Game Development Giant
Chapter 582: Teaching Legend how to play games
The original action games and the current action games are not the same in terms of gameplay or other aspects.
The progress in this type of game is huge.
However, such a game can make excellent works on arcade machines, but when it comes to porting it to home machines, there are not many companies that can perfectly port it. Among them, the best one may be Capcom. They have Action games indeed have a spirituality that other companies can hardly achieve. Even Mars Entertainment is far behind in this aspect.
However, facing Jester's question, Itagaki Tomonobu didn't know how to answer.
He also thought about it carefully for a while, and it was true that as Jester said, some of the early action games were not as smooth as the current action games in terms of operation, which is what Jester said. a feeling of.
This is not only reflected in machines with different functions, but also in many games made on the same substrate, the gap between the early stage and the later stage is also huge.
This shows that Capcom has indeed made a lot of improvements in the design of the game, so that the stiffness in the feel has disappeared unconsciously.
Seeing Itagaki Tomonobu couldn't say anything for a while, Jester didn't take it seriously, because this is something that requires a lot of experience to do. It's not just a matter of getting involved. He hasn't done many games of this type. I just feel like I can make action games. Such people don’t exist, and action games are very difficult to make.
Even in the future world, there are only a few game companies that can make action games well. Basically, these companies all have the blood of Capcom.
For example, the often mentioned Platinum Games is a game company that can be discussed with Capcom in terms of action games. Its soul figure, Hideki Kamiya, is from Capcom.
certainly. This is not absolute.
For example, some studios in Europe and the United States, such as Sony's Santa Monica and Warner Bros.'s Batman development team, have also done a good job in this aspect. Of course, Japan also has 20-year-old studios like Hidetaka Miyazaki. He only entered the industry at the age of nine, and Ning Yuan cut his salary by 80% to become an independent producer of games.
Jester himself has studied some settings or modifications made by Capcom in the action game with Mark Saini. Although some modifications may seem trivial, these modifications can really greatly improve the game. Gamelike. Therefore, in many of Mars Entertainment's action-packed games, they always keep pace with the times and absorb useful things from Capcom's games.
Of course, this phenomenon is not only reflected in this type of games or this company. Many excellent games will be carefully analyzed internally by Mars Entertainment. If there are those who are better than yourself, just learn from them, and if there are not, then learn from them. Just encourage yourself.
"Recall that in Capcom's "Masters", when you fight the gorilla boss in the third level, is there anything special about it?" Jester said to Itagaki Tomonobu in a persuasive way. He did not speak directly. Tell Itagaki Tomonobu about some of your experiences. He wanted to let Itagaki Tomonobu speak out for himself in an inspiring way.
It is much more useful for him to understand from it than to give him a blunt explanation.
For Itagaki Tomonobu, or rather. For the game producers of Mars Entertainment, they must play various games regularly. This is not an unwritten rule. It is a written rule that the game producers that Mars Entertainment needs must like games and must be able to get something out of games.
If some people feel that after working all day, they go home so tired that they are too lazy to play games.
Then this kind of person is not suitable for Mars entertainment.
Because when Jester is recruiting employees, the most important thing is that you must love games. If you don't even love games, you won't be able to feel the fun from the games.
Then, there is no need for such producers to continue making games.
In fact, this phenomenon is not too important now. Generally speaking, at least in this era, those who can develop games are people who are very passionate about games. Unlike later generations, basically those who participate in game development are Some companies that are greedy for game development have high salaries, and even game developers in many game companies have no interest in playing games.
What’s even more bizarre is that some front-line developers at domestic game development companies don’t even know what a home console is.
This phenomenon is not only common in China, but also in Japan.
Many legendary Japanese producers have reflected on this problem. For example, Keiji Inafune, the father of Mega Man, criticized this problem in the Japanese gaming industry several times in interviews - there are many people who don't play games at all, but these people But they are making games, which is simply ridiculous.
But in game companies in Europe and the United States, especially in the United States, this phenomenon is rare. For example, Blizzard, the most important thing when recruiting is that you must be an in-depth game player.
Jester's recruitment method also fully draws on Blizzard's recruitment.
Therefore, Jester has no doubt that Itagaki Tomonobu must have played the game "Master", because this game has indeed been very popular since Capcom launched it on the arcade in the first half of this year. Among similar games, , except for several other similar games from Capcom, there are almost no competitors. As a fan of action games, how could Itagaki Tomonobu not play it.
However, in Jester's memory, "Master" should have been an arcade game that Capcom would launch only next year in its original history. However, this may be due to insufficient development this year. Therefore, in this year's release It was launched in half a year.
""Famous General"?"
After hearing Jester's question, Itagaki Tomonobu was stunned for a moment, and then started to think about it. Just as Jester expected, Itagaki Tomonobu had indeed played this game, and his level was not low. He said it was very good. I can't say he likes it, but even so, it didn't take him long to clear the level with one coin, so he can be said to be very familiar with some of the operational aspects of this game.
It didn't take long for Itagaki Tomonobu's eyes to light up.
As for the gorilla level in "The Legend" that Jester mentioned, it can be said that he is extremely familiar with it.
"You mean, the kind of operation that suddenly changes direction while running?"
"hehe."
Hearing Itagaki Tomonobu answer his previous question so quickly, Jester just chuckled twice, and then nodded: "Yes, it is this kind of operation method of suddenly changing direction while running, this Very small changes can prevent players from pausing when operating, so it will make players feel particularly smooth."
Jester explained carefully again, and Itagaki Tomonobu nodded thoughtfully.
"Okay, second question."
Jester quickly ended the discussion on the previous issue. He still had a lot to say, so he had to speed up. He couldn't spend the whole day here.
"In the Mystic Circus, during the boss battle in the first level, did you feel that there was a very special setting? In terms of operation."
After hearing Jester's second question, Itagaki Tomonobu began to think again.
"Mickey Mouse's Mysterious Circus" is also an action game by Capcom. This game is different from "Master" in that it is installed on home consoles. It was developed and produced by Disney entrusted by Capcom to help them. The level is very high, and sales are very good on various platforms.
Itagaki Tomonobu has played this game, but is not too familiar with it.
The action games he likes are beat-em-up action games, not games for children.
In fact, whether it is now or in the future, Itagaki Tomonobu's games have little to do with child players. Even when he was developing "Ninja Dragon", someone asked whether "Ninja Dragon" would have a Wii version, and it turned out that Itagaki Banxin said disdainfully: "Wii players are not worthy of playing my games." The reason is that Nintendo's Wii is a gaming platform for younger players.
The games installed on the Wii are also famous for their appeal to younger generations.
However, it is worth mentioning that after Sulfuric Face fell out with the Pantsless Demon and went independent, the only game company willing to take him in and provide support was Nintendo, and his new game "The Devil's Trio" was only installed on Wiiu On sale.
Fortunately, Jester was asking about the first level of this game. Although Itagaki Tomonobu didn't like this game very much, he had played it and passed the first few levels. If Jester was asking about the later levels, If it's a level, Itagaki Tomonobu may not be able to answer.
This time Itagaki Tomonobu spent significantly more time recalling than the previous question.
Moreover, when he answered, his tone was not as certain as the previous time: "Is it a setting that allows you to jump up and change direction in the air to defeat the boss of the first level?"
This surprised Jester. He didn't expect Itagaki Tomonobu to answer so quickly. After all, he knew that this type of game was not the type that Itagaki Tomonobu liked.
"I just thought of the previous question, and I was wondering if the second question was related to the first question. Following this line of thought, I discovered that Capcom's designers were It's a very interesting setting here." Itagaki Tomonobu also saw the surprised look on Jester's face, so he explained.
"Very unexpected."
Jester also nodded, with a look of admiration that couldn't be concealed on his face. (To be continued...)
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