Game Development Giant
Chapter 660: Costs destined to be irrecoverable
After Jester returned to the headquarters of Mars Entertainment, he just hurriedly went to the restaurant to eat a little, and then prepared for the next discussion meeting.
After this discussion meeting.
The entire project team will enter the first stage of closed development.
According to the original schedule, a playable demo should be produced before the end of the year.
Only when this playable demo is released can we officially decide how much investment is needed for this project. However, we have maintained this team of nearly 300 people for nearly a year now, plus some R\u0026D successes in the previous year. It has cost almost the same. Forty million U.S. dollars, looking at it this way, whether the investment amount of 200 million U.S. dollars that Jester said before is enough is still unclear.
Although it is said that Mars Entertainment is Jester’s decision alone.
However, the entire Mars Entertainment is a large group composed of countless game developers. When discussing when to develop, they basically speak freely.
If Jester only knows how to make one statement, then Mars Entertainment is not far away from falling apart.
The United States does not have the same soil as Japan, and it is difficult to achieve the kind of things that stick to one word. Now Mars Entertainment only relies on Jester's reputation to lead various elites in game development, and adds an atmosphere of freedom. , as long as they have talent and ability, there are almost unlimited development conditions, which can allow so many outstanding talents to stay.
If Jester had acted like a Japanese company, Mars Entertainment might have fallen apart in less than a month.
After all, what people in the IT industry dislike the most is restricting their own ideas and thinking.
Not everyone agreed with Jester's development plans at the time.
It’s not that they are not optimistic about this game, but some of the technologies that will be applied to this game are still very troublesome and difficult to complete at present. Moreover, the development time is too long, the development team is too large, and too much money is needed.
Although the Martian entertainer has a great career, it seems that even if a project worth 200 million US dollars fails, it will not be a big deal.
However, this is 200 million U.S. dollars. Even if Jester's two games are successful, the net profit may not be 200 million U.S. dollars. Therefore, it is normal for many people to disagree.
That's their opinion. Wait a few years and the technology will become more mature before making this game.
There were many people with this idea, and it was impossible for Jester to convince them one by one. It would be too troublesome, so he directly put forward a suggestion, which was finally passed through internal discussions, that is. Mars Entertainment can invest up to 200 million U.S. dollars. If it exceeds this limit, Jester will have to find a way to raise it himself.
Of course, the game eventually came out for sale. The income earned is divided according to the amount of investment.
But Jester didn’t think too much.
Because he knows that this game will basically lose money because it requires too much investment. The US$200 million from Mars Entertainment may not be enough, so he has specially prepared at least US$200 million as a backup, and. What is certain is that according to the current development plan, at least US$100 million will be added.
With such a large amount of investment, how much sales is required to ensure profitability.
In addition, this is a game that is destined to be released on the new console platform, and it is also destined to be released in the early stage of the new platform.
And what does the release mean in the early days of the new platform?
It means that it is impossible to generate a large number of sales in a short period of time.
You know, in Jester's memory, even the PS4, the fastest console in history to reach 10 million sales, took ten months.
And being able to achieve a sales ratio of about ten to one on a single console is considered remarkable.
For example, the famous Naughty Dog.
Maybe many people say that playing on the PS series consoles means playing exclusively, so many people think that Naughty Dog's games, which seem to be Sony's trump card, should be bought by any player who has purchased a PS4, right?
But in fact, this is not the case. Naughty Dog's games only account for a ten-to-one or nine-to-one ratio in the sales of PS consoles.
For example, the sales volume of the famous Uncharted 3 for PS3 is 80 million units, while the sales volume of Uncharted 3 is not even 8 million units.
The sales volume of ps4 reached 22 million units.
The sales volume of the PS4 version of "The Last of Us" is only over 2 million units.
Even in the era of PS2, the highest-selling game on this platform was GTA3, with more than 10 million units. Compared with the sales volume of the entire PS2 console of 150 million units, this game is one to eleven. That’s all.
Also, in the unprecedented PS2 era, the first game to have more than one million sets on this platform was "Onimusha".
It wasn't until a year after this console was released that it was achieved. By that time, the ps2 already had a platform of more than 10 million units as a basis, and looking at its own new console.
Jester never imagined that his new console could reach the terrifying sales volume of PS2, 150 million units. In fact, Jester thought about it, and his new console could reach the 80 million sales of PS3. He is very satisfied with the sales volume of the console, because the sales volume of the first generation of Dreambox, the highest-selling console now, is only less than 70 million units so far.
The sales volume of Dreambox 2 is not as high as the sales volume of the original Dreambox.
Of course, this is because I have bought the original Dreambox seven years ago, while Dreambox 2 has only been sold for a few years. After all, time is here.
However, although the final sales volume cannot be said yet, it is good enough that Dreambox 2's sales of more than 40 million units will equal the sales figures of the first generation of Dreambox in seven years. In other respects, Jester is better Not too much to hope for.
After all, the competition between three host providers is much more intense than the competition between two host providers.
The road ahead of Jester is actually very clear now.
He knew that this was a game that was destined to be difficult to recover the cost. There were various reasons for this. Even Jester had to bear the risk of accusations from players who didn't like such an advanced game, but Jester still had to do it. To complete this game, it's more about proving to everyone how great a game we can make if we can use current technology without restrictions. (To be continued...)
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