Game Development Giant

Chapter 662 Achievement System

Everyone at Mars Entertainment knows how powerful Jester’s whims are.

Sometimes, a game can be brought back to life just by adding a gameplay feature with just one sentence from Jester.

"This thing is actually very simple, just a sudden idea."

Jester didn't think that the achievement system was a trump card, nor did he think it was something very important and something that couldn't be passed on. Although this system played an important role in the history of the game, it was really just a weird and wonderful thing. Just an idea.

"For example, when we are in the game, we often do some things that are difficult to do. For example, I know that many people like to clear the level without firing a shot when playing "Contra". People will pursue the goal of clearing the game in one life or without taking any damage. The more difficult the game, the more challenging it is for these people... Moreover, when they do these things, there is no reward."

Jester still said in a very calm tone.

"Now, tell me, why do these players find themselves uncomfortable? Why do they have to do this? Why do many of us think that they do something that is close to self-abuse?"

After finishing speaking, Jester looked at the people sitting next to him with a questioning look.

This question is not difficult to answer.

Just like Jester said in his previous speech, an excellent designer must understand the players' mentality and thoughts. If a designer doesn't even know why the players do what they do, then how can he? To design games? He must understand what players like and play with them.

Soon, a young man answered Jester's question.

"A sense of accomplishment, or vanity."

His answer was very concise, but Jester nodded directly after hearing it. Then, he smiled and said: "I agree with Sayer's answer. Yes, it is a sense of accomplishment or vanity. "

Jester then continued.

"I can guarantee you that these people who are trying so hard to play games with various methods that look extremely masochistic to outsiders will definitely show off to their classmates or friends after they finish playing. , to show off, it may be deliberately pretending to be unintentional. For example, when he saw his friends playing "Ninja Dragon", he saw that his friends kept dying. He casually said, "This game is not very good." Is it easy? I’ve played it once before at my brother’s place and I thought it wasn’t too difficult.”

"Actually, he didn't know how long he had been practicing this game at home, and finally he was able to pass it in one life."

"Then, his friend must not believe it, because his friend has played this game himself. His friend knows how difficult it is, so his friend will question it. This question just plays into his hands, and he can take it for granted. Take the handle. Then show his friend the incredible magical skill that it took him no idea how long it took him to master."

"Then, he passed the level perfectly under the eyes of his friends in disbelief..."

Jester first told such a story, and everyone present except the game designer. They are still very avid gamers. Sometimes when they encounter a game they like very much, they will also study various playing methods. How perfect they come, the reason why they do this is that they want to show off in front of their friends or others.

Look, how awesome I am at playing.

Therefore, when Jester told this story, many people felt the same way, so they all laughed softly.

"But don't you think this way of showing off is a bit too troublesome?"

Jester asked after seeing everyone's reaction.

And many people nodded. Indeed, it was a bit troublesome. There were very few opportunities to show off like this, and many game masters rarely had the time to show off.

"but……"

At this time, Mark Saini frowned, and he said with some confusion: "Jester, what you are talking about, there are indeed many people who are willing to delve into the gameplay of the game, but after all, such people are A few, most of the entire gaming community, do not have such pursuits. If your new system is entirely prepared for them, then I think the effect will not be too great."

Everyone who was still a little excited at first nodded indifferently after hearing Mark Sai's doubts.

They also know that what Mark Saini said is indeed true.

"hehe."

Jester just smiled.

In fact, compared with the player groups of later generations, the players of this era are relatively pure, and there are fewer light players. This is because in this period, the eight-digit and sixteen-digit periods, it is still relatively difficult to redesign the game. Therefore, most people who are willing to play games are not afraid of difficulties.

But there is a limit to not being afraid of difficulties.

For example, for a game like Ninja Dragon, it would be great if you can persist until the end.

The pursuit of clearing the level without any damage is a matter of self-abuse.

"Actually, my achievement or trophy system is not just to attract these core players. You can first listen to what my achievement system is like."

Jester did not answer Mark Saini's question. Instead, he explained it first. What exactly is the achievement system he mentioned at the beginning?

"Actually, it's easy to understand, and it's not too complicated. It's a kind of proof that players have accomplished something in the game, something similar to a badge. For example, the Ninja Dragon I mentioned before Completing the level in one life is a condition for getting this badge reward. Once completed, this reward interface will pop up in the game. It can be made more gorgeous, so that people will be full of a sense of accomplishment as soon as they see it."

"Of course, some simple things, such as how many things you have collected, the simplest, the coins in the game, you can give such a rewarding achievement badge if you collect ten thousand, one hundred thousand, one million... "

"Inevitably, because the difficulty of obtaining these two badges is different, the rewards are also divided into levels. For example, the achievement of collecting a certain amount of coins is ordinary, represented by a copper-colored badge. And it’s very difficult to clear this level in one life, so I’ll reward you with a golden badge..."

"We can even set up a higher achievement badge, using colorful or other more precious rewards, called legendary achievements. For example, if you obtain all the achievements in this game, you can get this... …”

Jester talked eloquently.

He briefly explained the achievement or trophy system he envisioned. (To be continued...)

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