Game Development Giant
Chapter 587 Complete Subversion
Jester will naturally arrange special investigation personnel.
This is also something that many manufacturers often do at later e3 exhibitions, including other exhibitions, which is to arrange for dedicated people to conduct a survey after players queue up for trial play.
Of course, this kind of investigation that delays the player's time will naturally come with gifts, and they are gifts that cannot be obtained from other places.
This is also a change made by Jester based on some measures of later manufacturers. During the previous carnivals, although Jester would do some research, he did not prepare any gifts. To be precise, these small things , when preparing for the carnival, Jester was not so detailed.
After this year's e3 ended, Jester was looking through the team in the company to summarize the experience of this e3 exhibition. He found that it seemed that at the e3 exhibition, his company's team did not have this kind of interaction with gift giving. Addition of items.
Because Jester had a lot to deal with at that time, and he also had to instigate Shigeru Miyamoto, so he had no time to watch the scene.
I just took a quick look at a few booths.
It was impossible for him to know whether the manufacturer had organized any interactive activities to win specific prizes, but after he asked the organizers of his company later, he found out that there was no organization.
Because of the way the e3 exhibition is held, Jester basically outlines an exhibition.
The specific format was developed by the organizing committee with reference to the CES Exhibition and the Mars Entertainment Carnival they had held before. After all, this is the first time, and the main thing is to ensure a safe and successful event. Therefore, some things are not included in the CES Exhibition and the Carnival. Projects that have been carried out are not added.
But later when organizing this year's carnival, Jester specifically proposed this interactive prize or gift, after all. This is all his mistake.
If you are a player of later generations and are familiar with e3.
Then you will definitely know that there is such a word on e3, called brushing shirts.
What is brushing a shirt?
As the name suggests, shirt means shirt.
During the e3 exhibition, many companies' booths will specially prepare some game-themed shirts specially prepared for players. These shirts are specially made and cannot be bought elsewhere.
Of course, the Taobao imitation of the same model is another matter.
And how to get it.
Generally speaking, there are two ways. One is to participate in the manufacturer's trial survey.
This is not something you can participate in if you want to. It's completely random. For example, if the person in charge of the survey finds you pleasing, he will give you a chance to participate in the survey. After participating, the person in charge of the survey will give you a redemption coupon. With this redemption coupon, you can buy this manufacturer. ’s gift exchange location to exchange for a main shirt about this game.
For example, at E3 in 2015, Sony and Naughty Dog conducted such a survey specifically for "Uncharted 4".
certainly. This survey is not random, but you can participate if you want to.
Because "Uncharted 4" is not a trial game, but a small black room is specially prepared for it, and Naughty Dog staff conducted demonstrations in the small black room. The participants were all game-related media, and the demonstration was based on the content of a video after the video released at Sony's pre-show conference. Photography and video recording were prohibited.
The shirt I changed into after that was all white. Then there is a shirt with a black portrait of Drake on the front and the English logo of Uncharted 4.
To be honest, it's not very pretty.
In addition to participating in surveys arranged by game manufacturers and receiving prizes. You can also participate in interactions at many trial locations.
For example, there are some somatosensory dance games. As long as you participate and dance together, and the dance is not too bad, the so-called not too bad, or if you don't make trouble, you will still get a shirt about this game.
By swiping through each game in this way, the shirts you win are called swiping shirts.
Of course, the games arranged by the game manufacturer are not necessarily shirts. They may be any kind of prizes. They may also be keychains, figurines or other things. Anyway, some gifts will be prepared.
However, there is no such setting at the Mars Entertainment Carnival, which has been held for three years and the e3 exhibition that just concluded this year.
This can't but be said to be a mistake on Jester's part.
Of course, this kind of mistake was not intentional, it can only be said that I did not think of it at the first time.
At the initial e3, not all manufacturers had gifts.
Therefore, when Jester mentioned this matter to the organizing team of this year's carnival, he naturally received a response from everyone. They felt that this was indeed a very good proposal.
Although Jester is not yet able to ask the researchers arranged about the feelings of the players after trying out "Planescape Torment", but from the expressions on the faces of the players who left, as well as the faces of the players who are playing, Judging from the expressions on the faces of those players who just finished the trial, their faces were still filled with unfinished expressions.
The response to this game has been pretty good.
Of course, "Foreign Requiem", which was supposed to be the protagonist in this carnival exhibition, now had to give in for another thing.
That's what Jester said at the opening ceremony of the carnival, his huge game plan.
Although players, fans, or many media at the time cheered for this unheard-of open, real game world plan proposed by Jester, it was an idea that did not come from the brain in the atmosphere of constant mobilization.
Now that the opening ceremony is over, think about it carefully.
The more I think about it, the more I feel that what Jester said is just bragging and is simply impossible to accomplish.
Many reporters who originally wanted to play "Planetscape: Torment" for the first time have changed their attention. They feel that instead of "Planetscape: Torment", which Mars Entertainment has already done a media trial before, this Jace The extraordinarily large plans are more worthy of their mention. Of course, "Planet Requiem" is for bragging, because the quality is there.
Jester used his irrefutable strength to prove to everyone that he can do very well even in American RPGs.
This big plan at that time was not just for bragging.
Do you believe that Jester can really complete the painting he made at the opening ceremony? Of course there is. After all, Jester is a person who represents miracles in the field of video games, and can even be called a person who makes the impossible possible.
It is foreseeable that in the recent period, Jester's big plan will occupy the headlines of major gaming media for a long time.
Inevitably, the debate will be extremely heated.
Jedi was ordered to attend this carnival of Mars Entertainment. He was not a fan of Mars Entertainment, but he still spent nearly 2,000 US dollars on a carnival ticket from a scalper. Of course, , the ticket company will reimburse him.
To be precise, he was a member of the development team for Richard Garrett's "Legends of Eberron".
A programmer who likes American RPGs but lacks interest in other games. Speaking of which, he can be regarded as the first person to come into contact with video games. When he was still in middle school, he taught himself how to program games on Apple computers.
Because he is a dnd board game enthusiast, the games written on Apple computers are also direct imitations of some dnd desktop running groups.
Also, this didn't start out as a video game.
Instead, it is just a more convenient tool for him to run groups with his friends. For example, when encountering some events or needing to throw a sieve, he can just call this thing, which is extremely convenient.
As the play increased, Jedi's friends also thought, why not make everything?
Jester then completed his first game of his own with the help of his friends.
Of course, later he was lucky enough to play "Witchcraft" and Richard Garrett's "Genesis" when he was in college. He immediately regarded Richard Garrett as his idol. After graduation, he passed After going through many rounds of interviews, he finally joined Weijin Entertainment, and it was exactly what he had dreamed of entering, the development team of Richard Garrett.
To be honest, before this, Jedi was an absolute supporter of Richard Garrett.
In his eyes, the "Genesis" series is the best American RPG. In his eyes, a Japanese RPG that goes all the way to the end, or even "Witchcraft" that is older than "Genesis" , and it's not as good as "Genesis".
Even "Legends of Eberron", which they have put the most effort into now, may surpass the previous "Genesis" games in terms of quality.
But this is only based on a single work.
If we look at the entire DND game, "Legends of Eberron" actually does not break away from the mold of "Genesis", it just changes the background. Those things that are played, those core things, are the most popular among players. The things are still inherited from "Genesis".
If you are a fan of "Ultima", you will notice this immediately when you encounter this game.
Originally, Jedi didn't believe that Jester could make an excellent American RPG, at least not as good as "Genesis". Although previous internal trials by major media, the game was praised to the sky. , Jedi was also a little shaken, but he just felt that no matter how outstanding "Foreign Land Requiem" was, as long as it was an American RPG, he could not escape the rules set by pioneers such as "Genesis" for this type of game. creative rules.
However, after waiting in line for an hour today, he finally got to play the previously mysterious "Planescape Torment".
His thoughts were completely subverted. (To be continued...)
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