Game Development Giant

Chapter 672: Learning from

That's it, Blizzard took away the title of King of RTS games from Xi Mu.

It has embarked on a road of RTS that others can no longer take.

And there's EverQuest.

It can only be said that Sony Online Entertainment is unlucky. Their "EverQuest" did a really good job. It can be said that without this game, there may not be "World of Warcraft" in history, and the future development of mmorpg , may not be as familiar as Jester.

But who had their game released just a few days ago.

A senior designer at Blizzard downloaded the game out of curiosity and wanted to try it out. Originally, the designer's idea was to play casually for an hour or two and then go to bed.

The reason was that he had already worked overtime all night and was really tired.

Then, the designer lost track of time as soon as he started playing. It wasn't until the morning, when his colleagues came to work again, that he suddenly woke up. He had played like this for a whole night without knowing it. It was able to make him So unknowingly addicted to a game all night? He couldn't believe it. Who was he? I have played countless games and seen countless games, but I have never seen any big storms.

There are also games that can make you addicted.

Then, he began to analyze the game "EverQuest". The more he analyzed, the more frightened he became. The more he analyzed, the more he felt that this was the RPG game he had always wanted to make.

Then he recommended the game to his colleagues at Blizzard, and almost everyone who came into contact with the game became a fan of the game.

There is an unspoken rule for Blizzard to develop games.

That is, they only develop games that they like to play. If a game cannot attract them, no matter how novel and innovative the game is, they will not develop it, just like when they developed "Warcraft" One of the main reasons for "Struggle for Hegemony". It's because they really like the RTS game type.

For example, why did Blizzard later not develop a Dota game, but later made a game called "Heroes of the Storm" that was criticized by many people, seemed to be completely different from traditional Dota games, and was also unpopular? The same reason is because Blizzard feels that games like Dota are meaningless and meaningless. They don't like playing them, so they won't do them.

And when Blizzard became very interested in a type of game. This means that they are ready to learn from this game.

After that, there was "Overwatch" that borrowed from "Team Fortress 2". Before that, there was "World of Warcraft" that borrowed from "EverQuest". That's it. When all Blizzard designers fell in love with this game, Then the fate of this game is decided.

When a Blizzard designer feels that many aspects of EverQuest dissatisfy them, they will say something like this: "Why don't we make our own EverQuest?"

Then, the development plan for "World of Warcraft" was established.

certainly. Blizzard was indeed bold enough to have the courage to make such a huge gamble. After all, not everyone had the ability or qualifications at the time. A development team of more than a hundred people was formed to develop a type that they had never been involved in before, but Blizzard dared to start the project from Two Thousand Years. It lasted for four years, and it was not until 2004 that the game was officially tested on the US server.

It can be said. If "World of Warcraft" fails, then Blizzard can only become a proper noun and can only exist in the history of video games.

In fact, from the initial version of this game, we can still see a lot of the design ideas of "EverQuest", such as the wild leader, the raud team, and the copy is controversial, let's not mention it for now, but mc The design ideas and AI design ideas are in the same vein as the team copy of "EverQuest".

It can be clearly seen that there are strong shadows of the "EverQuest" team copy in this team copy.

But this is inevitable. After all, among the development team of "World of Warcraft", there are many developers of the original "Everquest". From the development of "World of Warcraft", we saw some "Everquest" The shadow is nothing to blame.

Just like many people say that "Overwatch" copied "Team Fortress 2", it's hard to say the difference between plagiarism and borrowing, so I won't talk about it for the time being. However, before the development of "Overwatch", Blizzard recruited the original "Legion" The core members of the development team of "Fortress 2" joined. It is only natural for a designer to have the style of his previous games in his newly designed game.

Only those idiot fans who are superior to Valve NPC would publicize the idea that "Overwatch" plagiarized "Team Fortress 2" every day, for fear that others would not know.

Just like if Sulfuric Face left Pantsless Demon and created an action game similar in style to Ninja Dragon, it would be called Sulfuricface plagiarizing Pantsless Demon and plagiarizing "Ninja Dragon". This is really a thief shouting to catch the thief.

In fact, this kind of person is the same as the Immortal Sun, and is one of the three evils in the domestic gaming industry.

Let’s talk about “World of Warcraft”.

In fact, the reason why it is said that "World of Warcraft" has a strong shadow of "EverQuest", especially in their initial development of the team copy, is the design idea of ​​Molten Core, the first team copy in the history of Warcraft. The above is completely in line with the design ideas of "EverQuest", but there is no way around it.

Because the progress was very fast at that time.

At that time, there were still seven days before the official release, but Molten Core was still just something on the schedule, and formal development had not started at all.

Blizzard's designers had no choice, and they didn't have enough time to think and design. So, they borrowed a lot of design ideas from the team copies of "EverQuest". That's it, it just took seven days to follow. Molten Core, a team copy similar to "EverQuest", also known as MC, was released in this way.

But what Blizzard didn't expect was that this team copy, which was obviously rushed, would be so popular.

But despite this, Blizzard did not continue to draw on the design ideas of the team copy of "EverQuest" in subsequent designs, because in Blizzard's view, the level of those people in Soe in terms of copy AI is too low. Worse.

Therefore, it can be seen that Blizzard's design level in team copies is getting higher and higher, and it also has its own style.

Starting from bwl, including Zurg, including Ahn'Qiraj.

Finally got closer to Mahayana on naxx. (To be continued...)

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