Game Development Giant

Chapter 599: Arrogant Games and Arrogant Games

And Chris Roberts' ambition is this.

First of all, it is the inheritance of the "space air combat" content of "Freelancer" and "Galaxy Captain", the exquisite and "feasible" ship design, the concise and clear battle mode, as well as the intricate universe factions and complex trade system. , a fully immersive fighter pilot mode, which is difficult to describe accurately through words. To be honest, you should really watch the first demonstrations, they are extremely shocking.

Of course, there is also complete freedom of player career planning.

The universe is alive, "breathing" - it is expanding and changing, and this change is not added to the game in the form of large patch updates, but in high-intensity small version updates: "It is alive!"

Next is the FPS content that many people have imagined. Players can play basic combatants and participate in the battle inside the space station. Three-dimensional combat around the planet, mainly descent combat. Have you seen "Starship Paratroopers"? There are even boarding operations between large warships.

The scary thing is that while players are still thinking about how interesting a single-player experience such a game will provide, "Star Citizen" announced that it will implement the above-mentioned game content in the form of an "online game" - built and maintained by the players themselves Factions, trade networks, production lines and fighting groups! Roberts even promised that they had found a solution that would make it possible for multiple people to pilot the same giant battleship.

Yes, everyone, we are not just forming a flight formation, but are on the same "pirate ship". When he learned such information, the only image that appeared in Jester's mind was the classic American TV series, "Star Trek" "With the classic plot and classic lines in ", it's time to select a group of reliable crew members and hear the phrase "captain-on-the-bridge" for yourself!

Maybe many players must have thought of "Eve: Eve of Star Wars" when they heard this description.

But what Jester wanted to say was something else.

That is the fundamental difference between "Star Citizen" and "Eve" on the gameplay level - even CCP also uses games such as "Eve: Valkyrie" to allow players to fly carrier-based aircraft. Conduct a complete fictional sci-fi air combat simulation game and "dust514", allowing players to play ground combatants for an FPS-style gaming experience, expanding the gaming experience of "eve".

But the game core of "Eve" itself is based on "strategy game".

This makes Eve a rigid, macro-perspective, slow-paced, value-focused science fiction game, so many people ridiculed it as a large-scale web game. The scary thing about "Star Citizen" is that it is based on the "air combat simulation" of "Galaxy Captain" and "Freelancer", so it is more difficult, has an immersive experience, and - No doubt - more enjoyable.

Not to mention that CCP split these contents into several games and then tried to link them together. Roberts is going to make them all together in one go this time.

This is just like people of this era, hearing the description of the sandbox game Jester wants to make. Then I felt incredible, that Jester was crazy, that Jester was talking nonsense, and that he was trying to do something that was impossible to complete.

Jester had the same idea when he saw Roberts' description of "Star Citizen".

precisely because of this.

The grand picture painted by "Star Citizen" scared everyone stupid - so stupid that they almost completely lost their minds. You can probably understand the state of mind when Roberts first announced the Star Citizen demo: We watched the pilot in that demo walk down the long corridor of the space station, climb the ladder on the fighter jet, and return Sit down in the cockpit and put on your helmet. Everything is lifelike.

The scariest thing is that this process is demonstrated in the first person. Next, the cockpit slowly closed, and the hangar in front of his eyes slowly opened, revealing the bright sea of ​​stars in front of him. Then - just like we've seen it eight million times in science fiction movies - the driver (yourself) is doing some deft manipulation on the bridge, and that cool and incredible UI unfolds in the field of vision, even though it looks weird. It’s trendy and cool, but veteran Galaxy Commander players will instantly recognize that familiar display mode. At this time everyone heard the wonderful sound of the engine starting. Then the fuselage lifted up and slowly slid into the endless void.

For those die-hard space-themed sci-fi game fans, this demo is truly a "dream come true." To be honest, the scene during the demonstration was even more wonderful than the space game I had seen in my dreams. How could you resist.

The cheers, screams, groans, and roars in the audience were crazy, all fucking crazy.

All this is evidenced by video.

This is where Roberts becomes a god - we're almost certain that he had this grand vision as far back as Privateers, and now he's going to make it a reality. For hardcore sci-fi game enthusiasts, this is tantamount to "dropping a miracle": making a space air combat game with perfect details, excellent experience, and rich content - if he can succeed, it will be compared to lifting a stick apart. The Red Sea or turning water into wine is nothing new - what Roberts is trying to do is to make our dreams come true, and no one has dared to do this before, at least no one has dared to think so boldly.

Just like the game that Jester is describing in front of everyone now.

It's very difficult, so difficult that it's very possible that with current technology, there's simply no way to accomplish it.

Then came all kinds of boosters: using the island engine and saying "Our game is exclusive to PC, dedicated to those players who are truly core and have high-end PCs - yes, so the picture details must be awesome." How awesome is it; adding support for virtual helmets - "Eve: Valkyrie" looks like a house in comparison; making ship introduction videos look like high-end sports car ads - in fact they are It is indeed an advertisement for selling cars (boats). The easiest crowdfunding mode for players to participate in is to buy a boat first (before the game is finished) and get the chance to drive it in a pre-provided arena-style test environment. So cool.

In this way, a few years later, this project has raised 80 million US dollars - what is the concept of 80 million US dollars, comrades, it is close to 100 million US dollars.

However, Jester can also say with certainty that even if Roberts is given another 100 million, he may not be able to make the game he described to his supporters when he established the project.

In fact, he couldn't even make a demo.

Because this money is really far away from the game he wants to make.

We can see Roberts and their team working hard, and they surprise us time and time again, but at the same time as the scale of "believers" increases, more and more doubters appear - in fact, "Star Citizen" is now also It's called "MLM Citizen" and "Star Pie", and the fanatical missionary attitude of the domestic Star Citizen player group has also led to friction between them and many gaming circles.

“Have you ever heard of Star Citizen?” has become another darkly humorous question, riddled with irony.

Jester didn't want his own game to be like this.

Many people believe that the final "Star Citizen" will be a masterpiece that "ends similar games" that today's ghosts and gods are crying; some people pessimistically believe that the current crowdfunding funds are simply not enough to support its development vision, and the final product It must be disappointing; some people think that after a while they will run away with their money and let the fraudulent nature of this project be exposed. This kind of controversy and attention has made the "Star Citizen" project an immortal legend in the history of gaming. .

As for what will happen to this project in the end? Although Jester himself does not feel optimistic, he still sincerely hopes that it can be completed.

Because this is a game that allows us to drive a spaceship and mess around in the universe, and it is also the most suitable reference object for Jester’s arrogant game plan. It is like an illusory dream, without any The solution is within reach.

Arrogant?

Jester knew that the game he wanted to play was extremely arrogant in the eyes of other people.

Maybe people who thought he was a genius before will think of him as a madman.

But in fact.

For the huge pie that "Star Citizen" has drawn for everyone, what Jester has drawn for the players is nothing to the author.

In fact, Jester has huge financial support that Chris Roberts will never have.

In this era of US$200 million, if necessary, Jester may even provide an additional US$100 million in development funds in his private capacity - publicity funds are not included. In fact, if a game really invests 300 million US dollars, US dollars in R\u0026D funding itself does not require much publicity.

There is another more important advantage compared to Chris Roberts.

That is, Jester has really played what those great sandbox games of later generations are like, understands their operating mechanisms, and understands how to make sandbox games fun and accepted by players. This is Commendable.

In other words, although Jester seemed to others to be blindly trying to figure out the elephant, only he knew that he was just copying a photo.

He is not a blind man touching an elephant, but he knows what the elephant looks like.

This is his biggest and most important advantage over Chris Roberts' "Star Citizen".

Because Roberts couldn't have known.

What should this type of game look like in the future?

But Jester knew. (To be continued...)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like