The original version of Heroes also had nothing to praise.

There are only some innovations in the gameplay, but after all, this game is a spin-off of "Might and Magic", and the initial sales were not too high.

In short, if you have a masterpiece like "Might and Magic" with a total sales volume of close to four million as a publicity stunt, and you still can't achieve outstanding sales results, then you need to look for this genre. Is the game suitable for the market or is it a quality issue with the game.

This game is certainly suitable for the current market. In the current PC game market, this type of strategy-oriented games is the most popular.

In order to avoid this situation from happening, Jester did not talk about the first two games of "Invincible Heroes", but described it at the beginning. It is the "Invincible Heroes 3" that will come later, which is also one of the highest achievements of this series. This work is used as an example to explain, and Rob Pardo's targeted expansion is naturally aimed at this game.

Rob Pardo almost kept talking for more than half an hour before he realized something was wrong with him.

However, Jester didn't take it seriously and motioned for him to continue talking.

Because Rob Pardo did think very deeply, much deeper than him, but it is normal to say that Jester's talent is not outstanding. He is at most a qualified designer. If it weren't for someone With his brain full of the games of later generations and the lifelong development experience and insights of many masters, it is impossible for him to compare with these amazing and powerful figures in this era.

Just like the current understanding of the game "Invincible Heroes".

At that time, Jester just said something casually about the gameplay and characteristics of this game. Unexpectedly, it aroused the interest of Rob Pardo, and within the past two years, he will A rough idea at that time was directly improved into a game.

correct. Jester was talking about what Robert Pardo had just said.

You can deeply understand that Rob Pardo has extremely confidence in this game.

Jester was also moved by the other party.

"Waiting for the first month...the first week of Diablo, and waiting for the first week's sales to come out, you can form a development team for "Invincible Heroes". This time I will give you a team of 15 to 20 people." The exact number of people depends on your sales volume this time." Jester quickly expressed his opinion, which can be seen from the number of people in the team. The company’s investment in this game is huge.

A team of fifteen people, compared to a team of twenty people, is not just as simple as an increase of five people.

With the current shortage of manpower in the company, adding five more people would be equivalent to an increase of almost 50% in terms of labor costs.

Moreover, after the Diablo project ended, those personnel were not idle, they were employees of Mars Entertainment. After taking the vacation, you need to be reassigned to other development groups for work.

Moreover, this time Mike Mowaimi will not have a project with him.

Judging from Jester's support for himself, his support for Mike Mowaimi is obviously not low. This is the formation of two brand-new development teams, which is indeed very stressful for the current manpower of Mars Entertainment.

"I can't send those people from Diablo to you, so your new team will probably have at least half new people..." When he said this, Jester was a little embarrassed, after all. For a person in charge of game development, newcomers are completely different from old people. For at least half a year, the combat effectiveness of newcomers is basically equivalent to zero.

Even after more than half a year of training, there is still a big gap between newcomers who have the ability to work independently and older people.

Rob Pardo himself came from the newcomer stage, and he is very clear about this. For any team, if more than half of the team is newcomers, then the number of people will become the reason for delaying the development progress, because it is necessary to train newcomers. , it takes a lot of energy, but there is no way around it. Every game company must take on such a task.

Just like Blizzard later, although after the "Titan" project was canceled, the personnel were redistributed, and the development team of the wow expansion pack was once again expanded to 150 people. However, the development speed of the entire expansion pack was not only Instead of speeding up, it has slowed down because many developers who have never had game experience in this area have been assigned, and these people need to be trained from scratch.

Relatively speaking, Mars Entertainment is the best.

Because they don't have many newcomers, and most of the relatively new ones are elites that other game companies have trained for several years, and those small game companies are the most miserable.

The talents they have worked so hard to cultivate cannot condescend to stay in a small company forever.

However, when Jester said that the Diablo development team could not work with him, Rob Pardo was still a little depressed. There was a look of disappointment on his face, and Jester quickly understood this. First, as a boss, although he does not need to explain everything to the other party, he does not want his employees to work with emotions that he does not want to see.

So, Jester explained.

"Rob, you know, Michael will not participate in the development of "Heroes" with you after the development of "Diablo" is over. He told me that he has no interest in the theme you like, no The way to get excited, so..." After hearing this, Rob Pardo also understood what Jester meant. Of course, it was not what he already knew. Mike Mowaimi told him, and he would not continue with him. The development of "Invincible Heroes".

Rather, this Diablo development team was what Jester was going to leave to Michael.

This means that the next game that Michael Michael Mowaimi will be responsible for is the second game in the Diablo series.

However, since Diablo 1 has not yet been released, Jester decided to immediately form a team for Diablo 2. It seems that Jester is very confident in this game. This is normal. After all, just now Rob Pardo heard his prediction for the sales of Diablo 1 with his own ears. A pure PC game, in Jester's eyes, is indeed a game with sales of at least one million copies.

How could this not make him confident in this series. (To be continued...)

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