Game Development Giant

Chapter 593 A very special idea

This game, created by Dr. Willie Higginbotham, is as crude as can be.

This small game is called "tennis-for-two", which is translated into Chinese as "tennis for two". It consists of an analog computer and an oscilloscope.

What is an oscilloscope?

You should have all seen the kind of radar from the World War II era in movies and TV shows. The screen that displays the radar is an oscilloscope.

The rules of the game are very simple. There is only a simple "net" and a flashing "tennis ball" on the screen. In the game, gravity and elasticity will affect the movement of the "tennis ball". Everyone controls it through two control boxes. This special installation completely captures the attention of visitors and makes them spend all their time here.

Therefore, on this list of candidates, Dr. Willie Higginbotham's name was also placed first.

Because without Dr. Willie Higginbotham's creative initiative at that time, no one may know when video games would have appeared.

Another point worth mentioning is that Dr. Willie Higginbotham participated in the entire Manhattan atomic bomb project. According to domestic parlance, he can get the two bombs and one star medal.

As for the second one, he is naturally the founder of Atari.

Nolan Bushnell was the first to turn video games into a huge industry comparable to movies.

His most famous works are none other than "pong", which made Atari prosperous, and the miracle sales of the home console before Jester's Dreambox, the Atari 2600. There is a famous joke about the Atari 2600. , after the prototype of the Atari 2600 was developed and sent to Bushnell's office, Bushnell asked his assistant in a tone of uncontrollable excitement and excitement.

"Do you know what this is?"

The assistant responded with confusion: "Is this our home game console?"

Bushnell immediately rejected his assistant's answer in a decisive tone: "No, this is not our home game console. This is the latest version of the money printing machine!"

Indeed, as Bushnell said, the Atari 2600 of that era was the latest version of the money printing machine.

It can be said that without Bushnell and Atari, there would be no current video game industry, although because of Atari's connivance and inaction, they almost destroyed the industry they created.

However, after some discussion by the organizing committee, Bushnell's name was still removed. Ranked second on the list.

Basically, although the voting has not yet started, basically, the final winner of the Lifetime Achievement Award will only be born among these two candidates.

As for when he will win the award.

Maybe, it will be my turn after three or four years.

Other awards are such as the best game of the year, and the best game of the year awards in various categories, only for games released in the 1990s. Only then can you be qualified for the selection. There are no restrictions on the platform on which the game is released, whether it is a PC or a home console. Whether it's handheld consoles or arcades, now is the time for major game developers to submit their nominated games.

The formal selection process will not begin until January.

The final results will be announced at the GDC awards conference.

basically. Although Planescape: Torment has not been released so far, it is already the most favorable winning game for the best game of the year. Many media believe that based on the quality of the game "Planet Requiem", it would be unreasonable not to win the best game of the year.

Of course, Planescape: Torment is not without competitors. After all, both other game companies and Mars Entertainment have released many major productions this year, all of which are well-made and highly praised.

For example, the "Final Fantasy" series released its latest work this year.

But, the loudest voice.

It is "VR Warrior" that Yu Suzuki released on Sega arcades at the beginning of this year. Basically, according to the current media award predictions, the number of people supporting "VR Warrior" is slightly higher.

After all, "VR Warrior" has been released for almost a year.

The excellence and shock of this game have long been deeply rooted in the hearts of the people. Although various media have praised this game to the sky, including the players who participated in the trial at the carnival, they are also impressed by this game. It gave a very high evaluation, but after all, this is a game that has not yet been released. At this point, "VR Warrior" has a much advantage.

After Suzuki Yu's "Game" interview was published in the latest issue of "Game", it indeed caused an uproar in the industry.

This is even comparable to the previous blockbuster news that Arakawa Minoru sold off the Nintendo game industry and announced that Nintendo would withdraw from the video game industry.

"Yu Suzuki participated in Jester's big plan, and Jester promised to produce two games for Sega within five years..." Ken Kutaragi, who was far away in Tokyo, read this article about Yu Suzuki for the first time. After the interview, although he was also in extreme shock, this cooperation between Sega and Mars Entertainment did not touch his bottom line.

They're just making games for each other.

Moreover, Kutaragi Ken is also a little jealous. Why is Sega's Yu Suzuki so valued and valued by Jester, but there is no such person at Sony?

Sony's current trump cards are Namco and Konami. They made a huge concession to allow their games to be exclusive to their PS consoles. The most important thing is that they are not like Sega. Or like Mars Entertainment, which has a very strong first-party development camp.

Although they have also acquired some game development companies over the years.

However, most of these game development companies are second-rate companies, and the games they produce cannot be called best-selling.

At this time, Kutaragi Ken suddenly felt a sense of crisis, and this sense of crisis was extremely strong. That is, a console development company has no sense of security without its own excellent first-party development camp.

Now I can rely on profits to win over Namco and the others. In the future, they will abandon them for the sake of profits. Therefore, I must establish my own, the world's first-class top game development studio.

Of course, this takes time and even more money.

In order to prepare for the keynote speech at the GDC Global Game Developers Conference, Jester had to postpone his plan to take the team to China because he would stay in China for almost more than a month. In other words, after finishing his domestic trip After that, he also took a trip to Japan to see the situation of the branch. When he returned to the United States, he was about to prepare to participate in the GDC Global Game Developers Conference.

There was simply no time to prepare.

Therefore, he could only prepare a theme before setting off, and then use the more than a month of time outside to perfect the theme as much as possible.

However, things are obviously not that easy.

Jester thought about it for two days, but couldn't think of any particularly good topic for his speech.

This is different from giving a speech to players, although he is now very good at such speeches. This is a speech to game developers from all over the world. It is about the future of games and explains his views on games. Yes, it is very difficult to satisfy all game developers.

Originally, Mark Saini's Saini theory was a very suitable topic, but he had already mentioned this topic on several occasions.

The six years of game development experience I shared with Itagaki Tomonobu was also not very appropriate.

It’s not that the content is bad, but it’s not suitable for giving lectures in public. It’s suitable for one-to-one private teaching.

The door to Jester's office was pushed open, and Mark Saini walked in.

Seeing Jester sitting crookedly on the couch, his face facing the ceiling, his eyes dull and unfocused, he knew that Jester hadn't thought of any suitable theme yet.

"Hey, let's take a break and have a cup of coffee?"

As he spoke, Mark Saini placed the steaming cup of coffee he was holding on Jester's table, and then pushed it in front of him. Jester was not polite, he directly picked up the coffee and drank it. He took a sip and then asked Mark Saini.

"Mark, do you have any good suggestions?"

"No." This time Mark Saini answered clearly and neatly. He curled his lips and said, "You said that the suggestions I gave you before were inappropriate."

Jester shook his head and did not answer.

Instead, he drank a cup of coffee in small sips. While drinking, he frowned, probably still thinking.

"Jace, I went to the review department to take a look before and found that the number of new projects recently increased by almost one-fifth. I took a cursory look and found that many projects have good ideas, but we can't do it all at once. Sex has passed the review of so many projects..." Mark Saini seemed to want to find some topic to talk about and let Jester rest his brain first.

However, when he heard Mark Saini say this, Jester's eyes suddenly shot up.

He looked at Mark Saini who was still talking with a happy face, and Mark Saini also noticed Jester's somewhat strange look. He stopped what he was saying, and then the game started to look strange. He looked at his body and asked.

"Is there something wrong with me? Why do you look at me like this?"

"No!"

Jester's tone was excited.

"I just had a very special idea!" (To be continued...)

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