his hand and looked at his watch.

"It's almost time now. Let me answer the last question."

Then dozens of arms were raised again, and Jester casually clicked on one. This time the answer was from a male student.

"You just said that we will know after a while. Does that mean that you plan to have some trial activities in a while to show players your 'controversial' game?" The male student asked. The question will be asked casually, but it is indeed a question that many people want to know the answer to.

"this problem……"

When Jester faced this problem, he pondered for a while, then he looked up at the students who were all looking at him expectantly, and he smiled.

"I actually don't want to answer, because we haven't actually made an accurate decision internally about this matter. Everything is still under discussion. I can't give you a very definite idea here, but I can say One thing is certain, that is, the production of the game has come to an end and will be completed soon. In other words, before the carnival, there will definitely be a good enough version for players to experience. Of course, this is all the plan , I can’t guarantee whether it can come true.”

"In addition, there is another thing that has been confirmed, that is, after the game is completed, we will invite many media to come to our headquarters and experience our game for themselves in our headquarters. Then, you can Before its release, let’s learn about what kind of game Planescape is through these media articles.”

"In the end, this was a temporary decision I made. When the media test started, I decided to randomly select ten people from among everyone present to participate in this experiential test with the media."

Jester finished these words with a smile.

The students at the scene were silent for a moment, and then their faces showed incredible looks, and they once again burst into extremely enthusiastic cheers.

This time, Jester pressed his hands down several times in succession, but there was no sign of calming down the students present. Instead, the students rushed to the podium and threw him directly. (To be continued...)

ps: I watched B’s E3 press conference today, and Doom and Fallout 4 both exploded. .

According to gossip, "Shenmue 3" is very likely to be real, and Suzuki Yu's Twitter has hinted at it.

Fifteen years of anticipation. .

In the early hours of the evening, there was a Microsoft press conference. . . The day is coming when game fans all over the world will explode. . .

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